3 Billion Was Not That Farfetch’d

Well, we did it.  As a global community, around this time last night, we successfully caught 3 billion Pokémon.  There was really no doubt that this would happen. but it was still fun.  With that milestone we saw the release of Farfetch’d, previously only available in Asia.

In reviewing the reward tiers this was pretty much the least exciting.  Double XP and 6 hour lures was a nice incentive.  Double stardust was probably the most enticing reward as stardust remains one of the most difficult things in the game to obtain.

Getting access to Farfetch’d gives me mixed emotions.  Part of me feels like the region exclusives should stay locked in their regions.   The excitement of catching a brand new Pokémon and seeing it registered to your Pokédex is one of the most powerful things in this game.  However, as the final reward for this event it was a little anticlimactic.  As with any of the region exclusives once you catch one that’s pretty much it.  There are too many Pokémon in this game that are completely useless.  Farfetch’d, along with all the other region exclusives, is one them.  It’s no good for battling and no good for attacking, it’s simply a Pokédex filler.  Once you catch one, you don’t really need any more.

While it was nice to catch I hit the streets, put on a lucky egg, and tried to do as many raids as possible.  Tier 5 raids dish out a whopping 40,000 XP during this event with a lucky egg on and after catching Farfetch’d I was eager to try to collect as much XP as possible before the event concludes.

This afternoon I finally hit level 39.  That means I’m 75% of the way through the game.  Now begins the length 5 million XP slog to level 40.  Short of double XP events it’s going to be some pretty slow progress from here on out.

Overall I think this event has been a little different and pretty fun.  However, what it proves is that he addition of new Pokémon only introduce a very brief excitement back into the game.  There are some fundamental changes and additions that need to be made if they are going to capture the same level of enthusiasm that the game once enjoyed.

Until then I’ll continue to play every day, slowly making my way to 40.  I haven’t missed a day since the game came out.  The difference is between those days where I play for a total of 20 minutes, and the days where I am walking 20 kilometers and end up playing for 10 hours or more.

Let’s hope I’m still level 39 when the next round of excitement begins!

Late to the Party

So I finally did my first Suicune raid today.  A combination of work and personal obligations, cold weather, and dwindling interest in raiding from the community made it so that it took me twenty four days into November to finally complete a raid.

With a lucky egg I was more interested in the 40,000 XP than I truly was in catching the Legendary Beast.  This is something that Niantic will likely need to address in the near future.  A few months ago nothing was more exciting than raiding and I was organizing raid groups of thirty or more to raid at 5:30 AM before work.

With the introduction of Suicune, the worst of the Legendaries released so far, there is really very little interest to get groups together.  I attempted a few times so far this month but could never get enough people together.  Today I happened upon a group of fourteen with little organization.

I’m hoping that Niantic has something up their sleeve to entice the community to be more active in future raids.  These were my first raids since the rewards were adjusted which was another nice enticement.

Currently I’m looking to simply make it to Level 39 by the end of this event and continue on the grueling journey to Level 40.

Rare Clear Communication from Niantic Regarding Pokémon GO Raids

Yesterday Niantic announced some clear changes and explanations surrounding the EX Raid system in Pokémon GO as well as changes to the regular raid system.  You can see the official announcement here.

This shouldn’t be a big deal, however, Niantic is constantly extremely vague with information surrounding every aspect of the game.

While I would still prefer that the EX Raid system goes away it is encouraging to have some sort of insight as to how it actually works.  They are responding to a very common complaint with the game and one can only hope that they listen to the other valid complaints that many of us have.

From that announcement:

EX Raid Battle changes

  • EX Raid Battles will take place most commonly at Gyms found in parks and sponsored locations.
  • Trainers with a high-level Gym Badge are more likely to be invited to EX Raid Battles taking place at that Gym.
  • Trainers who have completed a larger number of Raid Battles are more likely to be invited to EX Raid Battles.
  • EX Raid Battle start times now take into account popular Raid Battle times at that Gym.
  • Trainers invited to EX Raid Battles will receive an in-game notification if the EX Raid Battle is canceled.
  • Trainers will receive Stardust and Premium Raid Passes when an EX Raid Battle is canceled.

And, also:

Raid Battle changes

  • Trainers will now receive Golden Razz Berries for completing Raid Battles.
  • The numbers of Potions and Revives awarded to Trainers for completing a Raid Battle will decrease slightly, but the quality of Potions will increase.
  • The likelihood of receiving Fast and Charged Technical Machines for completing a Tier 3 or higher Raid Battle has increased.
  • Trainers will now receive Stardust for participating in a Raid Battle, whether they win or lose.
  • Magikarp will make a triumphant return to Tier 1 Raid Battles.

One can hope that this is the beginning of what will be much more clear communication from Niantic about updates and changes being made to the game.  The real test will be seeing if having access to this information improves anyone’s chances of actually getting the elusive EX Raid pass.

It would be nice to get my hands on a Mewtwo before they do some sort of mass release and we start catching it with Santa hats in another month.

Pokémon GO Travel and the Global Catch Challenge

Pokémon GO players have eagerly been awaiting the announcement of a Thanksgiving event.  Earlier today Niantic announced the Pokémon GO Travel and the Global Catch Challenge.  In true Niantic fashion they’re a little short on details such as the actual start date and time or giving us a ballpark of how hard it will be to catch 3 billion Pokémon.  I don’t have any sense for how many are caught in an average week and I’m sure most players also do not have access to that information.  Nevertheless it looks to offer some potentially interesting rewards.

I don’t know what the likelihood of all of us hitting the 3 billion mark is but I suspect that no matter what it will happen.  I can’t imagine anything that would take the wind out of our nearly windless sails more than the potential for unlocking a regional exclusive and then not delivering.

Catching my first Farfetch’d would be pretty cool but the double XP and double stardust is even more appealing as I lumber slowly toward level 40.

This could keep the game interesting for another week or two but Niantic still has a lot of work to do to make this game at all compelling for most of us who play daily.

For now I’ll just enjoy these small windows of fun and hope for the eventual update that will rekindle the game for us all.

Universal Paperclips for iPhone

My weeks long obsession with Universal Paperclips had just come to a close when I learned today that the game’s developer has just made it available for mobile.  You can now get Universal Paperclips in the iTunes App Store!

That being said I wasn’t going to pass up an opportunity to purchase the game for the iPhone and thank Frank Lantz for his incredible game.

Playing on the iPhone is a different experience.  Tapping on the buttons (something you’ll be doing a lot of) isn’t quite as quick as on the desktop version.  Additionally I had become very adept at leaving the Paperclips window open to get the most out of the game.  This is much harder to do on a device without true multitasking.

I can’t say I’ll log the same hours on the iPhone as on a desktop.  One of the things I enjoy most about this game is doing it in spurts, then relegating it to the background while you do other things, then returning to find that you’ve built up money, Yomi, honor, or whatever the current currency in the game is.

Perhaps this just means I’ll be able to run this on my phone while I’m on my computer in the future.  At any rate I this has been the surprise game for me this year.  I’ve had more fun playing this than many others and I look forward to the future work of Frank Lantz.

The Pokémon GO Update No One Was Asking For

It’s happened, it’s here.  Sometime this evening (a few hours ago) I logged onto the game to be greeted with this latest bit of news in the app.

That’s right.  With all that Pokémon GO has been missing in the past few months, this is the update that just dropped.  We have new clothing for our avatars.

If you are keeping up with the Pokémon GO community there is a very common communication you hear from players.  We’re bored.  We want something new.  We love the game but we don’t feel like there’s any reason to play on a day-to-day basis.

Here’s a list of a few things I can think of that I’ve heard that people want:

  • Daily/weekly quests
  • A clear path toward obtaining Mewtwo
  • Releasing the remaining Gen 1 and Gen 2 legendaries
  • Releasing Gen 3
  • PvP
  • Trading
  • Dealing with spoofing
  • A battle upgrade

I’m sure I’m leaving stuff out.  However, you may notice that nowhere in there did I mention that we are looking for new hats.

Forgive me.  A new hat.  A new hat.  Apparently there is exactly this: a new pair of shoes, a new pair of shorts, a new shirt, and a new hat.  One version of each for the male avatar, one version of each for the female avatar.

Avatar customization probably wouldn’t rank even in the top fifty things I’d like to see implemented in Pokémon GO.  That being said if there were changes to be made, I can think of a lot of things I’d rather see than one of each article of clothing.  I’d much rather see facial hair, tattoos, and better customization of body type to name just a few things.

Rumors are circulating that some sort of Thanksgiving event may be on the horizon.  Perhaps even the release of Ho-Oh.  While that is somewhat interesting it is just yet another legendary raid, a part of the game that was once exciting and is now sufficiently stale.

December is going to see the release of some (or all) of Gen 3.  This will give the game a momentary boost but once our Pokédexes are filled again we will all be craving some new content and reason to play.  Let’s hope Niantic hears our pleas and doesn’t give us a Slaking T-shirt instead.