Pokémon GO Sinnoh Region Launch – 24 Hours Later

A little over 24 hours ago Sinnoh Region Pokémon began appearing in Pokémon GO.  This is nearly a year after Hoenn Region was introduced in late 2017.  Hunting, Catching, and Evolving new Pokémon still remains my favorite part of the game.  Since the launch I’ve had no time to play outside of at home or my commute to and from work.  Given that fact you’d think I wouldn’t have made much progress.  However, here’s where I stand with candy for the three starter Pokémon.

For Turtwig, Chimchar, and Piplup I have 48, 86, and 92 candies respectively (I’ve caught more since making this image).  That seems a little too easy.

The game has changed a lot since its launch in July of 2016.  I remember distinctly not evolving my first Venusaur until October and my first Charizard in November.  There were no Pinap berries, essentially no events, and your biome more directly impacted your spawns.  Yet here I am with a very good chance of being able to evolve all three starters to their final evolution by the end of the second day.

I’m excited to see this next generation introduced but it seems like before I will get a day off of work to go out and hunt I’ll pretty much be done with this first wave, all while simply casually catching at home, my kids’ skating lessons, and on my commute with my GO Plus.

A few things are still not figured out with this launch.  Firstly, Niantic made a brief and bungled attempt at rebalancing stats which they immediately rolled back.  Until that is redone we’re all in a holding pattern, waiting to see what is worth powering up and how the new gym game is going to look.

Secondly, there has still been no increase in Pokémon storage.  With nearly 500 Pokémon soon to be in the game, this is making catching and grinding difficult.  Even if you only kept one regular, one shiny, and one lucky of each Pokémon you would still run out of space.  With the addition of trading in there is so much need for more space.  Culling Pokémon is much harder now that they all have some sort of value in the game whether for distance, lucky acquisition, or simple friendship boosting.

And, lastly, how are the Gen 1-3 evolutions going to work?  We can already see that those Pokémon do not have the option to evolve in game.  With the starters so easy to acquire I’m really hoping that my long held hopes for getting these Pokémon will come into play.  At least something like this.  With these  Pokémon out for so long, and now spawning again at increased rates, it would really make the game fun if there was a big challenge in rounding out your Pokédex with these evolutions.  Making up 20% of the Sinnoh Pokémon it would be a real let down if all I had to do is run through my Pokémon and just evolve them all consecutively.

This is only the first wave and it will be interesting to see how the remaining waves are introduced into the game in the coming months.

For now I will simply sit and lament my 98% Chansey which I’d hope to evolve into a killer Blissey.  It’s looking more and more likely that it may never live to see the full potential I’d hope for it.

RIP, Pure Bliss.  2018-2018.

 

Led Zeppelin’s “IV” (8-bit Full Album Cover)

This is an album that was introduced to me by a close friend as I began to dive deeper into learning about classic rock.  Everyone had an older brother or friends that was a little ahead of the curve and would broaden their horizons with such albums.  The scene in “School of Rock” where Jack Black teaches the kids about about rock and roll history is not that far off.

Click above to listen on YouTube.

Download “IV” on Google Play for Free!

The Friendship Fix for Pokémon GO

It’s been over ninety days since friendship launched in Pokémon GO and I have finally gotten my first three best friends in the game.  Initially I thought getting three best friends was a dumb idea because you’d get them all on the same day.  It turns out it took me about a week between my first and third best friend.  This doesn’t seem gold medal worthy since I am still working on my gold Fisherman badge  and am likely six months away from completing.

With nearly 100 days played in this new friendship system I’m really enjoying the feature but I think there are a lot of flaws that are still yet to be addressed.  Overall it is a tedious, repetitive, and mundane process in a tedious, repetitive, and mundane game.  Not that I’m knocking it!  I love things that are tedious, repetitive, and mundane!

The problem with friendship is that it’s also a little confusing.

If you open a gift from someone it will have a blue halo around their avatar for the day.  If you send them a gift there will be a grey arrow indicating that they have an unopened gift from you.  However, if they open that gift the arrow goes away and you have no indication if you’ve send them a gift today.  This is probably fine if you have ten friends or fewer.  I currently have 88 and it’s an impossible task.  There’s also no way to see if they are sitting on a gift that you sent them previously.

In order to make the friendship experience more enjoyable, here is what I’d like to see introduced in the game.

Sort By Gift Needed

You can already sort by gifts you need to open, it would be great if you could sort by friends with open gift slots.  This would make dishing out gifts so that you can collect more a much easier task.

Graphic Indicators of Gift Slots

We have a big gift to show they’ve sent us one.  We have the arrow to show we’ve sent one today.  We need a simple graphic on the friends list that shows whether or not their gift slot is empty.  Anything so that we don’t have to tap on each friend individually.

Scroll Bar For Friends List

This was added to the Pokédex and Pokémon Storage.  It would be very helpful to see this on the Friends List as well.

Friendship “Level Change Approaching” Notification

I’ve had a few Ultra Friends sneak up on me and, therefore, was unable to put on a lucky egg with enough time.  So far I’ve been fortunate that my best friends in game are people I have contact with in real life.  Otherwise coordinating the opening of gifts would just be up to dumb luck.  I do not think they should have any sort of in game messaging as that would have for more negative implications than positive but if the game could let us know we were due for a level increase it would take a lot of pressure off the daily checking.

Sort By Days Until Next Level Up

Organizing by who is leveling up and how many days would be another great feature to try to maximize XP.  It’s great to know who my top friends are but knowing that in 3 days I’ll have 1 best friend, 3 ultra friends, and 9 good friends on deck would be extremely helpful.

Sort By Friends Needing Daily Level Up

It would be great if it could sort and prioritize to the top all those friends that still are in need of a level up today.  By putting all those friends at the top you’ll know who you need to exchange gifts with, send gifts to, raid with, or trade with.

Bulk Gifting

Instead of laying out friends in list form, why not lay them out like Pokémon are arranged in a grid?  You could also have the option to bulk gift (think of the way that bulk transfers work) where a random gift is assigned to all selected friends.  Friends that are grayed out mean they can’t accept a gift, full color indicates gifts can be given, blue background (like Pokémon caught in the past 24 hours) indicate a gifts has already been given and received that day.  It would simplify and clarify the whole process.

With gift sending limited to how many you can acquire and gift opening limited to twenty per day we need a better way to maximize efficiency in the process.

I’ve even considered keeping a written list so I can track days until leveling up, ensure I don’t open gifts from the same friend twice, and not waste sending gifts to friends I’ve already sent to that day.

Even for someone who relishes the tedious, repetitive, and mundane having to keep a written list is a bridge too far.