Pokémon GO Special Battle Showdown

Wow.

After nearly two years it seems that Niantic has finally discovered a way to make events a surprise.  Out of nowhere Niantic announced this morning that they’ll be launching another event, a mere 24 hours after the previous one ended.  Just when I thought I’d be able to build my Pokéball inventory back up it looks like I’m still destined to have my item storage depleted.

Here’s the official announcement:

Trainers,

It’s time to test the strength of your Pokémon during a special battle event! Fighting-type Pokémon, such as Machop and Makuhita, will appear more frequently in the wild starting May 1 at 1:00 p.m. PDT.

But what’s a battle celebration without some competition at your nearby Gym? Until May 14, you’ll receive 2× bonus XP for Gym Battles and Raid Battles. Plus, Raid Battles will also award a guaranteed 3,000 Stardust for participating—and at least one Rare Candy if you win!

Several actions at Gyms will yield bonuses, including a 2× Badge multiplier, so you can receive even more benefits at a Gym you visit frequently. Just stopping by? Spinning the Photo Disc at Gyms will also yield more items!

Our Battle Showdown is sure to pack a punch, so don’t miss it!

—The Pokémon GO team

I feel like we were inundated with Machop during the Kanto event but this seems to be a very good way for newer or more casual players to earn their Gold Black Belt badge and earn some vital Pokédex entries.

The most interesting part of this event is that it focuses around gyms.  Battling will earn extra XP, raids will earn extra XP and guarntee rare candy, and there’s even a multiplier on gym badges.  To the best of my knowledge this is the first time I’ve seen gym badges be relevant in the game since being launched nearly a year ago.  It would be great to see some future research surrounding gyms and gym badges.

Additionally, with hundreds of shiny sprites added to the game we can no longer predict when or if a specific shiny variant will be added to the game.  It is very possible that we’ll see shiny Machop or even several shiny fighting types added with this event.

In a stark contrast to where this game was at this point last year, Niantic is giving us nothing but reasons to make sure we play this game every day.

The Problem with Research in Pokémon GO

I have been a huge booster of quest and research in Pokémon GO.  It’s the feature I was looking forward to for the longest.  Overall I’m happy with this addition but it doesn’t bring as much to the game as I had been hoping.

The pace with which new features and events have been coming to the game has been crazy over the past couple of months and that’s a very good thing.  At this time last year the game was so boring I was only playing for 5-10 minutes a day.  Now it’s hard to go an hour without checking in on the game to see what is happening.

Research added a great new element to the game.  The quest for Mew was cool but just too easy.  I completed it in a little over a week, doing it at a very leisurely pace.  Others completed it the day it was released.  The reason it was so easy is that for people who have been playing since day one most of the objectives were automatically accomplished.  The other ones, like transferring or evolving a few Pokémon, were incredibly easy.  Catching Ditto was probably the hardest part of the quest and that was more annoying than anything given it didn’t require anything other than dumb luck.

Some parts of in the special research would have been great had this feature existed since day one.  As a daily player for nearly two years it was a little disappointing.  If they make an element of quests be getting a gold Sinnoh medal, or evolving some rare Sinnoh region Pokémon then that will definitely seem like much more of a challenge.

I am currently sitting on 96 Lotad candies, and not a decent Lotad to evolve.  I’m excited any time I see one.  Imagine if I also knew that evolving Lotad would bring me one step closer to completing a special research assignment.

I’m also not sure if laying everything out in 8 segments is the best way to do it either.  Just having a complete checklist seems like it would work much better.  As it stands everyone is worried about evolving anything at this point as that evolution may be necessary to complete the next research project.

Field research has its own problems as well.  Since you can complete field research it’s really easy to just sit on three completed research projects then just use them daily.  Prior to research all we needed to do every day was catch a single Pokémon and spin a Pokémon and our mission for the day was complete.  During those boring days of the game last year a lot of days I’d open the game in the morning, do both of those things and then be done for the day in a matter of a minute.  Now I feel like my morning ritual also includes claiming a reward and that only adds a few seconds.

Including some sort of tracker to measure how many of each task you’d completed and maybe giving additional rewards for doing that task 5, 10, or 100 times would spice things up a bit.

Research is a great addition to the game but in the absence of an ongoing event it just becomes another task to perform to keep a streak alive.

The 7 day reward for Poké Stops is getting an evolution item, something almost completely unnecessary in the game at this point.  These are for Gen 2 evolutions and none of them are particularly useful evolutions at that.  So we’re all sitting on dozens of evolution items that we do not need.

The 7 day reward for research is a legendary encounter.  This sounded really cool at first but so far we have had four straight weeks of Moltres encounters.  This seemed like a really good solution for rural players who have no real options to get legendaries.  Imagine how stoked rural players must have been to have learned of this feature only to find out it would be the same encounter four weeks in a row.  On the one side you get four shots at getting something with decent IVs and you can get at least 12 candies for power ups.  The downside is at this rate you’ll need over a year to complete your legendary Pokédex, and that’s assuming that no additional legendaries are released.

Something about this needs to change.

It would be great if you could voluntarily select quests for the legendary Pokémon you need.  Long, hard quests that would result in a standard level 20 encounter.  There could be varying quest for each one and trainers could do them all simultaneously if they chose.  They could easily make the 7 day reward for research be something else like increasing an attack, defense, or stamina stat by one point, item rewards, or a number of other options.

Overall this has been a great addition and a solid test run of this new system.  Now, some tweaks are needed to add some more challenge to the game for hardcore players, and a little more incentive for rural players to want to continue to participate.

Star Wars: The Last Jedi (Part 14)

As Leia sulks in the command center on Crait, we see the hooded figure of Luke enter, reminiscent of his entry into Jabba’s Palace in Return of the Jedi.  It’s a touching family reunion between the two.  Luke explains that he has to face Ben and that he can’t save him.  He ends the dialogue by saying that no one is ever really gone and hands her the gold dice from the Millennium Falcon.  It was hard not to feel touched by this moment.  Much like seeing Han and Chewie in action again and like seeing Han’s unfortunate death it is hard not to feel touched during these scenes with the original characters.

Luke then heads out onto the battlefield to face the First Order army.  In what seems like an anticlimactic move Kylo Ren orders every gun available to fire on him.  I’ll admit, a part of me thought that was it.  That was the tragic and cheap ending of Luke Skywalker.  However, after a moment, the smoke clears and Luke is left standing there without so much as a scratch on him.  It’s more like a scene from Dragon Ball Z than from Star Wars.  I was happy though that Luke was still with us, at least for a brief time more.

Sometime during this Finn somehow manages to transport Rose around the explosions surrounding Luke and back into the rebel base.  Meanwhile Kylo Ren takes a shuttle down to meet Luke face-to-face.  They stand there looking at each other and Kylo Ren asks if Luke came to save him.  Luke says, “No.”

After a few minutes Poe says, “He’s doing this for a reason!”  Then he figures  out that they have to make an escape.  Apparently no one ever tells Poe the plan.

The plan is pretty flawed.  They’ve already lost valuable time since Luke didn’t actually tell anyone the plan and they’re also backed into a corner with no perceivable way out.  That is, until, they discover that the weird crystal foxes are somehow getting in and out of the base.  They, unfortunately, reach a dead end with a pile of boulders blocking the path with gaps only large enough for the crystal foxes to squeeze through.

“I failed you, Ben.  I’m sorry,” Luke calls out across the salt flats.

“I’m sure you are,” Kylo Red screams back.  “The Resistance is dead, the war is over, and when I kill you, I would have killed the last Jedi!”  This marks the first time the title of a Star Wars movie has been delivered as a line of dialogue in a good Star Wars movie.

Luke then delivers a line he’s already used once with Rey:  “Every word you just said is wrong.”  Then the movie does a very non Star Wars thing and Luke’s words become a voice over as we see examples of what he is talking about.  “The rebellion is reborn today, the war has just beginning, and I will not be the last Jedi.”  It ends on Rey lifting all the boulders out of the way so the Resistance can escape.

First we see Luke emerge from the smoke like Goku, now we see him dodge lightsaber slashes like Neo dodging bullets.  Eventually he allows Kylo Ren to stab him through the heart and he doesn’t even flinch.  It’s then that we realize Luke has been conning Kylo Ren this whole time.  He’s not actually there at all.  Kylo Ren has been duped and Luke is merely projecting himself, a technique Kylo Ren had brought up earlier in the movie.

I’ll have to admit that I didn’t see this coming.  I know I’m in the minority.  Everyone else that saw this movie, apparently, noticed that Luke looked younger, that he was using his original blue lightsaber, that his feet were not leaving red streaks in the salt.  In retrospect it was incredibly obvious but I was maybe the one theater goer that was blown away by this trick ending.

Part of me could easily feel cheated out of the fact that there is not showdown between Luke and Kylo Ren.  I could extend that to the fact that this is the only Star Wars movie aside from Rogue One that there is no point where two lightsabers touch each other.  It is the only Star Wars movie with two lightsabers where no lightsabers touch each other.

That aside, it is actually a pretty sneaky trick by Luke Skywalker.  He keeps his promise that he is never going back and at the same time he achieves closure with Leia and helps the good guys escape.  Luke vanishes after being stabbed by Kylo Ren.

This is met with exactly the calmness we have come to expect from Mr. Ren.

Next up . . . a bit more about Luke’s role in The Last Jedi and the conclusion of the film!

Star Wars: The Last Jedi (Part 13)

On Crait there is a touching reunion between Poe and BB-8.  The happiness is countered immediately with Rose walking around saying, “Is this all that’s left?”  Given the fire we’ve seen from Rose it’s surprising that she doesn’t punch Poe in the face since he is directly responsible for her sister’s death.  Apparently that doesn’t happen to Poe.  Poe gets a free pass in life to do whatever he pleases.

The First Order lands and stars slowly moving toward the Big Ass Door with some sort of cannon that is clearly the sci-fi equivalent of a battering ram.  This strategy doesn’t really make much sense, similar to the AT-AT attack in The Empire Strikes Back but it does a good job of building tension.

Poe then announces a grand plan to take out he cannon.  Since Poe has such a great track record at not getting everyone killed everyone blindly follows him again.  At least at this point it seems like they don’t have a ton of choices.

From the trenches a soldier walks out onto the battlefield leaving what appear to be bloody footprints.  A soldier in the trenches sticks his finger in the red footprint then puts it in his mouth and spits it out saying, “Salt.”  It seems like a pretty unnecessary scene.  In doing some research it appears that the planet has red soil and it, for some reason, coated in a thin layer of salt.  That’s pretty neat and extremely cool visually but having this odd exposition seems out of place.

In one of the most visually spectacular moments in the movie a squadron of odd ships, balancing on single skis, bursts out of the base and begins their attack on the First Order army.  Great plumes of red salt burst out from behind the fighters like smoke.  In retrospect I am unclear if the red is the soil or salt at this point but it sure looks pretty.

When it looks like all is lost the Millennium Falcon comes from out of nowhere with Rey at the helm, blasting TIE fighters.  Everyone is now reunited in one glorious battle.  All this excitement is punctuated by Porgs immitating Chewbacca and being thrown against cockpit windows.

As it becomes clear once again that they are outmatched they give the order to retreat but Finn ignores it.  He decides he’s going to sacrifice himself to save the rebels and begins accelerating toward the battering ram cannon.  It seemed odd that they would kill Finn off in the second movie and apparently that was not the plan since Rose comes from out of nowhere and rams his ship with hers, a move that seemed almost as likely to kill him as what he was planning to do.

Finn runs over to Rose where she has to explain to him why she did what she did.  “It’s not about destroying what we hate, it’s about saving what we love.”  She then calls him a dummy before he kisses her and she passes out.  This is a great message but it might be a little lost in the fact that it seems like they are still going to be destroyed.

On cue the First Order army destroys the blast door and it seems like the end is in sight.  To add insult to the Resistance’s injury it is revealed that their distress signal has been received but they have gotten no response.  Leia then looks all depressed saying: “We’ve fought to the end but the galaxy has lost all its hope. The spark is out.”

This movie is really starting to be a major bummer.

Next up . . . Kylo Ren vs. Luke Skywalker!

 

 

 

 

 

23 New Pokémon from the Hoenn Region Available Later Today

Niantic just made an announcement on the official Pokémon GO site that they are releasing 23 additional Pokémon from the Hoenn region into the game sometime later today.  These will all be brand new for me as my encyclopedic knowledge of Pokémon ends abrupty at #151.  Part of the excitement of Pokémon GO has been discovering the new generations that came out after I’d finished my run with the card game in the late 90s.  Despite many of these Pokémon being old enough to vote they are new to me.

Niantic’s official announcement states the following:

Trainers,

Starting later today, 23 additional Pokémon originally discovered in the Hoenn region in the Pokémon Ruby and Pokémon Sapphire video games will begin appearing in Pokémon GO for the very first time. As you’re out adventuring with friends and family and exploring your local neighborhoods, be sure to share your favorite moments and photos using #PokemonGO on your social media channels.

—The Pokémon GO team

This brings the total number of Gen 3 Pokémon to 100 with 35 left to go.  Many people were a little put off by staggering the release of the Hoenn region Pokémon but I think it’s going pretty well so far.  We’re almost two months in and I have plenty of hunting and farming left to do even to complete the Pokédex with what’s available right now.

I’m looking forward to seeing what new odd-looking creatures I’ll be introduced to later today!

Pokémon GO Generation 3: Round 2

After the initial launch of Generation III Pokémon GO has now seen the addition of more ice and water type creatures into the game.  The introduction of more Pokémon has definitely been exciting.  More exciting still is the new weather system which means the possibility of catching more powerful (up to level 35) Pokémon in the wild as well as overall higher IVs.

Delibird has been released and if most players are like me then most players are already sick of catching them.

Exciting for me is that I managed to finally get my steel gold medal, catching 200 steel Pokémon in the game.

The next day I rounded everything out by finally getting my gold fighting type medal.  This is largely thanks to the influx of new fighting types in Generation 3 such as Makuhita and Meditite combined with them spawning more often in the frequently cloudy weather here in the Midwest.

This leaves me with dragon type being the only gold medal I need.  Unless Generation 4 releases some common dragon type Pokémon I shouldn’t see that until some time in 2021.

Wailmer raids have started showing up in the game.  This is exciting as Wailmer’s evolution, Wailord, takes 400 candies to evolve.  There is a great nest nearby but with temperatures in the negatives it’s unclear whether I’ll be able to spend any time there to eventually evolve my Wailord or if it’ll take me several months like my first Gyarados.

Only 3 million XP stands between me and level 40.  So basically I only have to do the entirety of level 38 again and I’ll be there.

I have about 12-14 evolutions ready to go for the Pokédex at this point.  So far the pacing of this generation has been pretty good.  It’s not taking as long as the first two but still a challenge.

At this point recent updates have left a few annoying things with the games, some of them bugs.  These things desperately need to be addressed in a future update.

1.) The transfer/appraisal bug.

On the surface this sounds minor but it is a huge hassle once you get to playing.  Any time you appraise, transfer, or evolve a Pokémon it takes you all the way back to the top of your Pokémon storage screen.   If you have maxed out your storage to 1500, or even at any amount, it means a lot of scrolling, searching, and wasted time.

2.) Scrolling between battle teams, Pokémon, and eggs.

For some reason scrolling between them now requires an extremely delicate touch.  It’s easy to be on your battle party then slide all the way over to eggs.  It’s not the end of the world but it doesn’t match the scrolling in any other section of the game and is frustrating when you’re just trying to get to your Pokémon.

3.) Battle parties not allowing additions.

Some battle parties I have will not allow me to add a sixth Pokémon.  This didn’t happen when the feature was initially released, it only started happening with the recent update.  It pretty much makes some of my custom parties useless.

4.) The Pokédex page.

With nearly 400 Pokémon currently accessible this page is a mess.   With images loading server side it takes forever for them to all populate.  The ever-so-slight color variance between generations makes it difficult to figure out where one ends a new one begins.  Tabbing them by generation seems like a very easy and minor fix to implement.  Additionally a search feature or ability to select by type may be in order.  Anything to make finding who you are looking for easier.  Additionally there seems to be a bug where an additional Barboach shows up after Groudon is unable to be clicked on even though that is not the correct spot in the Pokédex.

It’s been pretty common place that with every new update comes a handful of new and frustrating bugs but as we approach the year two mark for Pokémon GO I don’t think it’s unreasonable to expect some of these things will be changed for the better.

I anticipate two things from 2018: a fix for some of these frustrating bugs and finally hitting level 40.

Happy New Year!

Slakoth Mega Spawn?

Slaking is the Pokémon everyone playing Pokémon GO wants right now.  Even though plenty of information has come out about it being extremely overrated, it is hard to resist the Pokémon with the highest CP in the overall game.  Since the Gen 3 launch nearly a week ago I’d only caught a few Slakoth leading up to today so I was preparing for a months long journey to getting my first Slaking, much like my time working toward Dragonite and Tyranitar.

Imagine my surprise when I was on my way to work and stumbled upon a small neighborhood which was bursting at the seems with Slakoth.  Everywhere I turned there was another and another.  I just kept catching them over and over.  With it being party cloudy everything I was catching was weather boosted and I caught a few with decent IVs.

I also stumbled upon my first Vigoroth, Slakoth’s evolved form.  I’d seem a silhouette of one on day one of the Gen 3 launch that I passed up, not yet realizing what it was.  He had a really high CP but, not thinking anything of it, I used a Pinap berry and caught him on the first throw.

It turns out he had IVs of 96% and was level 34.  It turned out from all the Pinap berries I’d used and all the Slakoth I’d caught I was already ready to evolve my first Slaking.  I did not delay and was not disappointed.

Slaking instantly became my most powerful Pokémon in the game by almost 1,000 CP (I never power anything up).  After evolving him I still continued to catch Slakoth on the rest of my afternoon journey to work.

So, what happened?  Why was a Pokémon so hard to find all of a sudden spawning like Pidgeys?  I was under the impression that Slakoth nests didn’t exist, much like Dratini and Larvitar.  Momentarily I thought I’d simply stumbled upon a nest.  After more thinking I’m wondering if some weird switch was accidentally flipped and suddenly they were spawning everywhere in the game for a brief time.

At any rate it was a pretty remarkable hour or so of playing the game.  On the one hand it’s exciting to have my most powerful Pokémon without even needing to use any candy or stardust to power up.  On the other hand some of the thrill of the hunt is now suddenly gone.  I can’t remember any Pokémon that I’ve desperately wanted that took me so little time to catch.  I walked Larvitar for well over one hundred kilometers to get enough candy to evolve right before raids came out.  I walked and hunted Dratini for months.  Even Abra and Machop took me forever in the days before Pinap berries.

I don’t know if there’s any truth to my theory of an accidental mega spawn but I’d be interested to know if anyone else experienced any similar situations today.

With Slaking out of the way so early I’m not setting my sights on Ralts and eventually Gardevoir.  Ralts has been another rare find in my area.  I’m not sure if another Mega Spawn is possible but I’m intrigued to find out what exactly happened today.

In the meantime I’ll be putting my Slaking in gyms where, apparently, it will be nowhere near as effective as I’d hoped.

It doesn’t get much better than that.

Pokémon Go Gen 3 Launch and Real Time Weather

Generation 3 is upon us in Pokémon Go.  Well, at least one third of it is.  I’ve been saying for some time that the launch of a new generation of Pokémon is exciting but that excitement will be shortlived.  After the first weekend of playing through the game I am already sick of Zigzagoon and Gulpin, however, there are plenty more of the new generation that I haven’t caught.

The excitement of registering a new Pokémon to the Pokédex is always exciting.  In the 90’s when the card game was huge I was always more interested in collecting all the Pokémon.  Once you catch ’em all, there needs to be something to keep you playing.  In the case of Pokémon Go it is certainly a lot more affordable than the hundreds of dollars I spent on those damn cards.

Weather, on the other hand, is a new game play element.  This is the sort of thing the game has desperately needed for a while.  The introduction of weather is so much more than I originally thought.  It’s not just a cool effect thrown on top of what’s already there.  The introduction of weather influences spawns of certain types, it makes them stronger, it improves their IVs, and it strengthens their attacks.  Raiding in weather is even better as you have the opportunity to catch higher level Pokémon (up to level 25) and deal more damage in those battles depending on what Pokémon you select.  There is now more strategy in raiding and gym battling.  Sometimes the strategy is just cursing up at the few clouds in the sky so that you have a chance to catch a level 25 Ho-oh.

I didn’t know about the weather boost at first so when I came upon a 836 CP Eevee in the wild I was shocked.  I thought maybe they’d done a CP rebalance again as the max CP for a level 30 Eevee is 830 CP.  I’ve never encountered one beyond 800 CP in the past.  Now I’ve caught several even higher than this one.  The max level for wild spawns is now level 35, something that makes the weather effects that much more interesting.

Increased Pokémon storage is another great feature.  It seems crazy but my storage was constantly filling up with only (only?) 1000 slots.  With 1500 I can now bank a heck of a lot more Pidgeys for the next double XP evnet.

Adding Waterfall as a quick move has just made Gyarados the strongest water type attacker in the game as it should be.  Eevee, at least where I play, are extremely common and having a dozen overpowered Vaporeon is relatively easy.  With the 400 candy needed to evolved a Gyarados it only makes sense that it is more useful in the gym and raiding systems.

The introduction of Slakoth (evolving eventually into Slaking) makes for a fun hunt.  It took me forever to accumulate enough Dratini to evolve Dragonite or enough Mareep to evolve Ampharos.  It’s nice to have something challenging to work toward.  The bonus is that this time it will be a Pokémon which could be extremely important, if not just fun, to use in gym battle and defense.

Overall this new update has been a breath of fresh air.  It’s great to get out there, find new Pokémon, and see this game take an interesting strategic turn.  Ultimately releasing all seven generations would be fun but it would be short lived.  What this game needs is more little tweaks like the one we just witnessed.  More stats, more strategy, and more nuance in the game play.

I’m very excited for what this new update has brought.  This is the biggest rework to the game since the new gym system and raids were introduced.   I hope Niantic does not sit back for too long before rolling out nice new features like these again.  The game has taken a great step forward with depth but there is still more work needed to increase the overall percentage of time I, and many others, spend playing this game.

It’s Raining Hoenn

Niantic surprised us all this morning with an announcement about Generation 3 Pokémon dropping later this week.  Even more surprising is the announcement of a new weather system in Pokémon GO.

This has been rumored for a while now but actual weather hitting the game will mean an increased chance of catching particular Pokémon.  Even more interesting is Pokémon battle effectiveness will also be adjusted based on the local, real time weather.

While it seems a little cruel to increase certain Pokémon spawns in the rain and snow it is also a very interesting change to the game.  While the third generation of Pokémon will add a very brief excitement to the game it’s just a matter of time before we catch them all and are left with the same game and same problems.  I’m in favor of anything which improves the level of strategy involved, particularly in battle.

Generation 3 Pokémon are apparently going to be released in waves based on type.  For example they will release all the fire type Pokémon, then all the grass type, etc.  I know a lot of people will have a lot of different opinions on this tactic but I really feel like, while fun, a new generation of Pokémon is not the most pressing need in the game right now.

 

Niantic has been full of surprises for us lately.  The Global Catch Challenge ended with the release of Farfetch’d, something I was not super excited about as a grand prize.  Then they shocked us by releasing Ho-oh shortly thereafter.  While we all knew Ho-oh was coming eventually no one seemed to know when.  With the double XP, and even after the event, Ho-oh raids have been some of the best attended I’ve been to.  After a month of Suicune it was easy to get excited about a potentially useful Pokémon raid being released.  It was even nicer after Suicune went away and you didn’t have to take your chances waiting for a Tier 5 egg to hatch.

Overall new generations are always very exciting.  One of the best parts of the game is catching a brand new Pokémon and watching it get registered to your Pokédex.  Sadly it is also one of the shortest lived joys.  After a few hours of Farfetch’d I was already sick of seeing them.

After a few catches unless the Pokémon are very rare or very useful there’s no real point in catching them.  At this point I’m most excited about catching a Pidgey for the XP, a Rattata to get one step closer to my gold Rattata badge, or a Magikarp for another crack at a shiny.

The introduction of weather is one of the most exciting changes I’ve seen in a while because it is a step toward new game play features that are greatly needed to keep long term players interested.

Here’s to hoping we have an exciting December ahead of us!

 

3 Billion Was Not That Farfetch’d

Well, we did it.  As a global community, around this time last night, we successfully caught 3 billion Pokémon.  There was really no doubt that this would happen. but it was still fun.  With that milestone we saw the release of Farfetch’d, previously only available in Asia.

In reviewing the reward tiers this was pretty much the least exciting.  Double XP and 6 hour lures was a nice incentive.  Double stardust was probably the most enticing reward as stardust remains one of the most difficult things in the game to obtain.

Getting access to Farfetch’d gives me mixed emotions.  Part of me feels like the region exclusives should stay locked in their regions.   The excitement of catching a brand new Pokémon and seeing it registered to your Pokédex is one of the most powerful things in this game.  However, as the final reward for this event it was a little anticlimactic.  As with any of the region exclusives once you catch one that’s pretty much it.  There are too many Pokémon in this game that are completely useless.  Farfetch’d, along with all the other region exclusives, is one them.  It’s no good for battling and no good for attacking, it’s simply a Pokédex filler.  Once you catch one, you don’t really need any more.

While it was nice to catch I hit the streets, put on a lucky egg, and tried to do as many raids as possible.  Tier 5 raids dish out a whopping 40,000 XP during this event with a lucky egg on and after catching Farfetch’d I was eager to try to collect as much XP as possible before the event concludes.

This afternoon I finally hit level 39.  That means I’m 75% of the way through the game.  Now begins the length 5 million XP slog to level 40.  Short of double XP events it’s going to be some pretty slow progress from here on out.

Overall I think this event has been a little different and pretty fun.  However, what it proves is that he addition of new Pokémon only introduce a very brief excitement back into the game.  There are some fundamental changes and additions that need to be made if they are going to capture the same level of enthusiasm that the game once enjoyed.

Until then I’ll continue to play every day, slowly making my way to 40.  I haven’t missed a day since the game came out.  The difference is between those days where I play for a total of 20 minutes, and the days where I am walking 20 kilometers and end up playing for 10 hours or more.

Let’s hope I’m still level 39 when the next round of excitement begins!