My Ideas For Pokémon GO Generation IV Evolutions

With Generation IV just around the corner I’ve been thinking a lot about how that roll out will look.  Sure, we’ll have plenty of new Pokémon to catch and hatch, but what about all the evolutions from Pokémon that are already in the game?

There are 21 Pokémon from Generations I through III that will evolve in Generation IV.  In addition there are seven baby forms.

When Generation II launched I remember one of the most anti-climactic things was simply evolving the Pokémon where I already had the candies.  I had a Crobat immediately and evolved both Espeon and Umbreon the same day as well.  Hitmontop was a challenge because you needed to hatch the right Tyrogue and Blissey was also challenging in that Chansey candies were so ultra rare at that point.

As we’re over two years into the game at this point, even casual players should be sitting on a decent number of candies for a lot of these Pokémon.  Additionally, with the introduction of raids, rare candies are not exactly hard to come by and anyone can dump candies into any Pokémon they choose.

Evolving these next generation Pokémon minutes after Generation IV launches and adding 21 Pokémon to your Pokédex would be a considerable letdown.  Not only do I have all the candy resources I need, I’ve got all of the Pokémon in the list ready to go with either good or great IVs at this point.

Even the Mew quest was a little bit of a letdown.  As a serious player there were so many items in that quest that I just automatically accomplished.  If quests had launched on day one it would have taken me months to get my Mew.  I would have felt so much more accomplishment at getting Mew, and probably even more anger at the fact that his IVs were at 76%.

I’m hoping they utilize Special Research to get some or all of the Generation IV evolutions.  Research has been out for months and my Special Research tab is looking pretty sad.  That’s eve though I’ve had the opportunity to do twice as much Special Research projects as most players by attending Go Fest (i.e. two).

Potentially you could have a quest for each evolution item.  Completing the quest would give you the evolution item, then maybe even introduce it into the pool of evolution items you get during your 7 week streak.  A challenging quest would be a great way to get your first Pokémon for the Pokédex.  Let’s face it, with evolution items at this point I’m trashing them to make space in my storage as there’s no real reason to evolve more than one or two of any of the Gen 2Pokémon that require them.

The staggered roll out of Gen 3 did a lot to keep things interesting but I think we need more.  In order to make Gen 4 a fun and engaging roll out, here’s my proposal to ensure that no one is able to complete 20% of their Sinnoh Region Pokédex within minutes of launch.

Generation 1 Evolutions

Gen 1 Pokémon have been out for more than two years.  I’m all for making things accessible to new players but there needs to be some challenge to evolving any of these in Gen 4.  These are all screenshots of Pokémon from my collection.  Even for the super rare Tangela I have 156 candies, that’s without ever using a Pinap berry.  I went months to hatch my first Tangela and I think I’ve only ever seen one or two in the wild.  To just evolve it instantly would be too easy.

Here’s a breakdown for how I’d like to see the Gen 4 evolutions for Gen 1 to work out.

Magneton to Magnazone

  • Candy Cost: 100
  • Walk Magneton 10km
  • Complete Evolution Item Research Task
  • Evolve During Rainy Weather
  • Must have Gold Rocker Medal
  • Must have Gold Depot Agent Medal

Lickitung to Lickilicky

  • Candy Cost: 50
  • Must Defend Gym(s) for 12 Hours with Lickitung

Rhydon to Rhyperior

  • Candy Cost: 100
  • Win 100 Gym Battles With Rhydon Before You Can Evolve
  • Must be Trainer Level 35 or Higher

Tangela to Tangrowth 

  • Candy Cost: 50
  • Gold Gardener Medal
  • Special Research Task to Unlock Grass Evolution Item

Electabuzz to Electivire 

  • Candy Cost: 50
  • Gold Rocker Medal
  • Gold Pikachu Fan Medal
  • Special Research task(s) to Unlock Electric Evolution Item
  • Evolve During Rainy Weather

Magmar to Magmortar 

  • Candy Cost: 50
  • Gold Kindler Medal
  • Gold Sinnoh Medal
  • Evolve During Sunny Weather

Eevee to Leafeon 

  • Candy Cost: 25
  • Walk 10km
  • Evolve as Buddy in Sunny Weather
  • Gold Gardener Medal
  • Gold Backpacker Medal

Eevee to Glaceon 

  • Candy Cost: 25
  • Walk 10km
  • Evolve As Buddy in Snowy Weather
  • Gold Skier Medal
  • Gold Backpacker Medal

Porygon2 to Porygon-Z

  • Candy Cost: 50
  • Gold Pokémon Ranger Medal
  • Walk Porygon2 10km
  • Evolve During Partly Cloudy Weather

 

Generation 2 Evolutions

Not being in the game as long as Gen 1, the Gen 2 evolutions could potentially be a little easier to achieve.

Aipom to Ambipom

  • Candy Cost: 50
  • Can Only be Evolved from Aipom Received in Trade

Yanma to Yanmega

  • Candy Cost: 50
  • Gold Bug Catcher Medal
  • Win 20 Gym Battles Using Yanma

Murkrow to Honchkrow

  • Candy Cost: 50
  • Gold Delinquent Medal
  • Must Trade 5 Murkrow
  • Must be Evolved Between 12am and 1am

Misdreavus to Mismagius

  • Candy Cost: 50
  • Complete Ghost Pokémon Special Research Tasks
  • Can Only Be Evolved on Halloween

Gligar to Gliscor

  • Candy Cost: 50
  • Gold Ruin Maniac Medal
  • Gold Bird Keeper Medal
  • Walk Gligar 10km

Sneasel to Weavile

  • Candy Cost: 50
  • Evolve During Snowy Weather
  • Gold Skier Medal

Piloswine to Mamoswine

  • Candy Cost: 100
  • Gold Skier Medal
  • Must Win 3 Piloswine Raids

Togetic to Togekiss

  • Candy Cost: 100
  • Complete Research to Obtain Fairy Evolution Item
  • Use Fairy Evolution Item

Generation 3 Evolutions

Gen 3 have been around for around eight months.  These are the least likely for players to have tons of candies for but I’m certainly not hurting for candies on any of these Pokémon.  It would be great to see some challenge brought to these evolutions as well.

Kirlia (Male) to Galade

  • Candy Cost: 100
  • Gold Psychic Medal
  • Gold Fairy Tale Girl Medal
  • Kirlia Must Be Male for Galade (this seems to already be the case)
  • Gold Hoenn Medal
  • Trainer Level Must Be 35 or Higher

Nosepass to Probopass

  • Candy Cost: 50
  • Gold Hiker Medal
  • Gold Hoenn Medal
  • Must Defend Gym with Nosepass for Combined 12 Hours

Roselia to Roserade

  • Candy Cost: 50
  • Gold Gardener Medal
  • Gold Hoenn Medal
  • Must Win 20 Gym Battles with Rosella to Evolve

Duskclops to Dusknoir

  • Candy Cost: 100
  • Gold Hex Maniac Medal
  • Gold Hoenn Medal
  • Must Evolve During Foggy Weather

Snorut to Froslass

  • Candy Cost: 100
  • Gold Skier Medal
  • Gold Hoenn Medal
  • Must Evolve During Snowy Weather

New Baby Pokemon

Baby Pokémon will most likely hatch from eggs.  This makes sense but it was a little unsatisfying in Gen 2 when you were just incubating eggs to try to round out your Pokédex.  Much the way the Alolan 7km eggs were fun for a week or two then got really stale.  It would be very interesting if they considered bringing out breeding in Gen 4.  This would make for an interesting extra element of game play.

The following baby Pokémon are who we will see introduced in Gen 4.

  • Mime Jr. (baby Mr. Mime)
  • Bonsly (baby Sudowoodo)
  • Happiny (baby Chansey)
  • Mantyke (baby Mantine)
  • Munlax (baby Snorlax)
  • Budew (baby Roselia)
  • Chingling (baby Chimecho)

Some ideas for how to potentially introduce these new baby forms:

1.) Hatching

This is the obvious, if boring, way to introduce the new babies.  You simply release them into 2km eggs, presumably during an event, and we just get them randomly.  This is usually not very satisfying.  Who among us did not hatch an unwelcome number (more than one) Mantine during Gen 2?

2.) Breeding at Pokémon Centers

To be honest, I’m not a scholar of the original games so I’m not fluent with the game play dynamic of how breeding worked in the original series.  The idea of having Pokémon Centers is something I heard floated a while ago for Pokémon GO but I haven’t heard mentioned again.  It would be interesting to introduce this new mechanic in the game as a place to heal, train, and breed Pokémon.

Perhaps leaving two Pokémon at a Center (a male and female) for a specified time would result in gaining an egg that you’ll have to walk and hatch.  For Happiny maybe you need to leave it at the Center for a week then walk it 20km.  For Mantyke maybe you leave it at the Pokémon Center for ten minutes and walk it for .5km because, let’s face it, who will ever want more than one baby Mantine?

3.) Research Tasks

Additionally there could be research tasks though I think the breeding requirements would be the best options.  Happiny and Munchlax should be the more difficult to obtain as they are meta relavent.  The rest of them I can’t see anyone wanting more than one for the Pokédex.

4.) Encounters in the Wild

Encountering babies in the wild may be my least favorite option but it’s something we haven’t seen before.

The Mime Jr. Dilemma

Mime Jr. poses and interesting dilemma.  This is the only region exclusive baby form being introduced. This does make things a little uneven as far as all other regions are concerned.  I suppose with trading it is more possible to obtain a Mr. Mime so maybe that doesn’t matter.  I still do not have Mr. Mime but admittedly I haven’t really made any effort to obtain one either.

Still, it seems odd that one region essentially gets an extra exclusive.

In Conclusion

Some may not think some of these ideas are fair.  For example, evolving only during snowy weather is hard for people who live in Southern California.  Currently shiny Snubbull is released in the game and I live in an area where I never see Snubbull.  I’ve caught a total of two during the event and they were from research tasks.  Like with region exclusives there would be some unbalance, but that’s part of what makes getting the rarer Pokémon such a challenge.

Ideas like only being able to evolve Pokémon during a specific day (like the Halloween idea) may seem very rigid, however, I think that paired with an event this would be very doable even for a new player.  Getting your Gold Hex Maniac medal during a Halloween event would be pretty easy, then concluding it with getting the super rare evolution on Halloween would be interesting.

With trading now in the game, these limitations could exist for people who want a challenge without training.  Anyone else that simply doesn’t want to jump through these hoops would need to go the trading route, potentially as a special trade.

If everything is just released with a simple candy cost then I guess I’ll join millions of others in just going through the motions and evolving 1/5 of my Gen 4 Pokédex in ten minutes but I’m really looking for something more interesting and challenging in this release.

And I’m really looking to never have more than one Mantyke.

 

 

Eevee’s Last Resort

This coming Saturday and Sunday we are seeing our first ever two-day community event with the featured Pokémon Eevee.

This has been one of the most hotly anticipated Community Days yet with Eevee potentially evolving into five different Pokémon currently with two more on the way soon.

A couple of things are different about this event.   It lasts two days, presumably to get you more opportunities to catch shinies.  It features an exclusive move that will carry over with the evolved Pokémon rather than getting the move upon evolution.  And, finally, we are being allowed until Monday to evolve Eevee to retain the exclusive move Last Resort.

I’m very much looking forward to this event, just like the previous Community Day events, because it’s a great way to grind XP, hunt shinies, and collect stardust. That being said, there are some glaring issues with this upcoming Community Day.

Firstly, it seems at this late stage in the game that it is unlikely they are releasing Leafeon and Glaceon.  This would have been a perfect way to introduce Gen IV Pokémon but with everything else going on in the game they may just be waiting until December again to release the new generation.  Personally I’ll be hunting for a minimum of eight shinies to include an evolution to Sylveon in the distant future.

Secondly, Eevee’s evolutions are still random.  Sort of.  Unless you haven’t used the naming trick yet you’re going to need dozens of shiny Eevees to ensure one Vaporeon, Jolteon, and Flareon.  Umbreon and Espeon will also need to be walked 10km each before the cutoff on Monday in order to be evolved with the exclusive move.  This brings me my last concern.

The special move is useless.  As far as I can tell there is no good reason to want to evolve anything with this move unless you just want that Pokémon evolution as a collector’s item.  Last Resort is a normal type move which means you’ll lose STAB on any Eevee evolved form unless in Gen XI they release a normal type Eevee evolution.  We’ll call it Leon.

In the absence of Leon there will be no STAB for both attacks on any Pokémon evolved from this.

In other news . . .

The only thing that could work is saving up all your evolved forms to trade with friends later (much later if you want Lucky evolutions) to complete your shiny Eevee collection.

Lucky Pokémon have been interesting if not game changing.  The current evolution event has been a little strange and has lacked the fanfare of previous events.

I was left with about 175 Larvitar from the Larvitar Community Day so I’ve been trading them frantically to get between four and six candies each.  It sure beats the double candy event I’d been waiting for.

Other aspects of the event have been a little underwhelming.  The introduction of shiny Houndour and shiny Snubbull have been barely noticeable.  I’ve come across exactly one wild Houndour and one Snubbull from a research task, both not shiny.  Seeing either of those Pokémon in this area virtually never happens.

Additionally the Spinda research tasks have been just as hard to find.  I’ve finally nabbed a couple but it seems only the eighth form is released with no real idea of when future forms are showing up.

The Ultra Friends have been pouring in lately and with a lucky egg that means a sort of obscene amount of XP as a reward.

Unfortunately, after more than a year of raiding, the process has become a little stale.  It doesn’t help that the latest round of legendaries are legendarily bad.  With only high level attackers being worth raiding I’ve been just catching one or two and calling it quits.  I actually completely missed Regice and will be happy to just trade some stardust for one in the future.

Actually “happy” may be a little strong.

Pokémon GO Friendship and Training (One Week In)

Here we are.  It’s officially one week in to Pokémon GO’s new Friendship feature.  The Friendship aspect of Pokémon GO is something I always wanted added to the game, though I couldn’t have really articulated exactly how I wanted it to work.  Some way of connecting with — and keeping tabs on — friends that play the game was something I thought would be really cool.

Trading is something I never wanted in the game.  I thought it sounded horrible.  Why would I want to trade with anyone?  Wouldn’t that be potentially dangerous?  Wouldn’t it create a black market?  Wouldn’t it give the advantage to spoofers who can instantly collect 100% IV Pokémon from anywhere in the world and use them as leverage to get whatever else it is that they want?

Well, Niantic seems to have taken all of that into consideration and put together what may be their most well thought out update to the game yet.  They seem to have addressed almost every issue that could potentially make trading not work and this system really seems to work.  On the one hand it would be cool to potentially use a 100% IV Pokémon to trade to a collector or get for your collection, but this update anticipates that problem and it’s a necessary sacrifice that it is not possible to do with the current system.

Intertwined with friendship and trading is a gifting system that allows you to send gifts to your friends anywhere in the world.  This is a very nice feature in that total trading distance is now tracked so if you have friends anywhere far away, if you trade a Pokémon hatched from one of their gifted eggs you can use that to get a lot of trading distance.

This is a huge update to the way that the game is played, introducing lots more to do, new strategy, additional things to accomplish, and much more to think about.  The last few months have marked a huge change for Niantic from seeming to not do anything with this game to introducing things at such a dizzying pace that it’s almost hard to keep up even as someone who plays every single day.

As I see it, here are the current issues with the new update that I’d like to see worked out.

1.) It’s Clunky

With all the new things added to the game, navigating has become pretty clunky.  I think a complete UI redesign may be in order soon.  I think more should be accessible from the Pokéball at the bottom of the screen including friends and gyms.  Clicking through the avatar screen is getting harder and harder to navicate.

2.) It’s Glitchy

This is to be expected with a new roll out but it’s so glitchy.  Sending gifts, opening gifts, showing the wrong sprites, not clearing out the gift image once it’s opened, constant errors with almost every interaction, friends list not loading, all of this needs to be worked out soon.  Again, I wouldn’t expect perfection for this brand new feature but it’s hard to imagine how something so glitchy couldn’t have been ironed out before a full scale release.

3.) Friends Sorting

I can’t imagine anyone playing the game that doesn’t wish there was some sort of sorting feature for friends.  It’s actually remarkable that it wasn’t put into the release to begin with.  Even with my small group of 33 friends it gets pretty old scrolling down, down, down, looking for someone.  A simple sort by name, level, location, etc. would solve all of these frustrations easily.  While we’re on the subject . . .

4.) No Location Indicator

There’s no indication where any of your friends are from.  Some players (sorry, it’s hard to call them “trainers” with a straight face) have taken to naming their buddy Pokémon with their location.  This is a good workaround but this should really be built into the game.

5.) No Gift Indication

Currently there is no way to scroll through your friends to see who can or cannot receive a gift.  Having to tap on each friend individually is annoying.  There should be a way to see this at a glance and also a way to see your friend’s info if you currently have a gift waiting from them.

6.) Sorting Pokémon By Location

We need this in the game with the next update.  Simply sorting your Pokémon list by nearest or farthest from your current location will make the trading process so much easier.  Two players looking to wrack up trading distance will much more easily be able to do this rather than by individually renaming Pokémon based on their geotags.

7.) Pokémon Storage Space Increase

I can’t believe I’m saying this but 1500 slots is just not enough!  Between saving Pokémon for transfer or evolution for double candy or double XP events, all the shinies, new forms,  and now saving loads of Pokémon from far away places to trade these slots are getting used up pretty quickly.  I feel like we were in a similar spot back when training up gyms was int he game and we had to keep a lot of 800CP to 1200CP Pokémon in reserve.  Getting rid of training cleared up a lot of space but we have two additional generations, shinies, forms, etc.  It’s time to bring it up to 2000 slots so that then we can claim we need 2500.

8.) Egg Anxiety

With 7km eggs added to the game, and only available through gifts, this makes spinning Pokéstops so much more stressful.  Accidentally spinning a stop when you have an open egg space and getting a 5km egg is now the worst thing that can happen to you in the game.  A week in and I’m still trying to get my timing and strategy down for when to open gifts and when to spin stops.

9.) Overall 7km Egg Variety

Getting the new Alolan forms is cool and all but having a mere four new Pokémon in this class of egg got old by day two.  Having Meowth hatch more than half of the time (56%) with Vulpix less than 4% of the time seems like nothing more than a cheap excuse to get people to buy more incubators.  Having a wider variety of Alolan forms (or just more Pokémon in general) would be necessary pretty soon to avoid this getting old.  The only saving grace for this is that if you are lucky enough to get garbage (i.e. Meowth) from far enough away you can always trade it for someone else’s garbage Meowth and then transfer it right away.

The ability to discard eggs poses some legitimate problems but something needs to change.  An additional infinite incubators, having 7km eggs on a separate egg screen, having 9 eggs of each distance, permanent incubator bundles available, whatever it is it seems like there is a shift needed at this point.

10.) No Alternate Name or Message Feature

Combined with not knowing the location of friend requests coming in there’s no way to put an alternate name or message explaining exactly who this friend is that’s requesting you.  It’s also hard to remember who is who when scrolling the list.  Real names (optional) or nick names could help as well as locations.  That being said I do not think there should be a chat feature in the game for a number of obvious reasons.

This update has been a lot of fun.  A few simple tweaks and bug fixes could really take this new system to the next level.  This may be the single biggest update to the game since launch and it’s going to open the doors to many more great things in the future.

 

 

Trading is Coming to Pokémon GO

I’ve got to admit, I’ve never been a big fan of the idea of trading.  I think this puts me in the minority but I always envisioned this being something that could so easily be exploited by spoofers.  It could be something that created a black market within the game.  It could even propose real world safety concerns, meeting fellow trainers in some dark alley to do the deal.

I’m happy to say that earlier this morning trading was announced and it seems on the face of it they’ve addressed a lot of these concerns.  It’s not a perfect system at first glance but, honestly, it takes a concept that could break the game for many players and just layers in a nice new feature.

Firstly, the main thing that is being introduced, of which trading is just one part, is the new friendship system.  This is something I’d been hoping would exist in the game for a long time though I wasn’t really sure what it would look like.  Now we know.

I’ve met so many people at raids and playing the game in the general that just the idea of being able to keep in touch with them is a really cool feature.  There is now also the added feature of getting extra attack bonus and premier balls meaning that it will be easier to do raids with smaller, tighter groups.  This is huge particularly in more rural areas.

There is also a new feature which allows you to obtain gifts from Pokéstops.  Giving these gifts to friends increases their friend level.

Trading is a cool aspect though I wonder if it will really help me complete my Pokédex.  World travelers and spoofers may be willing to trade their regional exclusives with me but most people thought those regional exclusives would net them some high IV Pokémon in return.  With this update they have announced that stats would be re-rolled upon trading meaning that it would be impossible to get a 100% IV Pokémon in return for anything.  This is a good thing in many ways but I wonder what someone who traveled (or spoofed) will really want in return for their region exclusive.  Obviously one would want to trade for something that they really want.  I guess one could only hope they missed a particular legendary or are looking for a shiny variant of something.

The above screen shot has many people scared.  Many are wondering if this is just a mock up or if there will really be trades that cost 1,000,000 stardust.  A subsequent screen shows that getting “Best Friend” status with someone would bring this same trade down to 40,000 stardust.  That is totally acceptable but at 1,000,000 stardust I can’t think of anything I’d want that bad, never mind the Pokémon I’d have to offer up in return.

Overall I’m pretty excited about this feature.  It has the potential to be the biggest and potentially best change to the game of the year.  While research has added a new aspect to the game it has ultimately gotten stale pretty quick.  I’m hoping Friendship can have a more sustained impact on the game.

A little over a year ago there was little reason to open the game and play for more than five minutes a day.  Now with continuous events and updates there’s more reason to play than ever.  I’ve resigned myself to the fact that I won’t be able to get every new shiny form that is released even if I spend hours a day trying.

This is what they game has needed for a long time, a reason to tap every Pokémon, and more features to keep things interesting.

Looking forward to many new friendships and looking forward to an action packed summer!

Pokémon GO Fest Was Almost Pokémon NO Fest

When it was announced earlier this week that GO Fest was returning to Chicago this year I wasn’t sure or not if I’d be able to go. In fact, I’m still not entirely sure.  Regardless I waited by the computer for the countdown and dove right in to buy tickets.

Last year I was fortunate enough to get my tickets within about five minutes.  This year it was a bit of an emotional rollercoaster.

There were numerous errors but after forty-five minutes I was able to secure my tickets for the 2018 version of Pokémon GO Fest.  Given the backlash last year I am pretty confident that they’ll have worked out a lot of the kinks for a smoother event this year.

What they’ll need to do this year to ensure a smoother experience:

1.) Figure out the lines.  The two hour wait was a little crazy.  On top of that the line just snaked around endlessly.  Despite getting there two hours ahead of the event we still had an additional two hour wait and it was four hours until we were able to start playing, albeit intermittently.  Two entrances should help some of this but, honestly, I don’t understand why there needs to be a line at all.  Letting people just check themselves in whenever or wherever they want seems like it would be much more efficient.

2.) Figure out the cell service.  This was the main issue with last year’s event.  There were too many people in too small a space calling on too much data from cell providers.  Hopefully with the event being much more spread out this year it won’t be as much of an issue.  Lincoln Park appears to be about 5-6 times the size of Grant Park so I’m hoping that keeps things running.  Luckily with the lessons learned last year I know that Niantic knows what to do if things fall apart.  Hopefully they’ll do it a little earlier this time.

3.) More diverse spawns.  I’ve seen screenshots of the Safari events in Europe with several Chansey and Larvitar on every screen.  I’d really like to see rare spawns and have the opportunity to catch stuff I don’t see every day.

4.) Exclusive Shiny Pokémon.  I haven’t seen a single Unown since last year’s GO Fest and I’m assuming we’ll be seeing a return this year.  Shiny Unown would be a great start.

5.) Go Fest Research Quests.  Having some specific quests to accomplish, rather than just wandering aimlessly through the park, would be great in having the event be a success.

6.) Mystery content release.  It would be great if some brand new feature would see a debut at, or slightly before, GO Fest.

The idea of what they are doing with habitats sounds like fun.  It would be great to be able to pick certain habitats to explore and stock up on Pokémon and candy we’re missing.

The challenges last year were worldwide but this did not work out in anything approaching the grand fashion Niantic had planned.  It would be great to see something like this pulled off properly even with in game notifications.

Research and weather are the two major new features since last year.  It will be interesting to see how they play into this year’s event.

And then there’s photo ops.  Personally, I’ll trade my photo ops for a Chansey with 93% or higher IVs.

I definitely feel the same feeling I felt in the lead up to last year’s event.  Last year I had this curious feeling about what a live Pokémon GO event could be like.  This year I have the same curiosity about what will be different paired with a hope that it doesn’t have the disastrous start hat last year did.

Pokémon GO Fest 2018 and Pokémon GO Safari Zone!

Last year I was so psyched to get tickets to Pokémon GO Fest.  I had imagined what it would be like.  The event ended up being nothing like what I, or anyone else, imagined.  The day started with about 6-8 hours of the most frustrating experiences I’ve ever had and concluded with about 6-8 hours of the most fun game play I’ve ever had in the game.

It’s looking like Niantic has really learned from the mistakes it made in 2017 and that this event should go off much more smoothly.  Eliminating the two-hour line (hopefully) and expanding the radius of the event should drastically reduce the frustrations from last year.

Last year began with the two-hour wait in line, but the promise of the day ahead made it seem like it was going to be worth it.

The excitement of approaching those GO Fest Pokéstops made it seem like something major was about to happen.

Everyone was absolutely packed into the park, ready to play.

This is what most of those in the picture where looking at on their phones.

As you can see by the timestamp on this screenshot, I got the badge for successfully entering my QR code, four hours after arrival at the start of the line.

This is one of the four Pokémon I caught in Grant Park during the event.

Hours later the event spilled out onto the streets and Lugia and Articuno made their first appearance in the game.  This was nearly twelve hours after arriving and it was a pretty exciting moment for the game.

Here’s some brief footage I took of the first ever Lugia raid in Chicago.  I’m not sure, a year later, if they can recapture this participation and excitement but I’m really looking forward to seeing.

I’m hoping there are some other cool items this year, such as the regional they brought in last year.  At this point there is only one available Pokemon in the came that I do not have, Cradily, and that will almost certainly be not true by GO Fest.  With special events I’m sitting on thousands of candies for all the most useful Pokémon in the game.  Aside from ultra rare spawns, really only Chansey and Snorlax, there aren’t really any candies I need.

Here’s a brief wish list for what I’d like to see this year:

  • Ultra rare spawns
  • High IV Pokémon
  • New shiny release(s)
  • Rare candy rewards
  • Limited edition movesets
  • New Unown letters
  • BIG Margikarp
  • Increased overall shiny spawns
  • Bonus (Double XP, Double Candy)
  • Reduced km for hatches and buddy
  • Include rare raids
  • Something to do in gyms to make them relevant
  • Beginnings of Gen 4
  • Quests specifically for GO Fest
  • Quests for region exclusives

That’s an awful lot, but at this point at level 40 with my Pokédex missing only one of 362 Pokémon available to me, there needs to be something great at GO Fest this year.  I’ll be at 362 by the time GO Fest comes so I’d really like something exciting to keep me interested.

Just looking through my screen shots from last year it looks like a totally different game.  Niantic continually tweaks and improves this game so who knows what surprises are in store for us in the lead up to July.

 

Pokémon GO Special Battle Showdown

Wow.

After nearly two years it seems that Niantic has finally discovered a way to make events a surprise.  Out of nowhere Niantic announced this morning that they’ll be launching another event, a mere 24 hours after the previous one ended.  Just when I thought I’d be able to build my Pokéball inventory back up it looks like I’m still destined to have my item storage depleted.

Here’s the official announcement:

Trainers,

It’s time to test the strength of your Pokémon during a special battle event! Fighting-type Pokémon, such as Machop and Makuhita, will appear more frequently in the wild starting May 1 at 1:00 p.m. PDT.

But what’s a battle celebration without some competition at your nearby Gym? Until May 14, you’ll receive 2× bonus XP for Gym Battles and Raid Battles. Plus, Raid Battles will also award a guaranteed 3,000 Stardust for participating—and at least one Rare Candy if you win!

Several actions at Gyms will yield bonuses, including a 2× Badge multiplier, so you can receive even more benefits at a Gym you visit frequently. Just stopping by? Spinning the Photo Disc at Gyms will also yield more items!

Our Battle Showdown is sure to pack a punch, so don’t miss it!

—The Pokémon GO team

I feel like we were inundated with Machop during the Kanto event but this seems to be a very good way for newer or more casual players to earn their Gold Black Belt badge and earn some vital Pokédex entries.

The most interesting part of this event is that it focuses around gyms.  Battling will earn extra XP, raids will earn extra XP and guarntee rare candy, and there’s even a multiplier on gym badges.  To the best of my knowledge this is the first time I’ve seen gym badges be relevant in the game since being launched nearly a year ago.  It would be great to see some future research surrounding gyms and gym badges.

Additionally, with hundreds of shiny sprites added to the game we can no longer predict when or if a specific shiny variant will be added to the game.  It is very possible that we’ll see shiny Machop or even several shiny fighting types added with this event.

In a stark contrast to where this game was at this point last year, Niantic is giving us nothing but reasons to make sure we play this game every day.

The Problem with Research in Pokémon GO

I have been a huge booster of quest and research in Pokémon GO.  It’s the feature I was looking forward to for the longest.  Overall I’m happy with this addition but it doesn’t bring as much to the game as I had been hoping.

The pace with which new features and events have been coming to the game has been crazy over the past couple of months and that’s a very good thing.  At this time last year the game was so boring I was only playing for 5-10 minutes a day.  Now it’s hard to go an hour without checking in on the game to see what is happening.

Research added a great new element to the game.  The quest for Mew was cool but just too easy.  I completed it in a little over a week, doing it at a very leisurely pace.  Others completed it the day it was released.  The reason it was so easy is that for people who have been playing since day one most of the objectives were automatically accomplished.  The other ones, like transferring or evolving a few Pokémon, were incredibly easy.  Catching Ditto was probably the hardest part of the quest and that was more annoying than anything given it didn’t require anything other than dumb luck.

Some parts of in the special research would have been great had this feature existed since day one.  As a daily player for nearly two years it was a little disappointing.  If they make an element of quests be getting a gold Sinnoh medal, or evolving some rare Sinnoh region Pokémon then that will definitely seem like much more of a challenge.

I am currently sitting on 96 Lotad candies, and not a decent Lotad to evolve.  I’m excited any time I see one.  Imagine if I also knew that evolving Lotad would bring me one step closer to completing a special research assignment.

I’m also not sure if laying everything out in 8 segments is the best way to do it either.  Just having a complete checklist seems like it would work much better.  As it stands everyone is worried about evolving anything at this point as that evolution may be necessary to complete the next research project.

Field research has its own problems as well.  Since you can complete field research it’s really easy to just sit on three completed research projects then just use them daily.  Prior to research all we needed to do every day was catch a single Pokémon and spin a Pokémon and our mission for the day was complete.  During those boring days of the game last year a lot of days I’d open the game in the morning, do both of those things and then be done for the day in a matter of a minute.  Now I feel like my morning ritual also includes claiming a reward and that only adds a few seconds.

Including some sort of tracker to measure how many of each task you’d completed and maybe giving additional rewards for doing that task 5, 10, or 100 times would spice things up a bit.

Research is a great addition to the game but in the absence of an ongoing event it just becomes another task to perform to keep a streak alive.

The 7 day reward for Poké Stops is getting an evolution item, something almost completely unnecessary in the game at this point.  These are for Gen 2 evolutions and none of them are particularly useful evolutions at that.  So we’re all sitting on dozens of evolution items that we do not need.

The 7 day reward for research is a legendary encounter.  This sounded really cool at first but so far we have had four straight weeks of Moltres encounters.  This seemed like a really good solution for rural players who have no real options to get legendaries.  Imagine how stoked rural players must have been to have learned of this feature only to find out it would be the same encounter four weeks in a row.  On the one side you get four shots at getting something with decent IVs and you can get at least 12 candies for power ups.  The downside is at this rate you’ll need over a year to complete your legendary Pokédex, and that’s assuming that no additional legendaries are released.

Something about this needs to change.

It would be great if you could voluntarily select quests for the legendary Pokémon you need.  Long, hard quests that would result in a standard level 20 encounter.  There could be varying quest for each one and trainers could do them all simultaneously if they chose.  They could easily make the 7 day reward for research be something else like increasing an attack, defense, or stamina stat by one point, item rewards, or a number of other options.

Overall this has been a great addition and a solid test run of this new system.  Now, some tweaks are needed to add some more challenge to the game for hardcore players, and a little more incentive for rural players to want to continue to participate.

Pokémon GO’s Kanto Event Starts in a Matter of Hours

It’s official!  After my speculation the Kanto event begins later today, in just a few short hours.  Here’s the official announcement.

Trainers,

The appearance of the Mythical Pokémon Mew has attracted Pokémon that were originally discovered in the Kanto region. These classic Pokémon will be seen more frequently starting April 10 at 1 P.M. PDT, so you’ll have the perfect opportunity to earn a gold Kanto medal and even complete your Kanto Pokédex!

What’s more, certain Pokémon such as Aerodactyl and Snorlax will be featured in Raid Battles across the world. Keep an eye out for one you haven’t encountered yet!

As you encounter and catch more Pokémon originally discovered in the Kanto region, all actions will be rewarded with double Candy. So, not only will you be able to catch Pokémon you might not frequently see, but you may also get the chance to register their evolved forms in your Pokédex as well.

During this event, there will also be special boxes containing Raid Passes! These boxes will give you an opportunity to challenge many powerful Pokémon originally discovered in the Kanto region.

This special celebration ends on April 17, so get out there and make some more discoveries. If all goes well, you may be able to finish your first Special Research request and encounter Mew!

—The Pokémon GO team

It’s not quite the shiny extravaganza everyone was hoping for but the double candy will be enough to get me to transfer several hundred rare Pokémon and clear out some slots for Sunday’s Community Day Event.  I may also be rewarded with double candy if I’m fortunate enough to catch Mewtwo on Saturday.

We may still get surprised with shinies.  An interesting theory I’ve seen is that they’ve released all the shiny sprites just so they can surprise people instead of everyone always being able to predict what’s coming next.

Honestly I’d be happy to finally find a shiny Magikarp at this point.  Shinies are rare enough that I have a lot more hunting to do before I even collect half of the currently available ones in the game.

Who knows?  Shiny Pidgey may be mere hours away.

 

Catching Mew in Pokémon GO

Now that we’ve had a little over a week to fully explore research in Pokémon GO, I am pretty happy with the update.  The only thing that has me feeling a little let down is the fact that now that I’ve completed the quest for Mew and there’s no event going on it doesn’t feel like there’s anything to do in the game at present.

I stumbled upon a shiny Murkrow, the April Fool’s joke that they added to the came last week.  I hadn’t tapped on a Murkrow since I was trying to get my gold Delinquent medal.  I’m happy to not have to tap on any Murkrow again moving forward barring any necessary field research assignments.

Niantic also announced a cool Earth Day Cleanup event which I thought sounded like it could be fun.

Upon perusing the North American map of event locations my excitement faded pretty quickly.  I’m all for the premise but I don’t know that I can travel 1200 miles to clean up a beach.

I was able to complete my week of field research which unlocked the first field research reward.

It’s a really great additional that they’re adding legendary Pokémon through the research rewards but the surprise was spoiled by hundreds of people on Twitter who live in time zones ahead of mine.  Still, it’s a great addition to the game.

I completed the more difficult task for the Mew quest and that lead me to the final stage which, quite honestly, was supremely easy.  Catching a Ditto was the only difficult part of the entire quest which I was able to do at the very leisurely pace of about a week.  Honestly, for the final stage catching Pokémon with berries was very easy and did it mostly from my house by just opening the app once or twice and hour.  It was a little tedious but not really that challenging.  I made the single excellent throw on my first throw after the research was assigned and I got the gold Kanto medal about eighteen months ago.

When the quest was complete it was extremely confusing as to what was going on as I didn’t realize I’d be forced to catch Mew in AR mode with no choice of balls or berries.  After a few tosses I picked him up pretty easily.

The whole thing was a little anti-climactic as my Mew ended up having almost the worst IVs possible from a Mew catch.  I think the lowest possible IVs are around 73%.  I would have been pretty happy with at least 80% but since I’m probably not going to end up actually doing anything with this other than holding it as a trophy I guess it doesn’t really matter.

The more exciting news of the day was later that earlier that afternoon I finally got my first ever EX Raid pass.  What’s even more exciting is that it is at a time I was not scheduled to work or previously engaged.  Finally, I will get a shot at attempting to catch Mewtwo, something that most of the people I raid with have already done multiple times.

Overall the Mew Quest was pretty fun but my main gripe would be that this feature should have been available to the game from launch.  I remember how long it took me to evolve my first Gyarados which I powered up to be my first Pokémon over 2000 CP.  I remember how long it seemed to take to hit level 25 and how long it took me to register 100 Kanto region Pokémon in my Pokédex.  All of these things were instantly checked off my lists.  How much more exciting would it have been to have been working towards the greater goal of catching Mew while I was doing all that.  Evolving my fifth Gyarados, which I didn’t need, sitting on 2300 Magikarp candies wasn’t quite as exciting.  Actually I was a little annoyed because I didn’t need it and was hoarding the candies.  Catching my 98th Ditto wasn’t quite as exciting as it was catching my first.  Generally I’m annoyed when I ever see Ditto these days.

It was nice to have things to shoot for though.  I could have easily knocked this quest out in a day or two (you know, if I didn’t have a family or a job) but I took my time with it and it made the game more interesting.  I’m hoping future quests will have some slightly more challenging elements to them.

Even with how quick this quest could be knocked out I saw plenty of players on Twitter tweeting coordinates to Gastly nests so that people could spoof to the location and catch ten ghost Pokémon within minutes.  I can’t even imagine how that could fun for anyone, knocking this quest out in hours rather than enjoying it.  I was disappointed that I was able to catch my ghost Pokémon in one morning of casual play.

In the never-ending onslaught of recent developments in the game has been that there’s rumor of an event starting on April 10, this coming Tuesday.  The only information is that the event will focus on the Pokémon of the Kanto region.  However, recently, shiny sprites for over 100 Pokémon have been detected which means that the quest for shinies may be about to get crazy this week.

This event is likely to be announced tomorrow so we’ll see shortly what it’s all about.  One thing I’m eager for is another double candy event as I have over 200 Bulbasur and Dratini to transfer.

Even with nothing else my week will end with a Mewtwo raid and the Community Day Event.  It’s going to be very exciting to see what other surprise gets thrown into the mix.