The Sinnoh Stone Gets Even Worse

As you may have read in my last article I’m not a big fan of the Sinnoh Stone.  In short it seems like a cop out to have one stone evolve half of Pokémon from previous generations. Having unique research tasks to unlock the evolution of each one would have been something that I enjoyed far more.

Recently it became well known that now, instead of getting one Sinnohy Stone a week, they were not longer guaranteed as a seven day research reward.  Yesterday Niantic finally addressed this with the following tweet.

The Sinnoh Stone is only one notch above everyone evolving everything just using candy.  It was introduced as something to be doled out very slowly and allowed users to evolve one new Pokémon a week for eleven weeks.

Now it seems that this system has gotten even worse. Instead of being slowly doled out you’re rolling the dice every seven days for the chance of getting a Sinnoh Stone.  Niantic has hinted on a new system but until that rolls out this makes things even more frustrating for players.

I don’t care if it takes me a month to earn whatever I need to through research to evolve one of these new evolutions.  The point is we need something to be playing for, to be working toward.  Doing a research project a day was boring but at least it was something.  Now we are left with just dumb luck until Niantic rolls out this new system they are referring to.  If it’s anything like previous things that were hinted at (e.g. the stat rebalance) then we could be in for a very long wait.

This seems like a move done by 2016-2017 Niantic and not like the much more polished roll outs we’ve seen this year.  I hope they put something great in place soon but I’m really curious as to why they didn’t just put it in place from the start.

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