Hmm...
Any proponent of the loop-theory, please enlighten me: how can you explain the purpose of the New Prince? In the game, he gently sends Cabadath to a better place, then much later blocks a mysterious tunnel in Chzo to force Somerset into the void. If we talk about his powers and abilities, he's clearly effective as Chzo's garbage chute inspector. But I don't think that's all.
1, Cabadath was weaker than optimal, he might work against Chzo, but what we know surely is his soul object would not last eternally. That's the direct cause of creating the NP.
2, In the game it is said and showed that Chzo wanted the New Prince. The loop-theory, I think is changing the cause with the goal, and interprating this change as an implication of some key moments of the game. (more clearly: the loop happened because the nature of the Bridge, and not the loop was created using the Bridge as a building block, and the NP as a pawn)
Now two more abstract arguments:
3, I don't think the culmination of the game, the purpose of Chzo was to create a bit more effective pawn who "later" plays a role in his own creation. After all the important and painful events, that would be a bit cheap solution.
4, enjoying the loop is enjoying the same pain over and over again. Repetition is boring, and Boredom is one of the Pains of the Mind.
Chzo is an extremely sadistic being, and besides this, we know that it can feel pain (saving Trilby makes him furious) which was unpleasant. The loop eventually would be a torture for Chzo.
And another little thing: Chzo obviously exists beyond the loop. The transcendence of Somerset is not an end, the world of magic also moves on.
Anyone tried to used the hand icon on Chzo's eye in the end? The NP says if you do this: protect him always. That might be more than a brainwashed sentence of a slave, maybe one of his role really is to protect Chzo.
Does anybody have a clue about the soul object of the NP (if he has)?
(sorry for the strange English, it's not my first language. And I might have misunderstood some things, really tough to understand the plot. Awesome work, Yahtzee, by the way, never seen anything like it.)
This post has been edited by Dalboz: 01 February 2007 - 07:48 PM
Permasuck, from Frobozz Electric. We don't make things that suck, we make things that suck permanently.