Zero Punctuation: Uncharted 2: Among Thieves
#2
Posted 12 November 2009 - 04:05 PM
#3
Posted 13 November 2009 - 06:52 AM
Gonna edit in my responses to yahtz after I watch the video now.
edit:
Agreement with yahtz, plus the terminal "look, you're free to do what you want except you can't" syndrome.
Oh, oh, you mean I have to jump on THAT truck, and no other, despite it being a strategic disadvantage? Oh, okay . . .
Oh, from there I can't do anything besides this idiotic something because you want a cut-scene.
Oh, from there I'm not given any choice.
What the hell? Now I appear to have choice, and I have to figure out what it is by flailing the camera around uselessly looking for a possibility in the 2 seconds I have before death!
Oh, I have immediately three paths to take, and all I have to do to win is reach that point! This will be a fun action scene!
(dying tons of times later and figuring out what I simply cannot do)
Oh, turns out there are only 2 viable paths and they both join together halfway through.
end story, I was trying to find some part of the game I enjoyed by flicking through random chapters from my friends completed game and found not one part I enjoyed.
The 'subtle' railroading, by which I mean you had to die several times to eliminate the possibility of a path until you found out there was only really one option, pissed me off further and ended up causing negative feelings towards the game. This is not the type of game in which we expect such antics.
This post has been edited by FFreak3: 13 November 2009 - 07:02 AM
#4
Posted 13 November 2009 - 01:09 PM
Ghello, on 13 November 2009 - 08:05 AM, said:
Ah, but you're not a games reviewer. Yahtzee has to play a new game every week, and has been doing so for more than a year. You'd get well and truly pissed off with the same stuff over and over if you had to do that, I'd think.
#5
Posted 14 November 2009 - 04:12 AM
FFreak3, on 13 November 2009 - 07:52 AM, said:
Gonna edit in my responses to yahtz after I watch the video now.
edit:
Agreement with yahtz, plus the terminal "look, you're free to do what you want except you can't" syndrome.
Oh, oh, you mean I have to jump on THAT truck, and no other, despite it being a strategic disadvantage? Oh, okay . . .
Oh, from there I can't do anything besides this idiotic something because you want a cut-scene.
Oh, from there I'm not given any choice.
What the hell? Now I appear to have choice, and I have to figure out what it is by flailing the camera around uselessly looking for a possibility in the 2 seconds I have before death!
Oh, I have immediately three paths to take, and all I have to do to win is reach that point! This will be a fun action scene!
(dying tons of times later and figuring out what I simply cannot do)
Oh, turns out there are only 2 viable paths and they both join together halfway through.
So, you didn't like it since it was linear? That's it?
This post has been edited by Ghello: 14 November 2009 - 04:16 AM
#6
Posted 17 November 2009 - 10:06 PM
Ghello, on 14 November 2009 - 05:12 AM, said:
Not quite.
I didn't like the game because it pretended to be non-linear, or at least linear with a few choices that eventually delve down near the end of an open sequence, and it takes oh-so-many times dying to figure out that it is just straight, cut and dry, linear.
Even linear games can have merit, but Uncharted 2 skirts the line where it becomes so linear that you are mashing a sequence of buttons at times. And the only way to figure out the correct sequence is to die everytime you make a mistake.
Compare to say, guitar hero, where the gameplay is undeniably linear, but it shows you what the sequence is clearly on the screen, and if you hit 1/4 of the notes you can still pass the song. Uncharted 2 is worse than that.