Why is it here, you ask? A fair question. Basically, there are a lot of issues that come up again and again in our discussions on a number of movies. For instance, I have written about the issue of character degradation recently in two separate threads - and there are more examples. So this is a place where we can discuss all these sorts things in the one thread. You can pick apart things in movies that you dislike of course but you can also discuss things that you like as well.
Fine. Now, what is this thread not? Well, I'm glad you asked that. To put it simply, this thread is not a thread for individual movie reviews. If you want to write pages about a single movie, put it in a separate thread. Having said that however, drawing on different movies to give examples of points you are making is of course all well and good... and if everyone else knows the movies you're talking about, it will no doubt help people to understand what you're driving at too.
In this thread, feel free to discuss any point about movies you wish. As the subheading suggests, you can discuss technical aspects, cliches, characterisation... the works. So if you want to write half a post about putting third acts on what are essentially two-act movies and then half a post about certain editing techniques that really tick you off, then go right ahead.
Hopefully, this thread will allow us to have some interesting discussion and more to the point, to enjoy ourselves - because really, that's why we all come here, right? Also, as it's not focusing on any single movie, then it should be a thread in which everyone can feel free to participate.
One last thing before we begin. We're a rather fiesty group of characters and I should know as I've been one of the worst offenders over the years. We like to argue until either the other side gives in or both sides collapse from exhaustion (whichever comes first). Let's be honest with ourselves; we get a kick out of it. Now, while I wouldn't want us to disregard that fine tradition in this thread, I do ask that when refuting points we disagree with that we stick to the point:
For instance, let's say I hate choppy editing with lots of fast cuts (it's easy to say this because I do - it gives me a freakin' headache). Now, for the sake of this example, let's say I refer to the action scenes in the 2nd and 3rd Bourne movies to explain what I mean. Now, if someone thinks that the 2nd and 3rd Bourne movies were hard done by in that example and they want to argue that these are really great films, superior to the first (which would most likely goad me into arguing with you), then they're welcome to. I'd just ask that they make a new thread and write their argument there. However, if someone were to disagree with my assertion that choppy editing is bad practice, then this would be the place to post their own views on the subject.
To get the ball rolling, I'd like to discuss points from several different catagories. To keep this thread clear and easy to follow, I'm going to use a system of headings with the catagory and the particular point being discussed.
Story: Disaster movie cliches
I know a lot of movies borrow from what has come before. After you've watched a few, you tend to expect it. Usually, they have the decency though to either borrow from several sources to make something appear new, borrow just a little bit or put a new twist on an old idea.
However, not so with disaster movies. This is one pathetic genre. In fact, I'd go as far as to argue that all disaster movies are the same movie. Every disaster movie I've come across appears to have most of the following (and in some cases, all of it):
A character who doesn't appreciate his wife/girlfriend who then loses said wife/girlfriend in the disaster and at the end of the movie, realises what he has lost, what a jerk he has been and then regretting this, goes on to become a better person.
A character who, when trapped with no hope of survival, calls their child to tell them how much they love them, while the child listens helplessly (bawling their eyes out to mournful music of course), knowing that they'll never see this particular parent again.
A character who gives their life so that other characters can live. It is also standard practice that the other characters are close to this character and scream out things like "No!", while the character who's sacrificing themselves acts all stoic and tries to reassure them with lines about how they've got to go on living without them and how this makes them stronger. Thankfully, "Save yourselves!" is going out of fashion but it still comes up occasionally.
A family or a couple that have relationship troubles that are solved throughout the movie as they work together to survive, bringing them closer so that at the end of the movie, they have a deep bond between each other. This one really annoys me. Are we supposed to feel good at the end of a movie in which countless thousands have died horribly - because one crazy little couple or family got it together? That's a pretty costly form of family therapy. I'd be far happier if they worked out their issues with a counsellor.
A character who looks like he or she is dead for certain who turns up unharmed at the end of the movie. You know the ones. They're on a hillside that gets blown up by aliens, smashed by a meteorite, swamped by a tidal wave or some other catastrophic event happens to it - and then when the rest of the characters get to the unaffected area (see below), they find this character waiting for them without so much as a scratch.
An area that is miraculously unaffected by the disaster in any way. There's always one.
In fact, I feel very confident in saying if you've seen one disaster movie, you've seen them all.
Technical: Blurred foregrounds/blurred backgrounds
I don't know about anyone else but I dislike the deliberate blurring of areas of a frame in order to bring the person, animal, object that is being focused on into sharper relief. I especially dislike it when, without changing camera angles, the blurred area alternates between the foreground and the background.
I don't like it because it feels very manipulative. By blurring out one area of the frame so you can't see what's there, the director's forcing you to look where they want; and forcing people to see what you want them to see really seems like cheating to me.
I think it is far better to frame people, animals and objects in such a way that the audience instinctively knows what they're supposed to be looking at. If a director can't trust the audience to know where they want them to look, then that suggests that that director is not confident about how they've positioned everything in the frame.
Another solution is to avoid cluttering the frame with too much stuff. For instance, maybe you want to show that your main characters are at a party with many people. Well, show them entering the party. Then have a shot showing the audience how crowded it is. Once you've done that, it's covered. The audience knows there are many people there. So if you want to show a conversation between two of your main characters, move them close to the frame and position the camera so you can only see a few of the revellers in the background: but don't blur the revellers out. Trust me. The audience will follow.
Basically, I understand that when you're telling a story, a certain amount of manipulation is needed to get the audience to see the story the way you do. However, I'd just like to make two points about that. Firstly, regardless of how hard you try, you don't know what background knowledge, values, views and ideas your audience is going to bring to the experience - so the chances are, they will never see the story exactly the way you intend them to. You might make a movie about a heroic king who liberates the land from a great evil but your audience might approach it from a social perspective and take issue with the fact that you're making the king seem more important than other people and perpetrating ideas of class. That alone should make directors realise that they shouldn't go overboard trying to manipulate people into viewing movies their way. The second point I'd like to make is that I believe one thing that sets a good filmmaker apart from the rank and file is that their manipulation techniques aren't blatantly obvious. The blurry background/blurry foreground trick is.
This post has been edited by Just your average movie goer: 12 February 2010 - 09:01 AM