Quitch's Profile
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- Group:
- Junior Members
- Active Posts:
- 9 (0 per day)
- Most Active In:
- FullyRamblomatic Forums (9 posts)
- Joined:
- 03-November 07
- Profile Views:
- 2,255
- Last Active:
- Mar 24 2008 02:04 PM
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Previous Fields
- How did you find the site?:
- 5 Days a Stranger
- Country:
- United Kingdom
Posts I've Made
-
In Topic: 6DAS Spoilers
Posted 9 Jan 2008
I always thought Lucas Arts were the champions of the era because they perfectly straddled difficulty and logic like the supreme gods that they were. They even managed story. When I think of them pumping out Star Wars games I die a little inside.
The kind of puzzle that makes you run to the walk through crying for mummy and is only solved without one using the "Click everything on fucking everything" technique has, IMO, failed. -
In Topic: 6DAS Spoilers
Posted 9 Jan 2008
I knew that I would need to get him into the airlock, and I stood waiting for him for ages, the problem was it required you using the airlock in a way you hadn't used it before, simply to get him to come into the airlock in the first place. -
In Topic: 6DAS Spoilers
Posted 8 Jan 2008
QUOTE (cernex @ Jan 8 2008, 10:04 PM) <{POST_SNAPBACK}>Perhaps, but the thing here is that I like CHALLENGE, and besides some puzzles that showed some slight difficulty to solve (like the "review input" option on the camera on the cult's office and whatnot), the problem was that that the puzzles, fun or not, weren't difficult to solve.
Sure, some 5 Days and 6DAStranger were annoying, but, hey, they weren't IMPOSSIBLE. Perhaps some didn't made much sense, but they were much harder to solve.
El Cernex
IMO, the difficult 5 and 7 Days puzzles weren't challenging, they were simply stupid. The welder airlock puzzle in 7 Days is one I especially hate because you specifically had to operate that door in a different way to the way you had been doing it THE REST OF THE GAME to make the event you knew HAD TO HAPPEN fire. It took me an age to solve, but it wasn't because it was hard, it was because it was right up there with Discworld's "Put the frog in the sleeping man's mouth to attract the hovering butterfly" puzzle.
The fact is there are only a small number of objects and locations in these games, and thus when the puzzles make sense that also makes them easyish to complete, especially when the element of combining inventory items, or even red herring items, has been removed from the game. -
In Topic: 6DAS Spoilers
Posted 8 Jan 2008
Yeah but I found 5 Days harder because of things like that ridiculous library thing with multiple objects sharing the same name, or the shake the tree it does nothing oh wait this time around it does... 6 Days was easier because the puzzles had some actual logic behind them and so I found them much more fun to solve.
I agree with the end being disappointing, in the end nothing of importance to YOU, the player, had happened, and more over the events of the four games became meaningless due to the nature of the ending. -
In Topic: 6DAS Spoilers
Posted 7 Jan 2008
I should add that the final line of the game was awesome
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