The Countdown Spoilers Center Spoilers only
#137
Posted 23 January 2007 - 12:16 AM
And yet when he replaces the bag, the pedastal sinks, implying that it's still heavier then the idol
Judging by what you've said about your income in the past, I'm willing to bet those crisps actually don't exist.
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
#138
Posted 23 January 2007 - 03:22 AM
No, no, I looked it up. I'm still right.
Actally its a convenient way of being able to use a name without it being taken (Ie, El Presidente4865). Also, I've used that name on the internets for five years now, and your the first to say anything, well done, give yourself a gold star for mathamatical excellence.
#140
Posted 23 January 2007 - 10:09 AM
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
#142
Posted 23 January 2007 - 05:01 PM
Quoting other forumers in your signature seems to be the latest craze around here...
My Last.FM profile.
#144
Posted 23 January 2007 - 06:41 PM
On a more... on topic note: If I didn't have something to do tomorrow, the day would be spent on my pulling my hair out (which is below my shoulders, thank you), and gargling with bleach. Then, after gargling with said bleach, I would realise that this would stop me from playing 6DAS, pass out, and die.
Anyways, Yahtzee, I expect this to be awesome to some new form of said word.
#145
Posted 23 January 2007 - 07:24 PM
I thought these games were great. The last text adventure / interactive novel that I've played was Eric The Unready -- so playing a more serious text game was very refreshing, and grabbed my interest with an unclentching fist.
Number 12's writhing in agony as you get tipsy and are about to kill him... or when you have to just shoot your boyfriend at the beginning of the second game without a second thought. So many times I tried to speak with him, maybe create some kind of comforting dialogue, but to no avail. It was really chilling for me. lol.
EDIT - I made an error (and another error!). I am an idiot.
This post has been edited by looktothesky: 23 January 2007 - 07:25 PM
#146
Posted 24 January 2007 - 08:50 AM
Yahtzee isn't about comfort.
Alright, on topic:
I think it's pretty good that Yahtzee didn't give us the option of not killing who we were supposed to - it kept our characters in character. We had to kill them, there was no doubt. Frehorn was no doubt a pussy (or just frightened as all fuck), but he knew what he had to do to keep Chzo happy - so nothing would happen to him. Rum just eased him into killing that last one - which is yeah, a little awkward since he already killed fucking 11 others. But of course we don't really know how he took those murders either, we haven't whitnessed them(yet?) - so maybe he had the same self doubt throughout?
In Countdown 2, we had no choice anyway since the very beginning was a reacurring dream of what had really happened previously. Although with some people they can control what happens in their dreams to an extent, but with our protagonist, she kept living that same moment over and over again, so no doubt, her lover had to die.
To answer someone elses question from way before - too far back now to remember who or exactly what was asked - but there was something said along the lines of, "why did Frehorn kill william anyway?"... or something very close to that.
I may be mistaken, but didn't he NOT know that was really William? Frehorn thought he was about to shoot the Tall Man - which was an extremely idiotic move on his behalf anyway - but it turned out to be William. Knowing he just fucked up in trying to kill him, he bows down at his feet, begging for mercy.
And yeah, I can't frickin wait for this new game to be released, WTF!?
See, Sky, he's all about torture, no comforting moments here.
YAHTZEE IS CHZO!!1
--Snake
This post has been edited by Snake: 24 January 2007 - 08:56 AM
#147
Posted 24 January 2007 - 12:34 PM