RPG Withdrawal please help!
#16
Posted 30 January 2006 - 05:41 PM
And the main campaign is pretty dull.
FFX, as I said before is like being stuck in The Wonder Years meets clouds brain.
#17
Posted 30 January 2006 - 06:39 PM
it grows thin after a while doing the same missions over and over....
it's only worth playing online... i mean, your necromancer can only find so many bitching paladin items before he gets the shits and goes evil... which he doesn't have the option too.
Never Winter Nights is like playing AD&D on a train.
...when you kill the owner of a tavern in a fight, and the barman says come back every friday and i'll give you the earnings, only to find that it was the last thing you could do in an area the game will never let you return to....
you'll know what i mean.
Knights of the Old Rebublic 1: felt more like star wars than the last three films.
the atmosphere is amazing, the replayability is phenominal, the quality of variety, and ability to totally flip-flop on the alignment chart is awsome. And it has the best and most informative (yet concise)quest log ever.
KOTOR 2 i've only just started... and i'm not used to the alterations to the inventorial layout an formating...
building your own upgrade components is also a little TOO much fredom...
Fallout 1 & 2 if you don't love this game, you're not worth the flesh you're printed on.
huge map... great random encounters, great refrences, awsome concepts, the greatest humor, and some trully inspirational cut scenes...
even after you finish the game, and ron pearlman tells you what becomes of the world (especially about the bastards you've sired throughout the land)... you can still go on wandering the world doing what ever you like.
NO... i repeat NO game has the freedom of this one...
and that alone is enough to make it the greatest game everrrr....
World of Warcraft too adictive, and the quest log is to erronious...
just put a dot on the map for christs sake... i not Ferdinan Magellin for love of all things lost and found...
i've spent hours looking for shit in that giant world...
you can find 'princess' the wild boar in the pumpkin patch east beyond the McClure farm...
the woman telling you this is on a farm 30 yards west of the McClure farm... the pumkin patch she's talking about is actually a 15-20 minute walk...
this game is awsome and huge... but there's something fundamentally wrong with a game that makes you use all your exercise time by sitting on your ass and watching your character walk for hours everyday...
they should have called it the World of Walkcraft!
Also: The Chefelf.com Lord of the Rings | RoBUTZ (a primative webcomic) | KOTOR 1 NPC profiles |
Music: HYPOID (industrial rock) | Spectrox Toxemia (Death Metal) | Cannibalingus (80s style thrash metal) | Wasabi Nose Bleed (Exp.Techno) | DeadfeeD (Exp.Ambient) |||(more to come)
#18
Posted 30 January 2006 - 07:13 PM
Hmmm.... Ill have to check it out.
KOTOR 2 is pretty good. It definatley doesnt have the same feel as the first one, and i didnt really feel like the characters connected with mine so much. But it was good fun nevertheless.
When is the 3rd KOTOR coming out?
#19
Posted 31 January 2006 - 09:40 AM
Seriously, I never thougth anything by Bioware can be bad. Anyone played Jade Empire? THis is the project that made Bioware pass on KOTOR 2, so it better be good...
Neverwinter Nights is an attempt to take tabletop roleplaying to the PC. The idea was to build the game around the editor, so one of your friends could DM a multiplayer game on the fly. The game succeeds at that quite well, but sadly because of it the gameplay is rather repetitive, and sadly, the single player campaigne story is rather trite. That being said, the Diamond Pack comes with both expansion packs, and will keep you busy for awhile. But if it came to a choice, download the Fallout games instead. Much more satisfying.
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
#20
Posted 31 January 2006 - 10:53 AM
what does "Tactical turn-based combat" mean? Is that like in those stupid final fantasy games where it takes 3 hours to finish a fight because bob has to pick a weapon, pick what color fire ball he wants to shoot out of it and then attack the guy. THen the bad guy does the same thing. Then you get to decide which guy you want to use to attack - then what color outfit he should be wearing during the attack, then what kind of sword hes going to use... or if you want one of your guys to take this turn to drink some stupid potion...
... i fell asleep just thinking about how boring that is.
#21
Posted 31 January 2006 - 11:04 AM
Oh, and a shit load more depth, since you can start a fight anywhere.
#22
Posted 31 January 2006 - 03:06 PM
#23
Posted 31 January 2006 - 04:15 PM
This post has been edited by floppydisk: 31 January 2006 - 04:15 PM
#24
Posted 31 January 2006 - 06:40 PM
hopefully that should make the rest of them neutral again.
#25
Posted 31 January 2006 - 09:35 PM
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
#26
Posted 31 January 2006 - 10:16 PM
or just lead them off a pier and drown them.
Failing that, and if the important ordinators plot\quest wise are hostile, kill them, then use the spawn command on the console (See gamefaqs for the command line stuff) to bring in a fresh one. Doing so makes them neutral again, or at least it does with other folk that you've 'accidently' done in.
#27
Posted 01 February 2006 - 08:21 PM
what does "Tactical turn-based combat" mean? Is that like in those stupid final fantasy games where it takes 3 hours to finish a fight because bob has to pick a weapon, pick what color fire ball he wants to shoot out of it and then attack the guy. THen the bad guy does the same thing. Then you get to decide which guy you want to use to attack - then what color outfit he should be wearing during the attack, then what kind of sword hes going to use... or if you want one of your guys to take this turn to drink some stupid potion...
... i fell asleep just thinking about how boring that is.
It means you have action points so you do all the things you do in a real fight but don't have the interface to control in real time.
giving you the option to go for a critical shot/strike to head, torso, arms, legs, groin, or eyes., take a step around a corner to either block someones shot of you or to postition yourself for a snipe shot, or bring yourself in range... and for every action point you leave unused you get a boost to your AC until you move again.
the way it plays out is actually quite enjoyable and watchable.
thus the 'tactical'
if you're surrounded by several people you can attempt to blind as many of them as you can, so that while you fight multiple targets their aim is shit, improoving your chance of survival.
Also: The Chefelf.com Lord of the Rings | RoBUTZ (a primative webcomic) | KOTOR 1 NPC profiles |
Music: HYPOID (industrial rock) | Spectrox Toxemia (Death Metal) | Cannibalingus (80s style thrash metal) | Wasabi Nose Bleed (Exp.Techno) | DeadfeeD (Exp.Ambient) |||(more to come)
#28
Posted 01 February 2006 - 11:51 PM
#29
Posted 02 February 2006 - 11:53 AM
Really? That would accont for its very conspicuous absence from the word of mounth on the Internet. I haven't heard anyone mention that game, and it was supposed to be sooo good..
#30
Posted 01 November 2006 - 08:05 AM
with that being said, i feel my personal Final Fantasy fav would be FF VIII, but I wish for the love of God, that Square-Enix, would create a PS2 or PS3 version for it,.as I cant bear the horrendous load times. Just an updated version of it, with improved graphics, smoother and richer graphics, that would be nice, and throw the whole package together on one PS3 blu-ray disc (or one ps2 disc), instead of 4 whopping psone discs.
Final Fantasy is good, but it isnt perfect, but it beats out the mess that was Parasite Eve.
really??..damn..you mean to tell me that just cause a game has cool artwork on its box cover it can really suck ass?. When did all of this start?...oh wait,.I think it started with the Atari 2600. the box artwork for that system was a totally flippin lie. only activision was true to their claim of: what you saw on the box, you saw on your screen.