I suppose so...though some of the scarier bits are just walking round when it's deserted...though I can quickly get fed up with that, especially if I'm looking for the dealy to get to the next part. Likewise in 1213...though what's more annoying is that after getting past the thingy in ep 2, all is says is "to be concluded", and then I keep getting killed straight away in the beginning of the 3rd ep.
X Days a Sauerkraut has less of that, cause you don't die that often, but is still scary. Then there's jumping out at you monsters, whether it's a corpse not being dead, or like in 7DAS, when you'd be wandering round on the last day, and when you'd go up to a door you just knew the welder was about to walk through it. Getting killed isn't scary as such, cause then you jsut have to reload and skip through all the stuff you'd already done, and that isn't scary...thinking you will be killed is, though.
Oh...likewise, needing to stop and read the walkthrough makes it less scary...though I got through 6das mostly without...wish I had one for 1213, though
This post has been edited by Thaluikhain: 18 May 2007 - 03:02 AM