Heroes of Might and Magic 5 Tribes of the East
#1
Posted 29 December 2007 - 09:07 PM
So anyway, latest expansion pack, seems sweet so far. I'm cracking into the campaign mode. The orc abilities seem to really encourage me to be less of a defense whore and really go all out. The slayers ability to attack twice (Cleave) seems pretty valuable. The centaurs Maneuver is handy. The goblins seem pretty... well weak. Saccing creatures for XP is nice (isn't that a throwback though?).
I'm literally minutes into playing this, so I'm jazzed to chat it up if there are any HoMM fans out there. Lemme hear some opinions.
#2
Posted 29 December 2007 - 09:30 PM
But hey, if you're enjoying it, all the best to you.
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
#3
Posted 30 December 2007 - 10:31 AM
EDIT: I should also mention that cyclops units can restore health by eating allied goblins. Fun!
This post has been edited by reiner: 30 December 2007 - 10:39 AM
#4
Posted 30 December 2007 - 11:41 AM
#5
Posted 30 December 2007 - 02:18 PM
Agreed on this point. When I upgraded my PC over teh past year and I was able to turn up settings (and teh patches) alot of teh graphical issues resolved. Plus, the expansion packs reduce the needless animations in their cutscenes. I think the scenes are much improved in HoF and TotE, using animations that make sense, and a better use of angle and models.
#6
Posted 07 January 2008 - 11:55 AM
1. Representation of the terrain and possiblity to zoon and change angle. Sure, it allowed me to admire lovely 3D structures, but if I zoomed too close and more "horizontally" I had no idea where I was on the map. On the other hand, if I zoomed out and chose top view, the buildings and artefact were hard to recognise.
2. Where are the caravans? If I captures some building producing troops, I had to make trips to get them!
3. What exactly does it take to promote troops?
4. How to you develop your hero? It was all so simple in HOMM IV. Here I have skills and abilities, and it does not say clearly what exactly are you able to achieve by it and what comes next. Once I did not select "training" skill, I could not get it on any other occasion. I played whole Haven campaig, and I still have no idea how to properly train your hero
5. Battles actually look downgraded from version IV
6. I canot have more than one hero to an army, I cannot have armies without heroes. For HOMMIV, if I had a Chaos mage, a priest, a druid and Order mage, and some 4th grade creatures, I was invincible. Here, with one mage, there is actually very little by way of magic you can do
7. Sure, the movies and dialogues are cute. But the heroes are actually uglier than in HOMMIV! Creatures too!
#7
Posted 07 January 2008 - 10:09 PM
1. Representation of the terrain and possiblity to zoon and change angle. Sure, it allowed me to admire lovely 3D structures, but if I zoomed too close and more "horizontally" I had no idea where I was on the map. On the other hand, if I zoomed out and chose top view, the buildings and artefact were hard to recognise.
2. Where are the caravans? If I captures some building producing troops, I had to make trips to get them!
3. What exactly does it take to promote troops?
4. How to you develop your hero? It was all so simple in HOMM IV. Here I have skills and abilities, and it does not say clearly what exactly are you able to achieve by it and what comes next. Once I did not select "training" skill, I could not get it on any other occasion. I played whole Haven campaig, and I still have no idea how to properly train your hero
5. Battles actually look downgraded from version IV
6. I canot have more than one hero to an army, I cannot have armies without heroes. For HOMMIV, if I had a Chaos mage, a priest, a druid and Order mage, and some 4th grade creatures, I was invincible. Here, with one mage, there is actually very little by way of magic you can do
7. Sure, the movies and dialogues are cute. But the heroes are actually uglier than in HOMMIV! Creatures too!
1. Nothing to say here. It takes some getting used to and using the mini map to get your bearings.
2. Caravans are there. There are production building and other castle tabs in the creature buy screen.
3. The promote button at castles? Or a hill fort on the map. I dunno. It's there. Just costs the difference between base and upgrade cost. In TotE, you can sidegrade now that there are two upgrade options for each unit.
4. Tooltips help with this. You can right click to see what the ability offers. The abilities you can choose from are a random pool of applicable skills. plus you have a limit on how many base abilities you can train (Like Luck, Leadership, Logistics, Necromancy, etc). Then you can train up to three subabilities of that, plus a possible specialty depending on what sub skills you purchase. There are also hero type specific abilities as well. Each hero has a specialty that they come with as well. Unfortunately, the tiering on prereqs can be a little confusing. There is a pretty nice guide out on the Ubisoft forums for everything up through HoF at least. Also, check Celestial Heaven's website. http://www.celestialheavens.com/
5. Didn't play enough of 4 to compare, really. I do like how the heroes themselves encourage different playstyles. With Barabarians, I have to be continuously offensive. With Infernal, I get to abuse gating. Even hero to hero, their specialties encourage different tactics (I love vampire specialty<3) I don't think the battles themselves need to be much more complicated.
6. Throwback to HoMM3. It doesn't bother me. Some of the spell type skill specialties can be very useful. I like the ones that give you Mass Haste and Mass Slow.
7. Helps a lot with all graphics turned up, if you don't have them up already. But agreed, some of teh models really suck. The HoF and TotE models are all pretty quality though. The cutscenes are 100x better as well.
#8
Posted 11 January 2008 - 04:37 PM
#10
Posted 12 January 2008 - 02:23 AM
This post has been edited by Ninja Duck: 12 January 2008 - 02:24 AM
#11
Posted 12 January 2008 - 07:26 AM
That is why, having get used to this strategy, I find battles in HOMMV much less enjoyable, because with only one hero it all boils down to the strenght of your troops, whereas in HOMMIV with tree mages I could easily defeat quite huge armies.
#12
Posted 14 January 2008 - 03:21 AM
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
#13
Posted 23 January 2008 - 01:34 AM
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?