ZP: Mercenaries 2 Oh no you didn't.
#16
Posted 02 October 2008 - 10:10 AM
I am seriously considering this game because the concept seems so much fun. The sort of fun where you would look over minor flaws because of the smile it brings to your face.
Although I've heard it's glitch city...
#17
Posted 02 October 2008 - 10:32 AM
And rental period might be just the amount of time it takes for me to get bored of it.
League Of Villains
#19
Posted 02 October 2008 - 12:16 PM
Graçias
#20
Posted 02 October 2008 - 03:45 PM
#21
Posted 03 October 2008 - 04:08 PM
Just thought I'd try and get back to that original topic after that incredible tangent.
I have to be honest: the idea that game developers believe they can pass this bud-ridden garbage off as a "game" is at least insulting. Please; I've played roguelikes for the NES that are less glitched and buggy. I would go so far as to say the packaging this game comes in is wasted plastic.
I'm very cynical about the gaming industry these days; people just have no standards. I have friends and acquaintances who would actually buy this game despite the complete lack of effort put into it by its constituents because they like what they read on the back of the box. You wouldn't see a movie without checking it out with people who've seen it or reading a review; why would you just pick up a game in stores because the back of the box says it has "25 cool vehicles" to drive around?
The problem with the industry today is that no one, not even those who play the games, are taking them seriously enough for developers to start paying attention. Mercenaries 2 is a huge step backward, but it doesn't matter, because you lot are all going to purchase it anyway ignoring the existence of better games in this genre that probably do in fact deserve your money. That bothers me a bit.
This post has been edited by risemix: 03 October 2008 - 04:11 PM
#23
Posted 03 October 2008 - 07:51 PM
And as obvious as it is, it bears saying. The more there is in your game the more glitchy it's gonna be. Mercenaries 2 has obviously crammed loads of random crap in here, so it's gonna have problems. The bigger a game is, the more there is to test. The more there is to test, the more there is to fix. And there are deadlines to meet.
I'm from QA. Believe me when I say we'd love to catch everything but it's just not gonna happen.
League Of Villains
#24
Posted 03 October 2008 - 08:27 PM
What exactly is us lot, friend?
Pardon me for being just a bit too general. I just meant the gaming community (if you can even call it that).
And as obvious as it is, it bears saying. The more there is in your game the more glitchy it's gonna be. Mercenaries 2 has obviously crammed loads of random crap in here, so it's gonna have problems. The bigger a game is, the more there is to test. The more there is to test, the more there is to fix. And there are deadlines to meet.
I'm from QA. Believe me when I say we'd love to catch everything but it's just not gonna happen.
It is possible to have a great game that has less features, and is even preferable in most cases. I mean, would you rather play a terribly buggy version of something like Morrowind, or a great, unfrilled game such as Meteos? To me the answer is pretty obvious.
#25
Posted 04 October 2008 - 04:18 AM
#26
Posted 04 October 2008 - 11:16 AM
There are plenty of large-scale games that are not buggy or poorly-made, though.
#28
Posted 04 October 2008 - 11:37 AM
I see.
Well, it seems to me the gaming COMMUNITY would agree with you.
But more casual gamers, who aren't really fans they just enjoy it, might not.
PM me, we'll talk.
#29
Posted 04 October 2008 - 12:01 PM
Actually, I can see him running a Thousand Sons army and oh my god I'm a rampaging nerdy fanboy.
Yup Yahtzees defiantly a Tzeentch man, fucking with your head is a Yahtzee hallmark.
That is one badass baby.
#30
Posted 07 October 2008 - 01:04 PM
Clearly he's one of the DE players who feels shafted by GW policy.