Playing around with AGS
#1
Posted 23 November 2007 - 04:37 AM
Good thing there's a tutorial, but I was wondering if anyone could direct me to other resources for the aspiring AGS author and perhaps recommend an easy-to-use, free program for creating the graphics?
#3
Posted 23 November 2007 - 06:43 AM
Most of the AGS tutorials, manuals and resources you'll need are located on the AGS website or at least linked there. If you mean resources such as background and sprite art, well, you'll usually have to do them yourself, since adventure games are so versatile that you couldn't really find graphics that'd possibly suit your own game.
For making your own graphics, the obvious solution would be MSpaint. If you want to fine-tune it, you'll not get away without PhotoShop or something of that kind, although I personally don't know anyone who'd be willing to shell out such an atrocious amount of dosh for it ($800 or something like that? The hell do they think they are.).
#5
Posted 23 November 2007 - 10:09 AM
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#6
Posted 23 November 2007 - 10:30 AM
#7
Posted 23 November 2007 - 01:22 PM
I suppose I'll go with Paint for now. I wonder if there's any "How to make graphic made with paint not suck" guides out there somewhere...
#8
Posted 23 November 2007 - 02:04 PM
Pixelart Tutorials found on deviantART
And some Paint Tutorials
Sorry for being a deviantWhore here, I somewhat detest that place, but you can't deny its usefulness at times.
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#9
Posted 23 November 2007 - 02:53 PM
Why not? I deny the last fifteen years of my life. Just pretend it doesn't exist and, voila! It is no more.
#11
Posted 23 November 2007 - 04:18 PM
Care to elaborate and/or suggest an alternative, Sr. Engullidor? I've had GIMP for a long time and although I've never seriously used it, but it has a bunch of tools and stuff. Not unlike this forum.
This post has been edited by Ninja Duck: 23 November 2007 - 04:20 PM
#12
Posted 23 November 2007 - 05:16 PM
#14
Posted 23 November 2007 - 06:11 PM
GIMP is the anti-thesis of intuitive design, and customizing said tools for efficient use is a complete pain in the neck - when possible. It also tries to "differentiate" itself from Photoshop and the likes by not adhering to common standards - simple placement of hotkeys being among them. I've yet to meet a graphics designer who didn't curse out loud during the first days of using that tool because it was messing so badly with his workflow.
Alternatives... none that are "free" and haven't already been mentioned yet. You'll just have to deal with it - either stay with GIMP and produce mediocre stuff that makes you wish you had gnawed off your hands before buying a computer, or spend some money and get serious about work.
Or be a bloody pirate and do what everyone does anyway.
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