Nah, I meant the balancing. Pretty much everything was about the same strength as your party which, while realistic, tended to leave me running away a hell of a lot. That and the trainers for whatever skills I wanted to use were always in another town.
The Green Knight, SimeSublime the Puffinesque, liker of chips and hunter of gnomes. JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
Nah, I meant the balancing. Pretty much everything was about the same strength as your party which, while realistic, tended to leave me running away a hell of a lot. That and the trainers for whatever skills I wanted to use were always in another town.
Very true on the trainers. Spent so much time just travelling for training.
The party balancing was interesting. There were some min max combinations though. 3 archers and a healer were fun sometimes.