ZP: XBLA Double Bill
#16
Posted 24 September 2008 - 01:47 PM
#17
Posted 24 September 2008 - 01:49 PM
That is one badass baby.
#18
Posted 24 September 2008 - 01:50 PM
Philistine, you were supposed to fill in the colours in your mind!
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#20
Posted 24 September 2008 - 02:01 PM
That's what we all did!
#21
Posted 24 September 2008 - 02:05 PM
Yes, yes you are.
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#22
Posted 24 September 2008 - 02:09 PM
Any 2D Sonic game is better than any 3D Sonic game, possibly with the exceptions of Sonic Adventure 1/2.
Now, I need to fix my Mega Drive joystick, because they cost a fortune on eBay, I have no money, and said joystick kicked arse.
Less Is More v4
Now resigned to a readership of me, my cat and some fish
#24
Posted 24 September 2008 - 04:05 PM
As in, I still crack them out, and would much rather cry with fury at Golden Silver on Expert Mode than to get through the exceedingly dull TP. Even OoT was kinda boring. The Adventures of Link? Best Zelda game! I still play it, and am actually currently working on finishing ZC:II, The Shadowlands, because the bastard who started it abandoned it mid-way. Heck, I only just finished ZC:I.
I enjoyed bionic commando myself, because although the lack of jumping was annoying, it was really fun.
I could go on for ages, but the fact of the matter is: I really can't get into todays games. I tried to, I really did, but I cannot find any justification for buying any of the new consoles. Even the new computer games disappoint me.
Yes, we have the potential to make these old games better, and we should . . . but with the original idea and production values, not with our new fangled ideas.
(And sometimes, the lack of graphics or tools made everything more serious in early games . . . For graphics in particular, monsters became a lot more scary or awesome because your mind made up for their shortcomings. Doesn't really work when the artist just tries to be "dark" or "vague", (which is more annoying than anything in a 3d environment), or when the graphics suck because he's lazy, (okay, sometimes that works). For tools, I'm thinking mostly about how the controls for games had to be simplified to only a few buttons, or work in im-perfect ways. Like "Hovertank" (c64). The game was nothing, but the clumsy controls for it made it fun.)
#25
Posted 24 September 2008 - 04:49 PM
#26
Posted 24 September 2008 - 05:16 PM
This post has been edited by Poplopo: 24 September 2008 - 05:16 PM
#27
Posted 24 September 2008 - 05:29 PM
Like showing us just how bad a 3D camera could be?
I honestly believe it was worse than Sonic Adventure's. And THAT is saying something.
Yes M64 was fun... but it wasn't REALLY that good, IMO. I haven't played Sunshine so I can't compare.
#28
Posted 24 September 2008 - 05:32 PM
#29
Posted 24 September 2008 - 05:33 PM
The point Yahtzee was trying to make was that even if Mario 64 was unique and amazing at the time, and even if Sunshine didn't revolutionize the genre (I mean what did you expect anyway, a 4th dimension?), that doesn't mean that Sunshine isn't a better game from an objective standpoint.
#30
Posted 24 September 2008 - 05:57 PM
This post has been edited by AdamM: 24 September 2008 - 05:58 PM