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Galaxy of Fantabulous Wonderment for discussion and bugs and stuff

#61 User is offline   Kirby Icon

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Posted 18 August 2005 - 06:27 PM

Yes, we all did.

And to all you guys who says that trading is uniteresting and boring remember that Hole said it himself "Trading is the most bloddy boring way to get money" It's ment to be a bit dull compared to the main story and space fighting.
The Power of Christ Impales You!
- Tagline for Jesus Christ Vampire Hunter

You've read it, you can't un-read it. Stay tooned for more
TALES OF INTEREST.
I like to be part of the crowd so I want to say that Icey is the best guy ever
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#62 User is offline   Lordhoban Icon

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Posted 19 August 2005 - 05:50 PM

I think the biggest problem with the trading system is its simplicity. Once you figure out the best course, it is a matter of repetition until you have enough credits to upgrade your ship to the point you don't have to worry anymore. Which, is what I did for the first half of the game. Then, after that, I focused on the story from then on. The combat system, too, was overly simplistic. Nothing in terms of options. After upgrading enough, it just becomes a side nuance between travelling.

But, I enjoyed the story. I liked the ship interface. My only complaint, as I said, was the trading and combat systems. I'd like to see someone take what Yahtzee did, and improve on them. I don't want a very complex system, but somewhere in the middle would be cool.
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#63 User is offline   StantheGarbageMan Icon

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Posted 12 September 2005 - 04:02 PM

Holy crap Yahtzee...



I just finished the game and I have to say that that was the BEST ending to ANY game I've played! better then 5 Strangers and a Skeptic or whatever. You aught to be a scriptwriter for video games, becuase this was just awe-inspiring. How did you come up with all that? The whole 'We are simply life' and all that jazz?
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#64 User is offline   Dr Lecter Icon

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Posted 13 September 2005 - 10:31 AM

QUOTE (StantheGarbageMan @ Sep 12 2005, 09:02 PM)
Holy crap Yahtzee...
You aught to be a scriptwriter for video games, becuase this was just awe-inspiring. How did you come up with all that? The whole 'We are simply life' and all that jazz?

If I remember correctly he already does. And get pissed.
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#65 User is offline   StantheGarbageMan Icon

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Posted 14 September 2005 - 02:19 PM

I ment ones that are sold by gaming companies like Nintendo and Sega.
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#66 User is offline   Hollow Man Icon

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Posted 02 October 2005 - 06:34 PM

QUOTE (Dr Lecter @ Jul 26 2005, 07:26 PM)
If your processor is fast then you just need to slow it down and it makes the timer and the images move alot slower. Although, I did manage to get a perfect score. I'm using my nan's 1.8 and I slowed it down to the speed of a 0.36 GHz. Yeah that is very slow.


I am kind of stuck with the game since I refuse continuing the plot before having completed all sidequests (yeah, I'm a freak, but who cares). So, how to slow my P4 2,8GHz, down? Thx!
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#67 User is offline   Dr Lecter Icon

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Posted 04 October 2005 - 10:38 AM

http://www.cpukiller.com/

You can slow it down as much as you like, but if you want it to be real easer, try about 75%-80%. Much slower and you really don't want to play any game.

This post has been edited by Dr Lecter: 04 October 2005 - 10:38 AM

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#68 User is offline   Hollow Man Icon

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Posted 04 October 2005 - 03:51 PM

hey, thanks!
and thanks to the reply on the error-thread. it was misplaced, because somehow, i get logged out this forum all the time... should allow cookies, i guess.
I will reply on the error-topic here, for it belongs here.
I tried to shoot slowly and rarely. I killed the guard upstairs, having fired about 5 or 6 shots without being hit. then I used the elevator, but when the doors opened on the lower level, the error occured again. I will try loading an earlier game and playing this part again. if this works, i will post again later this evening.
hmm, could this have to do with overwritten savegames? I hope not!
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#69 User is offline   Hollow Man Icon

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Posted 04 October 2005 - 04:02 PM

Ok, I got it. I'd thought that the 2nd elevator was locked again due to the alert. No more problem with the character not in room error in this place. But perhaps Yahtzee should try if this error always occurs when somebody tries to take the lift down during the firefight. Maybe locking the first lift when Hole has to fight the Culthorpe may help in case there are more stubborn freaks like me out there wink.gif
Thanks for the help anyway!
Oh, yeah: GREAT game!
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#70 User is offline   StantheGarbageMan Icon

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Posted 20 August 2006 - 06:00 PM

Yeah, how do you pronounce 'Culthorpe' anyway? I've always said 'Cull-Thorp'.
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#71 User is offline   Dr Lecter Icon

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Posted 20 August 2006 - 08:10 PM

I believe that the L is pronounced as an N.
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#72 User is offline   AdamM Icon

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Posted 29 January 2007 - 06:29 PM

Same bug turned up again for me. Taking the elevator down after immediately killing the first Culthorpe in the Choking Nebula Think Tank produces a "(Room 69 Line 77) Error: MoveCharacter: Character not in current room" error.
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#73 User is offline   David-kyo Icon

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Posted 30 January 2007 - 03:02 AM

Do you honestly think Yahtzee will still give a shit? biggrin.gif
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#74 User is offline   Tek Icon

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Posted 02 February 2007 - 08:38 AM

Delete, re-download. Mess with settings.

P.S: Played it ages ago, great game.
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#75 User is offline   Gekko Icon

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Posted 26 July 2007 - 06:38 PM

I was playing that Bloody Towel minigame a while as I heard people saying it is hard and even harder on fast computers.

I didn't find it hard at all as I have played a lot of Stepmania and now I started wondering: What is the theoretical max score? I don't seem to get more than 900 points with 780 - 850 being my average score.

The max score could be around 950 or 1000? Will the father of this great minigame answer us?

EDIT: Oh ya, I'm playing on 3,2ghz

This post has been edited by Gekko: 26 July 2007 - 06:49 PM

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