ZP - Ghostbusters
#2
Posted 08 July 2009 - 06:02 PM
I played through the game and the biggest problem is that it's too short. Well, that and the PC has no multiplayer. But neither of those were mentioned in favor of things like:
"You have to catch every ghost in the game with a slow trap!"
You don't, many ghosts can be destroyed via other means. Also, one of the first upgrades available for purchase is Slam-dunk trapping, which means you just slam the ghost straight into the trap and it's gone)
"The lights get in my way!"
Maybe it's a matter of opinion, but I never had any problem seeing what I was doing. At all.
"You cross the streams all the time!"
I actually haven't even done it once. The AI characters usually turn off their streams when you're pointing yours in the same direction.
Sure, people are entitled to not like this game. I just want it to be for the right reasons, not some made-up cockamamie -- because Yahtzee is funnier when he sees straight to the heart of problems and nit-picks them, and less funny when he nitpicks just to nitpick.
Let the "LOL WHAT A FANBOY FAGGOT HURF DURF" commence!
This post has been edited by joshofalltrades: 08 July 2009 - 06:03 PM
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The Queen's own English, base knave, dost thou speak it?
#3
Posted 08 July 2009 - 08:41 PM
I played through the game and the biggest problem is that it's too short. Well, that and the PC has no multiplayer. But neither of those were mentioned in favor of things like:
"You have to catch every ghost in the game with a slow trap!"
You don't, many ghosts can be destroyed via other means. Also, one of the first upgrades available for purchase is Slam-dunk trapping, which means you just slam the ghost straight into the trap and it's gone)
"The lights get in my way!"
Maybe it's a matter of opinion, but I never had any problem seeing what I was doing. At all.
"You cross the streams all the time!"
I actually haven't even done it once. The AI characters usually turn off their streams when you're pointing yours in the same direction.
Sure, people are entitled to not like this game. I just want it to be for the right reasons, not some made-up cockamamie -- because Yahtzee is funnier when he sees straight to the heart of problems and nit-picks them, and less funny when he nitpicks just to nitpick.
Let the "LOL WHAT A FANBOY FAGGOT HURF DURF" commence!
Possibly you played it on a different system? Sometimes the AI differs.
PM me, we'll talk.
#4
Posted 09 July 2009 - 08:25 AM
The point from yahtzee that I agree with the most is the blatant fanservice by brnging back old locales and ghosts.
On one point though, I think adding the depth to the Gray Lady's character was a really cool thing and the library was actually a pretty creepy level. They've successfully been more scary than anything else I've played in the last 5 years.
#5
Posted 09 July 2009 - 11:16 AM
Quote
#6
Posted 09 July 2009 - 07:35 PM
#7
Posted 09 July 2009 - 08:25 PM
Also, new Who is awesome when RTD keeps his flailing-fanboy-with-an-ego-hands off of it.
#9
Posted 10 July 2009 - 08:44 AM
True, but he doesn't much.
#10
Posted 10 July 2009 - 09:37 AM
The main one that springs to mind is his Mirror's Edge review, the big 2 examples being:
He said the story is not explained in the slightest....yes it is, very clearly in fact.
He also said there's no way of quickly turning round when hanging from a ledge...yes there is, it's the button that turns you 180 degrees...
#11
Posted 10 July 2009 - 09:40 AM
With most things, its fairly subjective, but I find the "it's not ever explained" gripe to be particularly easy to misuse, because it's fairly obvious if something is explained or not...you can argue on whether or not it's explained clearly, but the usual complaint is "didn't even try to explain", which is easy to prove wrong.
#12
Posted 10 July 2009 - 12:55 PM
Thinking back...
A whole level dedicated to the Sedgewick Hotel, where you re-enact trapping Slimer. Venkman is even slimed again. There is more tagged on after recapturing Slimer.
You're taken back to the library to capture the Gray Lady (which I mentioned was actually pretty awesome). They mention a dog statue missing here.
A level where you roam the streets of NY after Stay Puft and then subsequently blow him up as he climbs the building you're in.
Peck and the Mayor return to harass the ghostbusters. The containment unit is shut down again.
Gozer's skull shows up and Vigo's haunted portrait resides in the firehouse.
There are a number of 'artifacts' you can collect. One is the Ecto-1 toy car.
Doesn't detract at all from the fun factor, though.
#13
Posted 11 July 2009 - 05:04 PM
But really, the engine they used has some balls, not that any of you care.
This is actually the first decent Ghostbuster game I've seen.
Thank you.
This post has been edited by Game Over: 11 July 2009 - 05:11 PM