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E! My attempt at a demo review
#1
Posted 29 November 2006 - 04:52 PM
Well, I just got done playing the demo version of the game 'E'. Here's my review about it:
1. Your Machine Specs- I don't know what that means.
2. Your age & sex- I'm older then you. Or possibly younger. And ladies- I'm single.
3. General comments on the game- Pretty cool; interesting concept... can't wait for the whole thing to come out.
4. Concept- Being a fan of weird Sci-fi worlds, I like it.
5. Interface- I have Windows XP... and no clue what 'interface' means.
6. Gameplay- Simple, easy-to-learn controls.
7. Characters, icons and/or style- sweet graphics, highly detailed backgrounds and cool characters.
8. Audio- Not much audio aside from the occasional windows breaking and hammers a-hammering.
9. Visuals-striking, like face-fulla-brick striking.
10. Simplicity/Difficulty- I was a little stuck in the middle but I figured it out eventually.
11. Instructions- Lather, Rinse, Repeat.
12. Innovation- I will obey.
13. Addictiveness- I'm high on E- pun intended.
14. Level of fun- Yes.
15. Top Likes- Wait, since when is 'like' a noun? I guess my top 'like' would be the classic Yatzeeatic humor.
16. Dislikes- the text is way too huge and often goes off-screen, or otherwise covers the entire screen (during the parts where you have to choose something to say).
17. Bugs- when you hover the mouse over an object, the name is only half-there, like you can only see it's top half.
All in all, good game, Yatz.
1. Your Machine Specs- I don't know what that means.
2. Your age & sex- I'm older then you. Or possibly younger. And ladies- I'm single.
3. General comments on the game- Pretty cool; interesting concept... can't wait for the whole thing to come out.
4. Concept- Being a fan of weird Sci-fi worlds, I like it.
5. Interface- I have Windows XP... and no clue what 'interface' means.
6. Gameplay- Simple, easy-to-learn controls.
7. Characters, icons and/or style- sweet graphics, highly detailed backgrounds and cool characters.
8. Audio- Not much audio aside from the occasional windows breaking and hammers a-hammering.
9. Visuals-striking, like face-fulla-brick striking.
10. Simplicity/Difficulty- I was a little stuck in the middle but I figured it out eventually.
11. Instructions- Lather, Rinse, Repeat.
12. Innovation- I will obey.
13. Addictiveness- I'm high on E- pun intended.
14. Level of fun- Yes.
15. Top Likes- Wait, since when is 'like' a noun? I guess my top 'like' would be the classic Yatzeeatic humor.
16. Dislikes- the text is way too huge and often goes off-screen, or otherwise covers the entire screen (during the parts where you have to choose something to say).
17. Bugs- when you hover the mouse over an object, the name is only half-there, like you can only see it's top half.
All in all, good game, Yatz.
#6
Posted 01 December 2006 - 04:07 PM
I don't like the whole storyline since its just too predictable. But apart from that its not bad.
#9
Posted 02 December 2006 - 03:38 PM
QUOTE (David-kyo @ Dec 2 2006, 03:59 PM) <{POST_SNAPBACK}>
Follow the link to Gridwerx from the most recent update at FR.com. Christ.
next time don't say FR.com because actually it's "Fish & Richardson P.C." ))))))))
#12
Posted 19 December 2006 - 09:31 AM
QUOTE (StantheGarbageMan @ Dec 16 2006, 01:56 PM) <{POST_SNAPBACK}>
Thank you all for your... comments...
...oh what am I saying, this stuff is mostly bullshit.
...oh what am I saying, this stuff is mostly bullshit.
That it is... that it is.
Long time no post.
Thanks fer quoting me in your sig, Dr. Lectar.
Anyway, a few comments for you.
I don't get what you are trying to say with your "review" and I suggest next time you use a scoring system.
And WTF IS UP WITH THAT PICTURE?
I write!
The Prodian Anthology
The Prodian Anthology
#13
Posted 19 December 2006 - 12:58 PM
The "review" is not actually a "review" but a filling out of the "questionnaire" on the "Gridwerx" site.
And why should any review have a scoring system anyway? I think they unnecessarily narrow down a piece of work to a single number, when words can focus on what's good and what's bad and what excels and what doesn't.
And why should any review have a scoring system anyway? I think they unnecessarily narrow down a piece of work to a single number, when words can focus on what's good and what's bad and what excels and what doesn't.
#14
Posted 19 December 2006 - 02:48 PM
QUOTE (AdamM @ Dec 20 2006, 03:58 AM) <{POST_SNAPBACK}>
The "review" is not actually a "review" but a filling out of the "questionnaire" on the "Gridwerx" site.
And why should any review have a scoring system anyway? I think they unnecessarily narrow down a piece of work to a single number, when words can focus on what's good and what's bad and what excels and what doesn't.
And why should any review have a scoring system anyway? I think they unnecessarily narrow down a piece of work to a single number, when words can focus on what's good and what's bad and what excels and what doesn't.
I hand't seen the questionaire. But I think the scorings system works well and thats why all the game review magazines use some sort of one. Like:
Graphics - 5/10
Gameplay - 8/10
Story - 9/10
Difficulty - 2/10
Addictiveness - 6/10
Replay-ability - 5/10
Originality - 7/10
Creativity - 4/10
Overall: 5.75/10
Effectiviely, the higher the overall score, the better the game is. Problem with reviews is that they are usually someones personal opinion of a game. So it depends on their experience too.
I write!
The Prodian Anthology
The Prodian Anthology
#15
Posted 19 December 2006 - 02:56 PM
QUOTE (Prodian @ Dec 19 2006, 08:48 PM) <{POST_SNAPBACK}>
Problem with reviews is that they are usually someones personal opinion of a game. So it depends on their experience too.
That's exactly why gaming magazines employ people who have different tastes of genre. You don't give an adventure game to a simulator-maniac to test. Most of the time, they manage to come up with a more or less objective critique.
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