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Zero Punctuation - Darkest of Days
#4
Posted 03 October 2009 - 02:44 AM
Probably the same genius who identified juvenile lunatics as their main demographic.
And I'm just pissed that apparently not even I fit into that group anymore.
And I'm just pissed that apparently not even I fit into that group anymore.
Quote
Pop quiz, hotshot. Garry Kasparov is coming to kill you, and the only way to change his mind is for you to beat him at chess. What do you do, what do you do?
#5
Posted 03 October 2009 - 11:27 AM
I was waiting to see how this would turn out. Tried the demo a month ago and it seemed intriguing.
"Brand New Engine: The dedicated team at 8monkey Labs has created an all-new, groundbreaking game engine known as Marmoset. The Marmoset engine not only breaks from the all-too present Unreal engine FPS clones flooding the market, but also allows for some amazing graphical capabilities. You'll fight through epic battles filled with literally hundreds of NPCs on the screen at the same time, all with an advanced AI and all without a hint of graphical slowdown and all set against wide-open environments that are lushly detailed and dynamically lighted."
Sounds promising.
The engine is flexible and there's this smart coding done for character models; on different specs, the engine itself would recognize your specs and resolution (sometimes based on your desktop default resolution), so it'll come up with different character models and different populations. If you get lucky, things run smooth, if not...well, hilaroty ensues during cinematics when slowdowns occur.
(I'm still not sure why brits have to wait another week to play this game)
"Brand New Engine: The dedicated team at 8monkey Labs has created an all-new, groundbreaking game engine known as Marmoset. The Marmoset engine not only breaks from the all-too present Unreal engine FPS clones flooding the market, but also allows for some amazing graphical capabilities. You'll fight through epic battles filled with literally hundreds of NPCs on the screen at the same time, all with an advanced AI and all without a hint of graphical slowdown and all set against wide-open environments that are lushly detailed and dynamically lighted."
Sounds promising.
The engine is flexible and there's this smart coding done for character models; on different specs, the engine itself would recognize your specs and resolution (sometimes based on your desktop default resolution), so it'll come up with different character models and different populations. If you get lucky, things run smooth, if not...well, hilaroty ensues during cinematics when slowdowns occur.
(I'm still not sure why brits have to wait another week to play this game)
#7
Posted 03 October 2009 - 01:38 PM
One major issue I have with this game is that not enough motion capture was used, which is why models look clanky. All those little details could help the game turn into something more memorable.
One other thing that bothers us all these days is limiation and not being given the liberty to go around these "wide-open environments".
One other thing that bothers us all these days is limiation and not being given the liberty to go around these "wide-open environments".
#8
Posted 03 October 2009 - 03:48 PM
Really? I mean, it's just the end of the area in which stuff is happening. Being bothered about not being able to go where nothing is happening sounds like one of those triggers that would lead people to bashing their heads against the walls and... hrmm... come to think about it...
Quote
Pop quiz, hotshot. Garry Kasparov is coming to kill you, and the only way to change his mind is for you to beat him at chess. What do you do, what do you do?
#10
Posted 09 October 2009 - 02:32 PM
Thaluikhain, on 04 October 2009 - 02:31 AM, said:
Next week, he bags the game, makes sarcastic commnets and a few off-colour jokes with only a tenuous connection to the topic he is discussing.
Dammit! That's it, I'm never coming here again.
I'm just going to keep the future episodes a surprise for me, like they should be.
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