KOTOR2
#2
Posted 13 December 2004 - 05:03 PM
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#4
Posted 14 December 2004 - 02:10 AM
I've heard the story is excellent (ign.com) I would not mind it one bit if the engine was the exact same but with different story. That turn based real time system is amazing.
#5
Posted 14 December 2004 - 03:41 AM
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
#6
Posted 17 December 2004 - 07:31 AM
It may be a great game in some ways, but frankly I'd rather not play it at all than have it spoil the original KOTOR for me. Yeah, I know I'm pathetic for getting so obsessive about a computer game. So sue me...
- J m HofMarN on the Sand People
#7
Posted 17 December 2004 - 11:39 PM
Well if it's anythink like the first game it will be VERY buggy. The first game was probably one of the buggiest games I remember playing. I recall the mission on Dagobah when you have to unite the two feuding families. For some reason the second family vanished when I was playing and then I had to go back and they gave me the whole sob story again. I had to do that stupid side quest TWICE.
Man, I hated those families. The deserved each other.
It's perfectly acceptable to be obsessive about KOTOR. It was a great game.
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#8
Posted 18 December 2004 - 12:24 PM
Thanks, Chefelf. I feel validated now.
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To try and explain... I feel pretty much the same way about KOTOR as most of you guys do about the original Star Wars trilogy. So I'm incredibly annoyed about the cavalier attitude Obsidian seem to have adopted towards the characters and plotlines from the original game, like Lucas with the prequels (though obviously not on anything like the same scale). I'm just not prepared to accept that I spent 40 hours on the first game, only to have the sequel push the reset button and undo all the work I did - so I prefer just to ignore it and stick to my own ideas of what happened next.
- J m HofMarN on the Sand People
#9
Posted 19 December 2004 - 09:47 AM
I thought the entire first game was hinting at something happening in the background. We don't know what turned Revan to the dark side. Sure, he found the Star Forge, but as Malak said at the end, Revan just thought it was a factory. The Jedi Council stayed out of the Mandalorian Wars because they sensed a more sinister power behind it. Hell, even Canderous made a comment about some other power(not the meteor story, I mean another power/race/nation suggesting attacking the Republic). Whilst playing the first game, I had the feeling that all we were doing was just winning a temporary reprise, and whatever was actually happening had set everything up to weaken the Republic for it's own attack. Sure, you went to a lot of effort to free the Republic from the Sith, but as Jolee would have told you, everyone thinks their battle is the most important thing in the universe.
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
#10
Posted 19 December 2004 - 03:12 PM
But what really, really pisses me off is the way that KOTOR 2 basically renders everything you did in the first game completely irrelevant. No two ways about it: if you took the Dark Side ending of the original game then the Republic should not even exist five years later; if you took the Light Side ending then the Sith should be long gone. There is no way to reconcile the two, and anyone making a sequel should either have a) taken one ending and stuck with it, or b) set it a few hundred or so years later, so that you can just assume that things got back to normal whatever happened to Revan. But as it is, it doesn't matter whether I virtually destroyed the Sith in the first game, since according to the sequel the outcome five years later is precisely the same as if I'd become the Dark Lord and slaughtered the entire Republic fleet. OK, so maybe a handful of characters survived who wouldn't have otherwise, but what difference does that make in the grand scheme of things?
I can understand that the final battle of KOTOR would not end the war immediately, just like the destruction of the Death Star in ANH. I could even have accepted Obsidian wanting to make a 'darker' sequel, as with ESB, although personally I thought the first game was quite dark enough for Star Wars. But even ESB didn't try to make out that what happened in the first film was irrelevant and that the Rebels' achievments meant nothing. This is what really angers me about the KOTOR 2 storyline, even more than the contrived setup or the clichéd 'doom-and-gloom' scenario (the Republic's pretty much collapsed and there's only a handful of Jedi left in the galaxy - sound familiar?)
- J m HofMarN on the Sand People
#11
Posted 19 December 2004 - 04:00 PM
KOTOR captured the feel of the series perfectly, but picking up from the end of an existing game is always difficult. look at the mess they made of baldurs gate. You probably finished the game as a level 18+ killing machine, that's a hard thing to challenge. The amnesia stuff could be done without for sure, and the jedi apocalypse thing is just getting old.
As for presenting a darker appeal, it's an unfortunate sign of the times, look at prince of persia.
I guess at least they could have your old character turn up as the last boss, That'd really screw you over.
Either way, I'd still suggest you play it. If you don't, you'l never know what you could be missing.
(and if you'd like to join me in burning down the developers offices afterwards, I'll bring the petrol).
#12
Posted 19 December 2004 - 08:23 PM
As for burning down the developers' offices, I don't have the energy. Like I said, I'd rather just ignore it altogether and make up my own version of what happened after the first game. I can live without playing the sequel - I have plenty of other games to play at present, and if I get desperate for a KOTOR fix I can always replay the original.
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- J m HofMarN on the Sand People
#13
Posted 20 December 2004 - 01:11 AM
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
#15
Posted 21 December 2004 - 01:15 AM
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