Art of Theft Game Discussion
#61
Posted 13 December 2007 - 09:12 AM
A Writing Guild For The Clinically Retarded
I am an honorary Crogerse.
#63
Posted 17 December 2007 - 07:11 AM
Less Is More v4
Now resigned to a readership of me, my cat and some fish
#65
Posted 04 January 2008 - 04:14 PM
July 29, 1993 - Writes up notes after Clanbronwyn Hotel incident
"I spent a year and a half investigating... the past caught up"
(approx) Feb 1992 - Captured by the police
"Two slow, miserable years later, a rain of truncheon blows... I woke up in the cell I assumed would be my new home."
(approx) Feb 1990 - Defoe Manor Incident
Since Art of Theft is assumed to happened before Defoe Manor, it seems more appropriate that it would date sometime about 1988 - 1989. Is this an error on my part?
Also, any guesses on which American city most closely resembles Chapow City? I vote for Chicago.
#66
Posted 04 January 2008 - 05:47 PM
I really do love this game. As someone mentioned, the difficulty is high enough that you want to punch the monitor, but not so high that you delete the game folder. That aspect really kept me playing, as often I would fail, repeatively, and decide to never play it agian. But, within 30 minutes or so, I'de understand what I was doing wrong and fire the game right back up. I have also enjoyed to replay value. Going back to improve hiest scores is fun in that things that seemed so difficult the first time become much easier, and not just becuased of purchased skills but becuase of actual skill. I've seen people speedrun games like Super Mario, and Metriod, and to me it always seemed kind of lame and a waste of time. But, with AoT, I actually do get a thrill from shaving a few seconds off my time, a thrill I haven't had since trying to unlock those damn codes on Goldeneye 10 years ago.
The only gripe I have is with the games length. I personally could have played through 50 hiests and been enthralled. I guess, considering that I've gotten so much entertainment from it ... for free, complaining about the length is sorta selfish.
So, this is the first Yahtzee game I have played. Are his other games like AoT? I remember reading somewhere that AoT's playstyle was kind of a deviation from previous game's story driven play. Is that true? Is it a huge difference? Should I play the other games?
#67
Posted 04 January 2008 - 07:10 PM
(Read: good question.)
By the way, somehow I bypassed the RP-resetting bug in the bonus heist and was able to get every necessary skill, thus creating an übermensch-Trilby, but I haven't been able to reproduce this accident so far.
This post has been edited by David-kyo: 04 January 2008 - 07:12 PM
#68
Posted 06 January 2008 - 09:04 PM
July 29, 1993 - Writes up notes after Clanbronwyn Hotel incident
(approx) Feb 1990 - Defoe Manor Incident
Defoe Manor incident took place in 1993 (28/7 presumably) and Clanbronwyn happened in 1997. 7DAS mentions 1997 and I think TN did too. 6DAS intro mentions Defoe Manor was 1993. Hope that helps
Des Moines, Iowa? Must be one of the bigger ones if he can rent out a building with 4 levels below the garage.
#70
Posted 08 January 2008 - 11:36 PM
I'd have posted this in the AOT board but it looks dead. Maybe I'll post it there anyway.
#71
Posted 15 January 2008 - 04:33 PM
A guy who goes by the name 'DeceasedCrab' on youtube decided to "Let's play" Art of Theft. I don't think he's known too much, but he does some pretty entertaining playthroughs of some freeware, and some old and obscure games. I don't know most of them, but he did go through Cave Story and Nifflas' games. Just thought I'd let you know!
#74
Posted 07 February 2009 - 07:04 AM
Quote
#75
Posted 07 February 2009 - 01:33 PM
No one has done the bonus heist yet and I just can't get through it.