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Passage A Game that is Art
#1
Posted 12 January 2008 - 04:32 PM
I found this today: http://hcsoftware.so...ge.net/passage/
It could fit on a floppy disk and takes just about five minutes to play it through. It's only about 100 pixels tall. It's remarkably in depth in terms of, well, everything. It's a game, and it's art. It makes a statement that is both simple and complex. Check it out. You won't regret it.
It could fit on a floppy disk and takes just about five minutes to play it through. It's only about 100 pixels tall. It's remarkably in depth in terms of, well, everything. It's a game, and it's art. It makes a statement that is both simple and complex. Check it out. You won't regret it.
This space for rent. Inquire within.
#11
Posted 15 January 2008 - 12:55 PM
Really? I worked it twice over and only got 660 on my second run.
Valuable life lessons learned:
- Life is short. 100 pixels short.
- While the girl of your dreams may well be that, she'll make sure you collectivly can't get through tight spaces.
- Huge bags of gems don't alter your score so much as lots of walking.
- Sometimes, life is like walking in a straight line. Sometimes, its like 500million boxes are in your way, and you have to keep backtracking to make any headway.
- How long ahs that packet of crisps been sitting on that pile of magazines?
- Hungry.
Valuable life lessons learned:
- Life is short. 100 pixels short.
- While the girl of your dreams may well be that, she'll make sure you collectivly can't get through tight spaces.
- Huge bags of gems don't alter your score so much as lots of walking.
- Sometimes, life is like walking in a straight line. Sometimes, its like 500million boxes are in your way, and you have to keep backtracking to make any headway.
- How long ahs that packet of crisps been sitting on that pile of magazines?
- Hungry.
When you lose your calm, you feed your anger.
Less Is More v4
Now resigned to a readership of me, my cat and some fish
Less Is More v4
Now resigned to a readership of me, my cat and some fish
#13
Posted 15 January 2008 - 06:38 PM
Really, the point of the game is that the score doesn't matter. You can see the creator's statement at http://hcsoftware.so.../statement.html.
Having said that, tips for getting a high score:
1. Ditch the wife. She'll just slow you down.
2. I haven't figured out which treasure chests contain points, but there's supposedly a pattern depending on the colors of the box.
3. Go for chests, but don't try too hard because some are impossible. The south has more chests and obstacles, and the north is just clear walking.
Having said that, tips for getting a high score:
1. Ditch the wife. She'll just slow you down.
2. I haven't figured out which treasure chests contain points, but there's supposedly a pattern depending on the colors of the box.
3. Go for chests, but don't try too hard because some are impossible. The south has more chests and obstacles, and the north is just clear walking.
This post has been edited by Ninja Duck: 15 January 2008 - 06:39 PM
#14
Posted 11 March 2008 - 12:50 AM
He's made another game. This one has more gameplay than Passage, but there's still the depressing feeling that at the end that your score is just a number when the game (your life?) is over. http://hcsoftware.so...et/gravitation/
I couldn't play this one more than a couple of times. I think it's even more depressing.
I couldn't play this one more than a couple of times. I think it's even more depressing.
This post has been edited by Ninja Duck: 11 March 2008 - 12:52 AM
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