But in FullyRamblomatic site Mr. Yahtzee, do not understand how I need to move my tongue in order to release that name, said interesting stuff about plots.
Games normally struggle a lot just to die in the beach in this part of development.
What is most strange is why we begin to really carry about it:
Need for Speed was fun until the day a smart guy/girl/being decided it needed a plot. And for what? Cutscenes of course!! Unfunny ones.
Other games fake us with plots: Half Life 1 and 2! In this game the plot is useless, is really money burned! You walk a bit, move a box, kill a lot, walk a bit, talk a bit, kill a lot, turn a valve, kill a lot and you win the game!!! Half Life is deep as any Duke Nuken, Quake or Doom, but with its un-interactive cutscenes it fake us.
The plots are trying to convince that the experience in games are not like in the Atari-meaningless button mash, but in fact it is just that.
Adventure games are just a bit of game add to a tale, and here the it is really more than a make-up.
We never really played Mario to save anyone, we played it to tell everyone we finish it!
Games like Thief, Silent Hill, old Resident Evil tried to put documents and conversation to make us thing about the plot, but they are just different ways to insert cutscenes! Do not get me wrong, Thief have a marvelous plot, in good hands it could be a marvelous Tv series or Movies, but it have nothing, NOTHING AT ALL with stealing infinity amounts of metal. You ever questioned yourself how Gordon Freeman, Henry Mason, Garet, Jill Valentine, Heather Mason and all this wonderful characters manage to carry an arsenal, ammunition, a full library of files and some puzzle blocks without a bag with the size of a container? Until this day only Alone in the Dark (new version) give us a realistic approach to this situation.
The worse scenario for the poor plots are on the Fighting genre. It is disgusting.
I love to play my fighting games in Japanese, so I canīt read the strikes names nor the text.
Until this day, I canīt find a use for a plot in a fighting game, no matter if it is a KOF, a MK or a SF, it is just getting in the way! They are never well translated, and if they where, they did not make any senses!
And while they think about wonderful plots in fighting games, Iīm really missing one of the most iconic things in the SF franchise: The broken faces in the end of a fight!
Look out:
![](http://www.sfgalleries.net/art/sf3/sf3/loss/ken_big.jpg)
![](http://www.sfgalleries.net/art/sf3/sf3/loss/elena_big.jpg)
or look hereSF2 Loss
"All images from SF Galleries Site".
They removed this wonderful mark of the SF series just to put more text and some of the worse anime style cutscenes on SF4! Bad choices.....
These days they want plots everywhere, Tetris, Bowling, Golf...
One of the only games that keeps fun and keeps itself away from the P-Virus is Burnout! Crash cars, in high velocity. Just Simple.
Oh I do not speak about RPGs because for me RPG are one of the worse things to happen for the game industry. They are boring, repetitive(FF13 in the PS3 will play like a NES RPG for the Sake of Humanity, how they need so much years and money to just take the same game they made in the NES, change the characters, change the places a bit, keep a lot of the musics, always keep the main character as a Sword-wield-fighter, and the last boss fight is always as much epic as Solitarie!!!!)
If we play games only for plots, artistic places and characters, good orchestrated music and Cutscenes, well, Square could become a publisher of Audio+Books instead!!!
Games just need to be fun and simple. And I will give you good examples of this:
Quake 3-FPS
Virtua Fighter-Fighting
Burnout-Racing
Gran Turismo-Serious Business, no plot.
Ninja Gaiden Black-Action(he thinks he is a ninja, never acts like one and almost have no plot, fantastic!)
Devil May Cry 1-Like NGB, but with more characters and less cutscenes and less plot.
Time Splitters 3-It is focused on multiplayer, and in the place of plots it have Jokes, and some good ones!!!
Metal Slug-Action Shooting-If it have a plot, it is only a very small cutscene, no text, no speech.
Streets of Rage-Beat-If it have a plot, is only for one of the most incredible simple and yet amazing twists in any multiplayer game, just play the first game until the end with someone to discovery...
And this post is already too big. Sorry for the english full of errors(in Brazil we speech portuguese) and this si my first post here.
And for Mr. Yahtzee, I did not understand what you say in ZP, but I like it!