The Elder Scrolls Discussion Thread
#1
Posted 18 April 2008 - 06:56 AM
Also, I'd like to talk about some of the annoyances in Oblivion and Morrowind. I really like them both, but there's things in them that bother me. First of all, in Morrowind, the combat is really bad. Basically you stand directly in front of your enemy and tap the attack button until one of you dies, and if your agility is low, except to hear an annoying WOOSH sound randomly which signifies that you missed, despite swinging a sword directly at your enemy who is standing perfectly still. They also took out the fast travel feature from Daggerfall, which normally wouldn't be so bad, except you slowly lose fatigue when you run, and eventually when it goes to zero, you run very slowly. The sneaking system was very bad too; people would see you for no reason. Also, a lot of the faces/hairstyles in the character creation part look stupid.
Thankfully, they fixed these problems in Oblivion, but they also decided to remove a lot of stuff. You can't levitate anymore. There's no crossbows, spears, or throwing weapons. You can't simply stroll in and out of towns anymore; you have to go through a gate and a loading screen. And there's lots of bugs. A lot of quests can become unbeatable because of certain bugs. Fortunately, some of the bugs are cool, especially the duplication glitch. One of my main problems with Oblivion is the dungeon you start in. It takes too damn long to go through it all. They should have given you an option to skip the whole tutorial part and get out there. Of course the worst part of Oblivion is the leveling system. At low levels you can only buy shitty armor and you can only fight weak creatures and you are limited to how many times you can train, so leveling up is a slow process. I don't like being forced to play the game at a certain pace; I want to level up as fast as I want. Also, despite having gorgeous graphics, the water looks kinda funky.
#2
Posted 18 April 2008 - 07:26 AM
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
#3
Posted 18 April 2008 - 09:31 AM
And I could have sworn that you could skip that dungeon at the beginning of Oblivion. The one time I played it, I pretty much just played through the dungeon and a tiny bit past that. I played through the dungeon because the person whose game I was borrowing said it was a good idea, because then you'll actually have some stuff in your inventory when you get to town. But this was like 2 years ago so again, I could be way off.
Morrowind, though, I played tons. Never managed to beat the main quest, though - it bored me. I loved to just explore. I loved the alchemy. How cool! It was like real alchemy, in that you can't just throw random crap together and get some kinda potion, like in some games. You actually have to know what things do. And you learn as your character learns, and you can bring that over to other characters that don't know alchemy, ha.
I liked the lack of fast travel. There was enough just with that giant bug thing, and the warping mages. Otherwise you were forced to rough the terrain :-P And I liked that feel.
Man, I wish I had time for this stuff. This summer I'm going to have to get Oblivion.
#4
Posted 18 April 2008 - 03:04 PM
all together i sware to god i've played them over 5,000 hours
yes spoon, you do need to get Oblivion
One thing i would like to add, is, despite the bugs, Oblivion is probably the greatest game I've played. The graphics, the realism, the scope, the characters. Aside from a few annoying limitations, its a truly great game.
#5
Posted 18 April 2008 - 05:24 PM
Yeah, so my problem with Oblivion is that it was too much dumbed down, but the amazing graphics and the superior fighting redeemed it in my eyes somewhat. Speaking of fighting, I heard something about a Morrowind mod that would drastically change the game's battle system to something more enjoyable, maybe it's worth checking out.
Brain droppings over, enjoy the games.
This post has been edited by David-kyo: 18 April 2008 - 05:27 PM
#6
Posted 18 April 2008 - 06:44 PM
Also, on the subject of mods, If you have Oblivion for PC, search for a mod called Natural Environments. It makes the game look a lot better.
This post has been edited by z e w b: 18 April 2008 - 06:50 PM
#7
Posted 18 April 2008 - 07:03 PM
Oblivion was pretty and had a nice engine and decent combat system, but the worlds, story, and gameplay of Morrowind and Daggerfall were infinitely better.
#8
Posted 22 April 2008 - 10:29 AM
Actually, that is the real physics. Another thing that I love about the games is that the deities (both Aedra and Daedra) are neither good nor evil. Sure, some seem better then others, but they all have morally good and bad sides.
It's not actually that much bigger than Vardenfall:
http://upload.wikime...lmap_center.gif
But it still is portrayed as far too small in Oblivion.
And I'd like to agree with the comments on the fast travel and leveling being much better done in Morrowind, but I don't really have anything orrigional to add to that.
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
#9
Posted 22 April 2008 - 12:52 PM
#10
Posted 22 April 2008 - 01:18 PM
Yeah, I was exaggerating about the map sizes, but ok, Cyrodiil is 3 times as big as Vvardenfell then. Although it still doesn't invalidate my point. Guess there must have been technical reasons behind the smaller map.
#12
Posted 24 September 2008 - 05:15 PM
If you want to skip it because you want more than one character and you don't wanna go through it again, or if you start a character and want other skills because you chose shit skills without realizing it (or whatever reason you'd have to wanna restart) - you know you can just save at the end of the dungeon where you chose everything, right? That way you can just load that and chose skills, race and blahblah all over again.
I don't think the dungeon is too long really, but I hate when the emperor gets killed. Ok, so I get that he's supposed to die and you're not supposed to save him and all that, but they did that in such a shitty way: you could kill the assassins prior to the emperor's death fairly easily, but when they pop out the secret door (and it's also too fucking obvious that's going to happen) he dies on the first plonk of the assassin's sword. I mean, wtf? And would the guards really leave the emperor alone with a prisoner? ...I'm just saying.
Regardless, Morrowind and Oblivion are my favorite games ever. I'd say I prefer Oblivion, because the world map is more impressive. I guess you could say everything is very repetitive and looks the same everywhere, whereas Morrowind has different terrain and climate depending on the region... but somehow I liked wandering around Cyrodiil more than Vvardenfell. Freelance quests are better in Oblivion, too. Most freelance things in Morrowind were "help, help - I need escort", "help, help, someone stole my something-or-other", "help, help - take this here and here"... But on the other hand, I like the factions a bit better in Morrowind. Especially the Dunmer houses and stuff... and the Mage's Guild was SHIT in Oblivion.
I hate how you can cheat the main quest in Morrowind too. Everything is there before you've activated anything. Like, the ring of moon and star - you can go get that the minute you get off the boat in Seyda Neen; I guess you could say it's somewhat "realistic" that the ring is there and all without activating the quest, but that lets you cheat, which is retarded. There's a video of some guy beating the main quest in like 15 minutes because he just mixed millions of potions to make himself awesome, and then levitated to get Keening and Sunder and... well, basically levitated past everything. I guess that's something most people WON'T do, but I still like that you can't in Oblivion.
I agree with what whoever said about the leveling system in Oblivion too. It also doesn't take a rocket scientist to figure out that if you put restoration, destruction and alchemy as major skills, and then just walk around healing yourself or throwing a fire ball (if you're not around other people, lol) where ever you go and pick every flower you see, sometimes stopping to mix a crap potion, your skills will go up without really doing anything - it wasn't that easy in Morrowind.
And as an end note, I think it's fucking awesome that Sean Bean has the voice of Martin in Oblivion.
#13
Posted 24 September 2008 - 06:54 PM
#14
Posted 24 September 2008 - 07:12 PM
Well, I guess so, but there are some really nasty disadvantages to the whole stumbling-upon-things possibility. For example if you're (like me) not a fan of doing the main quest at the very beginning of the game, and you somewhere along the lines decide to loot the Dwemer ruin you're supposed to go to at the very beginning of the main quest... if you then happen to pick up that cube-thing (as a quick note, I had some serious issues finding that cube first time I did it) you need for that guy in the Fighter's Guild and drop it somewhere, sell it, throw it into Mount Doom or whatever you feel like doing with it, you're going to have some issues later on. If you kill someone relevant to the main quest storyline, you get a warning about it, but objects like that don't (as far as I know).
The only time I looked something up on the internet for a T.E.S. game was in the main quest of of the Tribunal expansion, when you have to go activate something underground for that... God, or whatever she is. I seriously couldn't figure anything out, and I was pissed off beyond belief.
Oh, and yeah - I had to read up on the puzzle in the last Oblivion gate, with the huge thing. :/
#15
Posted 24 September 2008 - 07:41 PM
Morrowind however, I just haven't been able to get into enough to get that far, but... just don't get the feeling I'm going to get bored when I do get around to it. Normally my game will consist of just running around punching people until I get arrest, and then I'll play something else.