The Free Reign community forum:
http://s6.invisionfr...obbyist_Hangout
My site: www.freewebs.com/bacstab (until I make my new one which is called Game Creation Hobbyist hangout)
Free Reign:
What it's about: It's a game where you customize your character your character before they are born.
Then you start the game and follow multiple stories where there is two primary endings for anyone that walks through
the game straight forward and the other endings can still be almost as good as the primary, but some are better than others.
The game will start you in a planet accustomed to the race and status of your character. The character can be born rich or poor and be
predestined to live depending on what settings you chose before you started the game. There is always a good and bad for everything and no
matter what your not going to always have everyone's affection so you'll have to work hard to get power and control and eventually rule from
a nasty business, gangs, or political power in towns,nations, and planets. That's right, everything you have to do affects little invisible status meters
for all the other characters and theres ways you can get their opinions out, you can talk around, give speeches to scare them to change their mind, or get them drunk.
You will also be able to give command tasks to people in town and depending on their opinion and whatever amount involvement they have with you, they will go and do what you say.
If their your big bad body guards who walk around with you beign all tough will beat people up for you, disguise themselves to recover info from a person, and even kill them.
Now what about kids in the game? Will they get hurt? Heck no! That would be wrong, so they will be placed in another dimension or realm (No adults are allowed there) where spiritual beings take care of the kids
until they are 18 and then when they grow up they will appear in the adult realm. When you die you are automatically reincarnated into the kids realm but you can't fight because some unknown power won't let you.
You go through settings of what you want your new character to look like and then you go through a half minute cutscene of your character growing up taught by spiritual beings) then you appear in a new body, everything you had
is brought to you through a portal (with a paper containing your stats so that you'll still have your followers and so on).
Help Wanted! If you want to help post in the "Help Wanted" section or email me madghetto1@yahoo.com
Game Team:
Producers:
MadGhetto
Writers:
MadGhetto
DarkDoomMaster
Art Team:
Twizzler
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Free Reign- Help Wanted! A game I project I'm trying to start.
#3
Posted 04 May 2007 - 04:31 PM
I can't fault your enthusiasm but this strikes me as overly ambitious. Is this your first game dev project? I have a rather strong suspicion that it is, since you credit yourself as 'producer' and 'writer'.
You know, when you get an idea for an amazingly complex game that's never been done before, there's usually a very good reason why it's never been done before. Do you have a design document? By that I mean, do you have a big thick game bible that describes every gameplay element right down to the tiniest, most seemingly insignificant detail? I would advise you to get that done before you start assembling a team.
I don't mean to crush all your big dreams but I've been a lead designer on, like, a billion group projects and trust me, I know what I'm talking about.
You know, when you get an idea for an amazingly complex game that's never been done before, there's usually a very good reason why it's never been done before. Do you have a design document? By that I mean, do you have a big thick game bible that describes every gameplay element right down to the tiniest, most seemingly insignificant detail? I would advise you to get that done before you start assembling a team.
I don't mean to crush all your big dreams but I've been a lead designer on, like, a billion group projects and trust me, I know what I'm talking about.
As I walked through the valley of the shadow of death, I realised that it could do with a lick of paint.
#4
Posted 04 May 2007 - 04:40 PM
Myeh, I can only second that, not as a game designer, but as a software engineer. Seen a lot of our customer's dream bubbles burst when it came down to the actual implementation of their beautiful ideas during my time.
... and I'm only twenty years old, goddamnit. >_<
Anyways, the concept may be nice, but you really need to plan it all out in detail, that way you might actually not end up hating the idea after two or three weeks.
... and I'm only twenty years old, goddamnit. >_<
Anyways, the concept may be nice, but you really need to plan it all out in detail, that way you might actually not end up hating the idea after two or three weeks.
Quote
Pop quiz, hotshot. Garry Kasparov is coming to kill you, and the only way to change his mind is for you to beat him at chess. What do you do, what do you do?
#5
Posted 05 May 2007 - 05:02 PM
MadGhetto,
You may need to read a few articles at Gamasutra.com and/or Gamedev.net before you actually assemble a team, even a small one, to solidify your intended project.
On the matter of putting together a 'design document', Yahtzee referred to these: http://www.gamedev.n...tegoryid=23#121
Good luck and a lot of perseverance,
Fabio Bittar.
http://daring-minds.blogspot.com/
You may need to read a few articles at Gamasutra.com and/or Gamedev.net before you actually assemble a team, even a small one, to solidify your intended project.
On the matter of putting together a 'design document', Yahtzee referred to these: http://www.gamedev.n...tegoryid=23#121
Good luck and a lot of perseverance,
Fabio Bittar.
http://daring-minds.blogspot.com/
#6
Posted 06 May 2007 - 07:37 AM
QUOTE (Gobbler @ May 4 2007, 09:40 PM) <{POST_SNAPBACK}>
... and I'm only twenty years old, goddamnit. >_<
For a seccond there I thought you said Twelve, man that would have been a blow to my self importance.
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