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Orgasmic Four Explain Yahtz
#3
Posted 22 December 2004 - 11:17 PM
Like always I say things incorrectly.
Looking forward to seeing the game in shelves here in Iceland and really hope this will help bring an Adventure Game Rennesaince. The game itself does sound interesting, which is rare for a game with a description anything like that. Didn't mean to get on your tits or anything Yahtz, just got exciting seeing your name there.
Looking forward to seeing the game in shelves here in Iceland and really hope this will help bring an Adventure Game Rennesaince. The game itself does sound interesting, which is rare for a game with a description anything like that. Didn't mean to get on your tits or anything Yahtz, just got exciting seeing your name there.
#4
Posted 22 December 2004 - 11:57 PM
Oh. Well, you sounded a bit wheedling.
I got in touch with Dr. Wolfgang Kierdorf at Bad Brain when I read his interview at Adventure Gamers. I told him I was looking to get into professional game design, and he asked me to write him a sample chapter for this pet project Orgastic 4 game of his, so I did, and he liked it, and the next thing I knew we were working a script out together. Wolfgang's a really cool down to earth sort of bloke for a company CEO, and Germany's supposed to be one of the few remaining good markets for adventure games, so here's hoping it works out OK.
And before you ask anything else, I have signed a non-disclosure agreement concerning details on the game, which just goes to show how professional and official this all is.
I got in touch with Dr. Wolfgang Kierdorf at Bad Brain when I read his interview at Adventure Gamers. I told him I was looking to get into professional game design, and he asked me to write him a sample chapter for this pet project Orgastic 4 game of his, so I did, and he liked it, and the next thing I knew we were working a script out together. Wolfgang's a really cool down to earth sort of bloke for a company CEO, and Germany's supposed to be one of the few remaining good markets for adventure games, so here's hoping it works out OK.
And before you ask anything else, I have signed a non-disclosure agreement concerning details on the game, which just goes to show how professional and official this all is.
As I walked through the valley of the shadow of death, I realised that it could do with a lick of paint.
#6
Posted 23 December 2004 - 09:12 PM
(*jawdrop*)
Once again, you have me infinitely impressed...
Once again, you have me infinitely impressed...
Check out my crappy drawings!
Chyld is an ignorant slut.
Chyld is an ignorant slut.
QUOTE
"I don't have to conform to the vagaries of time and space; I'm a loony, for God's sake!"
- Campbell Bean (David Tennant), Takin' Over the Asylum, 1994
XD
- Campbell Bean (David Tennant), Takin' Over the Asylum, 1994
#10
Posted 28 December 2004 - 11:01 AM
congrats Yahtzee, germany's supposed to be one of the biggest places for gaming, so definatly a good place to start. Good luck with the game, let us know when it get released
"In the beginning there was nothing.
God said, 'Let there be light!' And there was light.
There was still nothing, but you could see it a whole lot better. "
God said, 'Let there be light!' And there was light.
There was still nothing, but you could see it a whole lot better. "
#11
Posted 28 December 2004 - 11:40 AM
How does it feel to be working with someone named Wolfgang?
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Buy the New LittleHorse CD, Strangers in the Valley!
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Chefelf on: Twitter | friendfeed | Jaiku | Bitstrips | Muxtape | Mento | MySpace | Flickr | YouTube | LibraryThing
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