Art of Theft Game Discussion
#47
Posted 20 November 2007 - 05:39 PM
EDIT: Okay, Tetris is fun on a cell phone, but it's Tetris. Come on. If you have the ability to play Tetris and don't, I guess that makes you even more of a tool.
This post has been edited by Sniffles: 20 November 2007 - 05:41 PM
#48
Posted 21 November 2007 - 03:34 AM
I didn't want to go that far and suggest, that some fanatic should do it.
smaller level views would not allow for same complex puzzles. Would it still be fun to play? Also you need to be able to control it with one hand alone.
I am no expert here, but with the new Android cell phone operating system, (which is based on Unix and therefore C) one could perhaps leave the AGS/C Code as it is and instead make sure it is compiled properly for that Android environment?
This post has been edited by Alan Partridge: 21 November 2007 - 03:35 AM
#50
Posted 21 November 2007 - 09:44 AM
I can make it all the way to the bottom, but once I've got the item i've used all my alarms and tazors and speed power(I can't see any other way of getting past the trip lazers, I cut the wire so they filck on and off but thats not nearly enough time) and it seems impossible to be able to get back to the top, not least get back through the previous lazers without a speed power.
Anyone help?
#52
Posted 21 November 2007 - 12:04 PM
Also, I've only enough rep points to buy either the speed bonus or wall slide, so its one or the other, and I need the speed bonus to get through the last set of lasers.
This post has been edited by El Presedente: 21 November 2007 - 12:05 PM
#53
Posted 21 November 2007 - 12:54 PM
I have no idea if by "wall slide" you mean Flit or Sidle, but if it's Sidle, buy it and if you don't have enough RP, go back in the previous missions to earn more RP for it.
#56
Posted 02 December 2007 - 10:18 AM
You can't really do that. You only get RP when you improve upon a previous mission, and even then only up to a certain, limited amount that isn't enough to buy all the upgrades. That's one of the things that tick me off about this game - there's no way to 'grind' for RP so if you find out that you picked crap for skills, you have to restart from the beginning. After completing the game I found that even if completed every mission, including the bonus heist, with the Trilby rating I STILL wouldn't have enough RP for all the skills (I'm in a situation where there's only ~1200 points left to collect, but the remaining upgrades cost 4100 points). I bet a part of this is the aforementioned bug where your RP score for the bonus mission gets reseted to 0 halfway through, but that's in no way the whole problem.
Does Yahtzee read these forums? If he does, here's another one that bothers me: all the sound bugs. The sound effects work so rarely that I had played for a full day before I even found out that the game HAD sound effects. It's like 1 in 10 goes when they work at all, and even then for only one attempt at one mission, then they turn off again.
What else was there? Oh yeah, the controls are a bother. I can't even count how many times I tried to flatten against the back wall by pressing Up (it LOOKS like it should work that way) or flattened when I tried to zap. I messed up grollying all the time by pressing Up + Space trying to grolly up, which just left me staring at the wall instead of sending me soaring into the ceiling. Using Space for grollying is iffy in itself, because it's pretty far away from the rest of the action buttons. And what's the deal with the menus using Esc and Enter when everything else uses Z and X? For that matter, why aren't the controls reconfigurable?
Other than that, this is a sweet sweet game.
This post has been edited by KFX: 02 December 2007 - 10:20 AM
#57
Posted 02 December 2007 - 12:33 PM
No one has had any problems with the sound effects so far (some had problems with the midi, but that's a different story). Maybe you should try fiddling around with the sound controls, although if it SOMETIMES plays, it's probably something different.
The bonus heist RP resetting bug aside, it's exactly the point that you only get the difference in RP and not the whole bunch everytime you replay a heist. You're not supposed to be able to get perfect in every area. One would just have to replay the first level like 6-7 times, become an übermensch Trilby, and complete the rest of the levels with a Trilby score easily. All the challenge would go away.
The multiple savegame slots are there for the reason you mentioned, that is, if you find out that a skill you just bought is crap, then you revert to the game you had saved before purchasing that skill.
#58
Posted 02 December 2007 - 11:27 PM
It's one of the thing I loved in the game. You had to work hard to improve your previous score, not uselessly repeat the same boring actions several hundreds of times like in bad RPGs.
#59
Posted 06 December 2007 - 08:56 PM
For those of us using a keyboard that can't seem to beat Heist 4. you have to make sure you are DE-pressing the key fully each time.
I found that if I rapidly press z then x with my middle and index finger it works pretty well.
hope that helps
#60
Posted 13 December 2007 - 07:58 AM
I found that if I rapidly press z then x with my middle and index finger it works pretty well.
hope that helps
I nailed the minigame first time around, then I got gassed and got owned second time around. I figured it must get more difficult each time you screw up, so I restart the mission and... get owned again! After a couple more failed attempts, my traumatized fingers (and keyboard) begged for me to change tact, so I slowed it down a bit... and passed with flying colours. Not sure if it's an input related bug (aliasing caused by event polling?), but the moral of the story is, it's not actually that hard, chill out a bit.
-sqweek