1213 Chat, discuss, piss and moan about this newfangled game
#182
Posted 26 October 2006 - 05:49 PM
I think i missed something in episode 3, there is a letter i didn't figured out what for, and a closed room with text monitor... but i have completed this episode without them pretty easy.. Enjoyed game pretty much, but game should me longer, i spend about 3 hours total only, there should be more of horrows, and more "details" to make better impressions, and it's not pretty realistic a big boss, professor who leads you all the way will kill all his personnel, maybe he is really maniac?
P.S. how much i tried i never success on "running jump" trough gaps, always end myself dead ))
There should be option to control text speed, it comes too fast i hardly read it )
P.S. how much i tried i never success on "running jump" trough gaps, always end myself dead ))
There should be option to control text speed, it comes too fast i hardly read it )
This post has been edited by Centurion: 26 October 2006 - 05:50 PM
#189
Posted 03 November 2006 - 02:39 PM
QUOTE (David-kyo @ Nov 3 2006, 03:35 PM) <{POST_SNAPBACK}>
You sound like the type of person who completed every level of Max Payne 1 on the New York Minute difficulty setting.
Well, this ain't that.
Well, this ain't that.
Hm~hmm...
QUOTE (Vradash @ Nov 3 2006, 07:32 PM) <{POST_SNAPBACK}>
What is the food court code for?
Exactly...
Quote
Pop quiz, hotshot. Garry Kasparov is coming to kill you, and the only way to change his mind is for you to beat him at chess. What do you do, what do you do?
#193
Posted 05 November 2006 - 04:22 AM
Not to be mean, but you are really slow... First time I finished these games it would have had to have been no more than 15 minutes for each episode. It's not exactly as if the gameplay's challenging. That's what the plot's for. Now if only there was a challenging game with interesting storyline... Oh yeah... Twilight Princess!
I write!
The Prodian Anthology
The Prodian Anthology
#194
Posted 05 November 2006 - 06:27 AM
Okay, for the last time, 1213 isn't a car race where you have to reach the finish line as fast as possible, but an adventure game with action elements.
By the way, in my opinion, those action elements weren't really the strong suit of the game (except for the boss fights, those were really well done), with all that random shooting around. That does not require skill, but luck, which is ok in RPGs but not a very good element in action games. I'm not saying these fights were overwhelmingly difficult, as there were lots of shower stalls everywhere, but these luck rolls basically eliminate the need for players to race against the time, as one is not necessarily more skilful than the other, just had better luck.
So enjoy the game, the tension, and do not skip the dialogues. It's the plot, the atmosphere and the puzzles that make it good.
By the way, in my opinion, those action elements weren't really the strong suit of the game (except for the boss fights, those were really well done), with all that random shooting around. That does not require skill, but luck, which is ok in RPGs but not a very good element in action games. I'm not saying these fights were overwhelmingly difficult, as there were lots of shower stalls everywhere, but these luck rolls basically eliminate the need for players to race against the time, as one is not necessarily more skilful than the other, just had better luck.
So enjoy the game, the tension, and do not skip the dialogues. It's the plot, the atmosphere and the puzzles that make it good.
#195
Posted 06 November 2006 - 03:44 AM
This public announcement was brought to you by David-kyo, active member of these forums and fidei defensor in charge.
Quote
Pop quiz, hotshot. Garry Kasparov is coming to kill you, and the only way to change his mind is for you to beat him at chess. What do you do, what do you do?