Tilby's Notes The new game
#376
Posted 01 November 2006 - 01:43 PM
In my opinion 5DAS, 7DAS and Trilbys Notes have too less music. There should be more.
*jumps happily around*
#377
Posted 01 November 2006 - 02:33 PM
In my opinion 5DAS, 7DAS and Trilbys Notes have too less music. There should be more.
*jumps happily around*
I have just remembered about Jack Dark.
This post has been edited by Nostaw: 01 November 2006 - 02:33 PM
#380
Posted 02 November 2006 - 09:07 AM
But seriously, this is supposed to be a horror-thriller-whatever adventure game, not a fucking Trilby musical. Sometimes it's the lack of music that adds a lot to the tension.
But if the right music is chosen, it can be great. I was not thinking about something like Bananaphone.
#381
Posted 03 November 2006 - 03:56 AM
Quote
#383
Posted 15 November 2006 - 08:26 PM
<!--quoteo(post=169306:date=Aug 10 2007, 11:03 AM:name=Legion)--><div class='quotetop'>QUOTE (Legion @ Aug 10 2007, 11:03 AM) <a href="index.php?act=findpost&pid=169306"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--fonto:Arial--><span style="font-family:Arial"><!--/fonto--><!--coloro:#483D8B--><span style="color:#483D8B"><!--/coloro--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->So why the unholy flying purple donkeypunching fuck will it not work on yours? Just what kind of machine are you running there? Your toaster?<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc--><!--fontc--></span><!--/fontc--><!--QuoteEnd--></div><!--QuoteEEnd-->
And the man again!
<!--quoteo(post=180859:date=Jan 16 2008, 02:29 PM:name=Legion)--><div class='quotetop'>QUOTE (Legion @ Jan 16 2008, 02:29 PM) <a href="index.php?act=findpost&pid=180859"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In my opinion it's saying, fuck the lightsabers and special effects and fuck your voiceovers and fuck your stupid multimilliondollar game studios; you don't need any of those to make brilliant and scary games that will fuck with your head.<!--QuoteEnd--></div><!--QuoteEEnd-->
<u><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->My Getting Huge Progress (Gym and weight gain diet)<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--></u>
<b>May '07:</b> 11st (154lbs)
<b>August '07:</b> 12st 7lbs (175lbs)
<b>November '07:</b> 12st 9lbs (177lbs)
<b>December '07:</b> 12st 11lbs (179lbs)
<b>January '08:</b> 12st 12lbs (180lbs)
<b>Febuary '08:</b> 13st 2lbs (184lbs)
<b>March '08:</b> 13st 7lbs (189lbs)
#385
Posted 24 November 2006 - 05:08 PM
No, but seriously, I found this game a bit different from the 5DAS and 7DAS. Aside from the obvious straying from the XDAS title, the game was more story oriented. It had less characters, only three, aside from Trilby (not Tilby... my God...) and none of them (aside from Trilby that is) had a really carefully defined personality like in the previous games. Well, I guess Abed seemed a bit more human, with the drinking and such, but it's still to a lesser degree than normal. Trilby's Notes, seemed more like an exercise for Yahtzee's story writing abilities, hence the strong role of letters and words in the game, it not being that well animated like in 5DAS and 7DAS. Of course, this did not ruin the game for me, I didn't mind the fact that it felt like I was reading a book, the thing that really ticked my onion was that it wasn't that character-based.
But then again, nobody has to listen to me, I'm just stacking up posts so that I can be Mini Boss before Christmas... * rolls eyes *
Quoting other forumers in your signature seems to be the latest craze around here...
My Last.FM profile.
#386
Posted 24 November 2006 - 05:52 PM
What exactly did you mean by TN not being as well animated as the prequels? I really can't see that much difference between them.
#387
Posted 24 November 2006 - 09:23 PM
More to the point, what was with Trilby having wierd visions? Like when you walk out a door suddenly you are on the ship from 7DAS. And I walked out a door and I was John Defoe for a few seconds.
Chaotic Good
#388
Posted 25 November 2006 - 12:04 AM
*Just noticed the above also applies to Icey
This post has been edited by CJ Marren: 25 November 2006 - 12:04 AM
<!--quoteo(post=169306:date=Aug 10 2007, 11:03 AM:name=Legion)--><div class='quotetop'>QUOTE (Legion @ Aug 10 2007, 11:03 AM) <a href="index.php?act=findpost&pid=169306"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--fonto:Arial--><span style="font-family:Arial"><!--/fonto--><!--coloro:#483D8B--><span style="color:#483D8B"><!--/coloro--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->So why the unholy flying purple donkeypunching fuck will it not work on yours? Just what kind of machine are you running there? Your toaster?<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc--><!--fontc--></span><!--/fontc--><!--QuoteEnd--></div><!--QuoteEEnd-->
And the man again!
<!--quoteo(post=180859:date=Jan 16 2008, 02:29 PM:name=Legion)--><div class='quotetop'>QUOTE (Legion @ Jan 16 2008, 02:29 PM) <a href="index.php?act=findpost&pid=180859"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In my opinion it's saying, fuck the lightsabers and special effects and fuck your voiceovers and fuck your stupid multimilliondollar game studios; you don't need any of those to make brilliant and scary games that will fuck with your head.<!--QuoteEnd--></div><!--QuoteEEnd-->
<u><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->My Getting Huge Progress (Gym and weight gain diet)<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--></u>
<b>May '07:</b> 11st (154lbs)
<b>August '07:</b> 12st 7lbs (175lbs)
<b>November '07:</b> 12st 9lbs (177lbs)
<b>December '07:</b> 12st 11lbs (179lbs)
<b>January '08:</b> 12st 12lbs (180lbs)
<b>Febuary '08:</b> 13st 2lbs (184lbs)
<b>March '08:</b> 13st 7lbs (189lbs)
#389
Posted 25 November 2006 - 01:36 AM
As for the animations, the only animation that was missing is when you enter in the dining hall and Lenkmann look at you before heading in the kitchen, where there had no animation for Lenkmann opening the door to the kitchen. So, unless if you're talking about the missing shadows on the characters, which personally didn't bother me that much, I wouldn't say it was not as well animated.
All those animations where the Tall Man slashes, crushes and thrusts all these persons in gruesome ways just don't draw themself all alone. Plus all those characters that you see just once in the flashbacks that need to be imagined, designed, drawn and animated walking, talking, sitting, being harvested for fresh meat, walking in their pyjamas... There had a whole lot more animation in TN than in 5/7DaS and a whole lot more energy invested in them IMO.
Nah, if there is one thing I didn't like with TN it was the puzzles which offered no difficulty except four. One "find the exact words" puzzle, one where you needed to think about the problem for 10 seconds to find the solution, another one where in the worst case scenario you to explored every rooms of the game, long but requiring no mental activity, and the last puzzle which was really tough if you didn't got the hint, and I'm kinda glad I didn't since the game would have been a whole lot shorter. GFW had tougher puzzles which kept me playing for 3 nights to complete the game at 100%. TN felt more like a movie than a game, in a bad kind of way. A movie I played under a shell of security blankets in a fortress of pillows, unlike other movies, but a movie none the less.
But then again, TN was all about story. Having brain exploding tough puzzles would probably have broken the flow of the game and after an hour on a puzzle, people would have probably forgotten details and wondered "What the heck was I supposed to do again?", which wouldn't have been good at all. GFW and other games with a bit less story can afford to have tougher puzzle because you can easily get stuck for hours if not days on a puzzle and still remember everything about the story.
As for the character's development, it's more a matter of comparison. The characters were well developed, even those who's only purpose were stock characters to be slain, but not only you see the events thru Trilby's eyes, Trilby passed from the shady silent protagonist you don't know much about from the 2 first games to the emo, tormented, multiple layered person he is in TN, and the other characters' personalities seems pale in comparison, making it seems like only Trilby had a personality while it wasn't the case. But it didn't made the story more creepy for me. The fact I had no idea what the heck was going on until I first got the pills and figured those weird random things were hallucinations, scared me enough. The constant impression something would pop out of nowhere to slash me in half did the rest of the work.
*Re-re-re-re-re-read post again
Ach, enough rambling, time to sleep.
This post has been edited by Blueskirt: 25 November 2006 - 01:37 AM
#390
Posted 25 November 2006 - 02:59 AM
Anyway. If the etheral realm is so far away from Trilby's then why does he flicker in and out of them, very easily at that. And does touching the wood bring the Tall Man explain why he could come back and forth so easily. Lastly, how did so many people get into the etheral realm to become tortured corpses?
I'm probably repeating someone else but I like to have some answers or at least know that I'm meant to be stumped.
Chaotic Good