The Force Unleashed
#1
Posted 08 October 2008 - 11:55 AM
The Force Unleashed
Another entertaining review.
Played the demo and didn't like it, I already have Second Sight and Psi Ops, and they do similar powers better than this does.
League Of Villains
#2
Posted 08 October 2008 - 12:18 PM
Well, that, and the fact that I'm generally not too interested in new games and don't own some kind of console.
So I'll just link to this, since it sums up all my arguments so nicely.
This post has been edited by Gobbler: 08 October 2008 - 12:20 PM
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#3
Posted 08 October 2008 - 12:28 PM
Hardly surprising. The recent surge in meaningful activity coupled with the fact that I'm just home from work made it very unlikely I'd be the first on it.
Will watch and feedback soon.
Ok, back.
This has furthered my desire to not get the demo off PSN. Everywhere I look the game is getting a thrashing, so I think I shall be avoiding this one.
Not that I'm a SW fan anyway...
This post has been edited by ftr: 08 October 2008 - 12:51 PM
#4
Posted 08 October 2008 - 12:57 PM
Less Is More v4
Now resigned to a readership of me, my cat and some fish
#6
Posted 08 October 2008 - 05:22 PM
Wiffleball bat lightsabers.
Seriously, the lightsaber can cut right through heavy metal alloys, but a stormtrooper takes at minimum two hits? Some of the boss enemies in this game take nearly 100 hits with a lightsaber! That's not a light sword; it's more like beating someone to death with a giant feather boa.
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The Queen's own English, base knave, dost thou speak it?
#9
Posted 08 October 2008 - 11:12 PM
I would have been extremely happy if they'd kept the saber combat from Jedi Academy (dual sabers was always the way to go) and implemented all the cool new force stuff they did in this one.
Also, no quick-time events. Boo.
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The Queen's own English, base knave, dost thou speak it?
#10
Posted 09 October 2008 - 02:46 AM
Then again, you'd have to have the reflexes of a Jedi to make that sort of thing work nicely with the clumsy controllers that we've got right now.
So I say screw it all, stop developing games, consoles and controllers and focus on making real-life genetical enhancements possible, as well as re-spawning.
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#11
Posted 09 October 2008 - 04:42 PM
That's why I liked games like, Bushido Blade (1&2) and Kengo: Masters of Bushido, because one well timed sword strike and the fight was over. None of that extended life bar crap. And although life bars were in Kengo, if you were seriously cut, blood kept spilling out and the life bar simultaneously dropped. If you were fataly stabbed or cut, you died. No multiple hits or anything like that.
Why don't they just go on and make a SW game that has proper physics in it when it comes to the lightsaber?! A lot of one hit wonders, but only if you're skilled.
This post has been edited by Vesuvius: 09 October 2008 - 04:42 PM
#13
Posted 09 October 2008 - 07:13 PM
I think having a choice to keep it like a game or make it realistic would be better, so you could either duke it out tekken style, or have the 1-hit type of silent kill from Tenchu. (or something similar)
#14
Posted 10 October 2008 - 06:45 PM
I think having a choice to keep it like a game or make it realistic would be better, so you could either duke it out tekken style, or have the 1-hit type of silent kill from Tenchu. (or something similar)
You haven't lost it, I got ya!
There was a game called "Way of the Samurai 2" that had a super hard mode option and it was all one hit kills with the sword, but it worked only because your opponents would shake you up a bit durring a sword battle or you'de be outnumbered. Ahh, that crap was fun.
#15
Posted 13 October 2008 - 06:34 AM
Haven't tried unleashed yet, and I doubt my current computer would allow me, but if it those sw games became about bashing people with your lightsaber rather than managing to reach them with it, I can't say I'm too impatient.
This post has been edited by Absent: 13 October 2008 - 06:35 AM