Playing around with AGS
#32
Posted 26 November 2007 - 06:41 AM
Seems like I may have been wrong though, except for that one guy...
#33
Posted 26 November 2007 - 07:01 AM
![smile.gif](http://www.chefelf.com/forums/public/style_emoticons/default/smile.gif)
I've tried AGS out, but the greatest of my efforts consisted of me furiously trying to implement a Hungarian font and being able to test it. (Hence, 5DAS translation.) I'm sticking with rm2k for now, I want to see if one can actually make a puzzle-adventurey game with it, since it's stereotyped as a program to make only one kind of game, i.e. shitty Final Fantasy clones.
#35
Posted 26 November 2007 - 02:09 PM
Someone once made a Mario Picross remake with rm2k3, it wouldn't be far-fetched to suppose these engines can do more than one kind of game. The other thread's argument, while there are better and more suited drawing tools out there you can still make great things with Gimp if you are talented and aren't on a deadline, probably also applies for game engines.
This post has been edited by Blueskirt: 26 November 2007 - 02:12 PM
#36
Posted 26 November 2007 - 10:42 PM
I have encountered a slight hiccup in my progress. I have an animation ready for my object, but can see no way of applying the VIEW to the object in question. Anyone got a suggestion?
I think you might need to make it a character, and make the static one disappear(if the static image is on the screen at all), and then run make the character do it's animation once, then make the item reappear, or possibly a new item.
Or, to fake animation, you can just make a series of different objects appear in the same place, obscuring the original view with the new one.
I'm not sure if these ways are helpful, or just goofy hacks, or the actual correct way to implement animation in AGS, but that's how I've done it.
#38
Posted 02 December 2007 - 08:34 AM
I've never used GIMP in my life, I've just heard people say how it's good and and blah blah. But then again, I'm using Photoshop so I don't give a !@($ about programs like that.
Of course, the next best thing is to just get a friend who knows how to do these things, and has the proper software to do the graphics for you.
#39
Posted 02 December 2007 - 04:58 PM
Really?
I managed to make a code to make a Zelda-esque game, but it's long gone now.
![sad.gif](http://www.chefelf.com/forums/public/style_emoticons/default/sad.gif)
#40
Posted 03 December 2007 - 12:47 PM
In Hungary, it's an even greater problem, because most people here give up on game making when they reach 16. And games made by pubescent fuckwits... boy do they suck.
This post has been edited by David-kyo: 03 December 2007 - 12:50 PM
#41
Posted 03 December 2007 - 04:27 PM
I'm coming from the artistic perspective here, though I'm sure there's more than enough experienced coders on these boards. Yahtzee being one, but I've yet to see him actually help someone.
#42
Posted 03 December 2007 - 05:59 PM