Art of Theft Game Discussion
#17
Posted 13 November 2007 - 12:16 PM
This post has been edited by David-kyo: 13 November 2007 - 12:16 PM
#18
Posted 13 November 2007 - 04:31 PM
#19
Posted 13 November 2007 - 10:54 PM
I fell on one really REALLY evil bug:
In the 8th mission, when you reach the 4th heist the RPs you earned in the 3 first heists are reseted to 0 and at the end of the mission the only RPs you will get are the ones you earned in the 4th, 5th, 6th and 7th heists.
#20
Posted 13 November 2007 - 11:27 PM
Oh, never mind, then, you are right.
#21
Posted 14 November 2007 - 11:25 AM
Overall it's a good game...BUT...there are two buts!
1. but: It's too short. 7 missions are not enough, I think. You can beat the game within an hour.
2. but: The difficulty of mission 6 is legendary! It took me about 25 tries to beat it while mission one through five took me only one try and mission 7 took me two or three tries. Come on...
Would love to see more games like this.
(P.S.: I know about the "8." mission...but it's not a real mission to me. ;P )
Reply to rippa32:
You need to beat all 7 missions with the Trilby-rank. Then you get all outfits.
This post has been edited by Vradash: 14 November 2007 - 11:30 AM
#22
Posted 14 November 2007 - 12:34 PM
Mission 6 is a real buggerer with its lasers, cameras and fully lit corridors. What you have to do is get over to the device in the top right corner and switch off the power source. Things will instantly become a bit easier that way. Oh, and the gecko plus sidle skill combination helps, too.
This post has been edited by David-kyo: 14 November 2007 - 12:37 PM
#24
Posted 14 November 2007 - 02:24 PM
And it took this long? Forshame.
#25
Posted 14 November 2007 - 04:03 PM
Apparently most of the game is hard-coded.
During testing there was a demand for a level editor, but it just wasn't feasible.
http://z3.invisionfr...dex.php?act=idx
-The League Against Tedium
#26
Posted 14 November 2007 - 04:29 PM
This post has been edited by Blueskirt: 14 November 2007 - 04:30 PM
#27
Posted 15 November 2007 - 12:15 AM
How the hell do you do the brainwashing resistance thing? I hit Z as fast as I can but it barely makes any difference to the reddening picture of Trilby.
For someone who bemoans these stupid sequences in other games, it's pretty lame for Yahtzee to stick one in his own. Is this some form of lame ironic humour? There should be a way around it if it is.
#28
Posted 15 November 2007 - 03:00 AM
I thought it would be pretty cool if you got a whole new set of missions if you failed to resist the brainwashing where you ran around like a zombie and did the company's bidding. I'll chalk that up to too much work, though.
This post has been edited by setasouji: 15 November 2007 - 03:03 AM
#29
Posted 15 November 2007 - 07:01 AM
I've only completed it once so far (nearly did last night, but lost my save file to the wiles of .zip files), but there's a serious wodge of replay value there, naturally with the rankings and costumes, but also with the huge list of skills and my "OOH OOH NEW SHINY THINGS MUST TEST NOW" imperiative. Also the eighth omnibus-type level.
Level Six, where do we begin? While I can understand the need for variety at the beginning, having to crack open the calculator every time I started the level was quite annoying. And, as has been said before, the difficulty curve is immense. Literally impossible without getting the extra alarms upgrade and flicking the lightswitch in the third screen. Lasers are a nightmare, but that's why they're there, I believe.
The boss on the seventh level. Hmm. While a game always needs a big note to end on, a large ball you have to shock at various points while dodging lasers doesn't, as has already been said, go with the vibe of the game. Don't quite know what to replace it with though. A longer self-destruct sequence? A new screen to escape to? No ideas.
Also, sort of bug that only appears on the sixth level: when you're just on the third screen, with the two guards, you can time it just right so they both see you at the same time, but ducking behind the second guard down the hole with the lasers, they carry on as if nothing had happened. I know fixing this would fuxxorz up the rest of the game, and it'd be silly, but it seems odd that you wouldn't at least turn for a cursory glance at a man dropping through the ceiling and rolling into a ventilation shaft.
Thanks a lot Yahtzee, you've released an awesome, much-replayable game just while I'm supposed to be getting a job and placating the missus. Now I'm royally screwed.
Less Is More v4
Now resigned to a readership of me, my cat and some fish
#30
Posted 15 November 2007 - 08:16 AM
It's perfectly timed. Go behind the first guard, drop behind the second, drop in front of the laser, roll to the other side of the desk guard, then jump up twice, and nothing will see you long enough to trip an alarm. Hopefully you won't have to do level 8 twice because you pull a wrong wire the first time, shutting down the electricity