1213 Chat, discuss, piss and moan about this newfangled game
#196
Posted 12 November 2006 - 06:54 PM
1. The bosses were perfect, but the levels were too easy. There should have been enough enemies, or they should have done enough damage, so that you had to use a little stratagy like ducking to avoid bullets or skipping unnecassery fights to reliably win.
2. Would have been nice if grabbing onto ledges was easier. Could have used a feature such as snapping the hero into the proper positon if he was reasonably close when jumping up to a ledge.
Despite such imperfections, it is a great game. Short, but I've enjoyed playing it over and over. The endings (both of them) were excellent.
#197
Posted 14 October 2007 - 09:46 AM
How? Since the box doesn't lower, it just goes from right to left.
#198
Posted 14 October 2007 - 10:04 AM
Now, anyone else interested in discussing year old posts of mine? I know you all secretly want to.
This post has been edited by Gobbler: 14 October 2007 - 10:04 AM
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#199
Posted 14 October 2007 - 08:53 PM
Moral of this story is I REALLY need to stay the fuck away from the liquor cabinet. Did I mention I was tanked at the time?
I've still got that order of fortune, cake and blowjobs headed your way though Yahtzee. You might want to start carrying an umbrella.
#201
Posted 14 October 2007 - 11:13 PM
It's been a long time since I've played, but I assume you're talking about the part on the train? Just jump up to the top of the train when you need to avoid being seen, and duck whenever the warning flashes to tell you there's an obstacle up ahead.
As I post this, it's 12:13 AM.
#202
Posted 15 October 2007 - 03:27 AM
Normally the robot comes at me, I jump, find myself 2 pixels too far from teh ledge, move over, try again, get zapped, make it up get to next bit, repeat several times etc.
And what am I supposed to be reaching at the end of this again?
#203
Posted 15 October 2007 - 05:26 AM
-The League Against Tedium
#205
Posted 17 October 2007 - 09:49 AM
#210
Posted 03 November 2007 - 07:22 AM