games/accessories that saved consoles & companies
#1
Posted 30 September 2007 - 07:31 AM
some examples are:
Donkey Kong Country (SNES): a game that is the collaborative work of Nintendo & Rare that breathed new life into the SNES, as new 32 bit systems were in development by Sega, Sony, etc.
Final Fantasy (NES). Squaresoft's "final" work before they would declare bankruptcy, to their surprise the game is a hit, and spawn many, many sequels
Sonic the Hedgehog (Genesis): as the popularity of Nintendo's Mario character grew, Sega found themselves without a character, until they came up with Sonic the Hedgehog, and it gave Sega's Genesis console a boosted competitive edge against the SNES/
If you can think of some more examples..please list them
#3
Posted 01 October 2007 - 05:27 AM
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
#5
Posted 01 October 2007 - 05:29 PM
OP: They were still just "Square" at that time, I think. Then they turned into Squaresoft, then later Square Enix.
#6
Posted 02 October 2007 - 09:16 AM
And regardless of the actual console, there were many memorable games on the PS. It's both a curse of Sony's almost laissez-faire attitude to 3rd party design. Let em do what they want and eventually someone will make something good out of the pile of garbage. I think it's biting them in the ass at the moment, as they're losing what were formerly platform exclusives. There's no contracts as to who publishes what on what console so might as well jump ship to who has the bigger install base. That's why we're seeing XBox and Nintendo releases of RE and MGS and so on. But back on topic, the original Playstation just had some fun titles, easy controls (compared to Saturn/Dreamcast and N64 at the time), and a wide install base due to pricing. Plus it was cheap to develop for.
Which I would say that as a console saver, the Playstation's Dual Shock was innovative at the time. It was familiar, had rumble built in, had dual analogs, and ushered in the PS2.
This post has been edited by reiner: 02 October 2007 - 09:18 AM
#7
Posted 02 October 2007 - 09:46 PM
Innovation would be Nintendo putting a joystick on a controller. That took everybody by surprise. Same with the motion sensor on the Wii. Now, I know Microsoft made a motion sensitive game pad nearly a decade ago, but there was never any support for it. Nintendo picked up the idea and used it to turn around their game design.
So yes, the Dual shock controller did save the PSX, but not because it was innovative, but rather because it brought the console up to date with Nintendo's innovation.
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
#8
Posted 03 October 2007 - 07:48 AM
The D-Pad
Battery Powered Saves
Analog Sticks
The Wii Remote
Online Console Content
More I can't think of.
-The League Against Tedium
#10
Posted 03 October 2007 - 08:34 AM
Question, what was Nintendo's initial online content?
#11
Posted 03 October 2007 - 01:37 PM
That would've been a digital stick, so no.
It was called Satellaview.
http://en.wikipedia....iki/Satellaview
But disregard that, because it turns out I'm wrong. Intellivision were doing it in the mid eighties and sega did it in '94.
Thus, you may consider this argument ruined.
This post has been edited by Spann: 03 October 2007 - 01:54 PM
-The League Against Tedium
#14
Posted 03 October 2007 - 04:42 PM
Online Console Content
but didnt Microsoft beat Nintendo's Wii Virtual Console to the punch already,.with XBOX Live?
so what? youre saying that the redesigned PSOne was an improvement over the intial model?
#15
Posted 03 October 2007 - 05:11 PM
Granted, there were some fucking great games for the system (Um Jammer Lammy, Guilty Gear series, Symphony, etc.), but I think I'm programmed to hate it because I grew up with the N64.