Bioshock
#1
Posted 28 August 2007 - 10:25 AM
I'm surprised nobody started a topic already, so I figure I may as well.
I'm midway through the Farmer's Market or Grower's Market or whatever it's called at the moment, and am loving the game. The atmosphere is oppressing, the splicers psychotic and I can burn things with the click of my fingers. Truly, this game has it all.
So, what's everybody else's thoughts?
I'm midway through the Farmer's Market or Grower's Market or whatever it's called at the moment, and am loving the game. The atmosphere is oppressing, the splicers psychotic and I can burn things with the click of my fingers. Truly, this game has it all.
So, what's everybody else's thoughts?
The Green Knight, SimeSublime the Puffinesque, liker of chips and hunter of gnomes.
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
#4
Posted 04 September 2007 - 01:41 AM
So, I'm the only person who's played the game then? Oh well. Out of interest, I noticed three plot holes which I'm going to place here:
1. Why is Andrew Ryan not resurrected in a vita chamber?
2. How did you get the Big Daddy surgery removed for the final battle?
3. The code for Kyburtz's office was supposed to be Australia day, meaning that it should have been 2601. 0126 makes no sense, there are only 12 months in the year. And before you say that it's the American way of writing the date, why would an Australian character write the date in the American fashion?
1. Why is Andrew Ryan not resurrected in a vita chamber?
2. How did you get the Big Daddy surgery removed for the final battle?
3. The code for Kyburtz's office was supposed to be Australia day, meaning that it should have been 2601. 0126 makes no sense, there are only 12 months in the year. And before you say that it's the American way of writing the date, why would an Australian character write the date in the American fashion?
The Green Knight, SimeSublime the Puffinesque, liker of chips and hunter of gnomes.
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
#6
Posted 04 September 2007 - 09:03 PM
I'd play it, but I have no room on my hard drive, nor a DVD drive to play with the game, were I to purchase it. I'd like to, though. System Shock 1 and 2 just plain don't run on Windows XP because Windows fails really fucking hard at emulating its own software.
This space for rent. Inquire within.
#7
Posted 05 September 2007 - 01:44 AM
Second one does run on XP, I'm playing it right now, but it does fuck up if you have a dual-core processor. You can find solutions for it on this page: http://www.ttlg.com/...ead.php?t=69958
#8
Posted 05 September 2007 - 07:05 AM
I'll have to try that stuff. I looked and looked all over the Internet, but could not find a page that was actually helpful concerning the game on XP. I don't have a dual core, but I do have hyperthreading. (Four year old P4 woo!)
This space for rent. Inquire within.
#9
Posted 12 September 2007 - 07:15 AM
Yeah, I have SS2 and it works fine on XP after I downloaded two patches and turned off a processor.
The Green Knight, SimeSublime the Puffinesque, liker of chips and hunter of gnomes.
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
#13
Posted 12 September 2007 - 08:22 PM
I love the game, but there are two thing that let it down. One is that even though the game lets you make alot of choices, none of these choices have any consequences. The other is that when you die, you don't really die. It's like prey, there is no skill involved in completing it, if you are determined enough. Hell, if you were that determined, you could simply finish it using just the wrench, if you didn't mine having to re-spawn 10 million times.
I mean, the fact that none of you're choices make any difference to the storyline or even the ending, is just stupid. Why even bothering having a choice if it doesn't make any difference. Sorry if I'm starting to sound like a soundbite from the Matrix, but its just stupid that you can go through the game taking advantage of all those little girls, and yet when you're in trouble, that woman who want to protect them has no trouble helping you out when she shoots that slicer at the start of the game for trying to do the same just once.
I mean, the fact that none of you're choices make any difference to the storyline or even the ending, is just stupid. Why even bothering having a choice if it doesn't make any difference. Sorry if I'm starting to sound like a soundbite from the Matrix, but its just stupid that you can go through the game taking advantage of all those little girls, and yet when you're in trouble, that woman who want to protect them has no trouble helping you out when she shoots that slicer at the start of the game for trying to do the same just once.
This post has been edited by Dr Lecter: 12 September 2007 - 08:23 PM
#14
Posted 13 September 2007 - 08:30 AM
I've always found that annoying, Lecter. Most games offer the illusion of choice but fall short on delivering consequences. Fable was classic on that end. You could go into a town, slaughter a couple hundred guards and in a few days they may forget about you and now you have horns? The only game I really remember having much choice was Might & Magic 7. You could decide to become good or evil at one point in the game. Each path had different events at that point, although there was the dichotomous invade the angelic/demonic city quest.