To start with you are completely trapped within a very limited environment, that used to be the living quaters for a large group of people (TN: Hotel, TWC: Space Reseach Vessel).
The environment keeps shifting between a nightmare world and the real one (Pretty much identical in execution, less control to do so is given to the players of TWC ie no stimulants, or tranqelisers).
You are haunted by flash backs and twisted versions of reality (again very familiar feel).
You collect severed bodyparts to make a "key" (YES this is the same in both games, only in Trilby's Notes its a human manequin, in The White Chamber it is actual severed human bodyparts [I love the the sound effect for the opening of the heads eyes].)
Your universe is controlled by a vicious malavelont power that is testing you for its own purposes. (TN: being set up by the "tall man"[a character whose soul is turned into an artifact of power through his painful torturous death]*, the pawn of a Lovecraftian demon, in an attempt to open a gateway into adimension of pain [that draws its influences heavily from the Hellraiser series]. And in The White Chamber you are being manipulated by one of the dead crew members, whose soul has passed "into" an ancient powerful artifact through his violently painful murder.)
*additional "the tall man" is also the name of the controlling evil character from the Phantasm series of scifi horror films. A character that walks between our dimension and his own raising the dead to serve as slaves and possibly an army to take over our world.
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I just think there are a couple of similarities... thats all... How many "pop culture", and "cult classics" references am I missing from Yahtzee's current storyline??
But the main thing with The White Chamber and Trilby's Notes that struck me as weird was how close the game plots are to each other!
This post has been edited by KANDYMAN: 14 January 2007 - 07:01 AM