1213 Chat, discuss, piss and moan about this newfangled game
#108
Posted 19 February 2006 - 03:20 AM
I doubt it.
You may notice that, throughout all three chapters, there have been clipping issues with enemies apparently hurting you when you're close but not touching. The reason for this is because the AreThingsColliding function in AGS, which I used to check for damage, doesn't take transparent pixels into account, so some of the sprites had pretty big hitboxes around them.
I wanted to raise this issue with Chris Jones but I can't find an email address for him. So I'm posting this here in case someone from the AGS forums reads it.
#110
Posted 19 February 2006 - 04:49 AM
Yahtzee: I joined this forum with the express purpose of saying that I've just finished all three games, and they are bloody brilliant. The gameplay was challenging but fun. The endings of Part 3 were beautiful. You truly are a master of game stories, and anyone who ever spoils any of your games' endings deserves a swift death.
#111
Posted 19 February 2006 - 05:31 AM
This post has been edited by llamaman: 19 February 2006 - 05:32 AM
#112
Posted 19 February 2006 - 05:55 AM
EDIT: Never mind, I missed the hole in the roof.
RE-EDIT: Grr! Last boss is pissing me off SO much. Fine until the drone appears at the bottom, then the dodgy collision detection on climbing up kills me every time. Help!
This post has been edited by Girdag Fireskull: 19 February 2006 - 06:22 AM
#113
Posted 19 February 2006 - 10:19 AM
The first ending was good, but the extra ending was brilliant. All in all, very well done.
JM's official press secretary, scientific advisor, diplomat and apparent antagonist?
#114
Posted 19 February 2006 - 11:15 AM
I;d like to comment on the brilliant new game of Yahtzees, 1213. the first 2 episodes were great, but left me with some questions...
how did the circle eyed freek became a giant monster?
and... is 1213 a little kid?
ps: every game in the fullyramblomatic and all of them were awesome! yahtzee rulez in this game-biz thing. ( I couldnt open the friday saturday sunday games, i need a mirror)
#115
Posted 19 February 2006 - 11:31 AM
You did notice that 1213 was sick and delirious, right? Well, if not, then read the first lines of Episode 3.
You did notice that it was mentioned how they decreased the lifespan of the clones by using a certain method, right? Well, if not, then go and read the memos again.
Hah, yes, quite wonderful it is. Although I do find it disturbing how ending number two seemed to make more sense than the first one. Awesome.
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#116
Posted 19 February 2006 - 12:41 PM
Came across a slight bug though - you can walk out of the final boss room the way you came in and fall off the world!
#119
Posted 19 February 2006 - 03:13 PM
An excellent little epic, Yahtzee. Well done!
By the way, does this fit into the main continuity? I've noticed with pretty much all of the other games they can fit into one main timeline. Is this a completly different 'universe', or does this take place in the same canon as YTOTW, 5-7 days et al?
#120
Posted 19 February 2006 - 03:45 PM
As for the game as a whole... Probably your best yet, Yahtzee. The gameplay, story and atmosphere were really something else. I also like the apparent inspiration you've taken from Silent Hill, including but maybe not limited to:
-Background symbolism
-The destruction of reality in episode 2
-The joke ending