Slakoth Mega Spawn?

Slaking is the Pokémon everyone playing Pokémon GO wants right now.  Even though plenty of information has come out about it being extremely overrated, it is hard to resist the Pokémon with the highest CP in the overall game.  Since the Gen 3 launch nearly a week ago I’d only caught a few Slakoth leading up to today so I was preparing for a months long journey to getting my first Slaking, much like my time working toward Dragonite and Tyranitar.

Imagine my surprise when I was on my way to work and stumbled upon a small neighborhood which was bursting at the seems with Slakoth.  Everywhere I turned there was another and another.  I just kept catching them over and over.  With it being party cloudy everything I was catching was weather boosted and I caught a few with decent IVs.

I also stumbled upon my first Vigoroth, Slakoth’s evolved form.  I’d seem a silhouette of one on day one of the Gen 3 launch that I passed up, not yet realizing what it was.  He had a really high CP but, not thinking anything of it, I used a Pinap berry and caught him on the first throw.

It turns out he had IVs of 96% and was level 34.  It turned out from all the Pinap berries I’d used and all the Slakoth I’d caught I was already ready to evolve my first Slaking.  I did not delay and was not disappointed.

Slaking instantly became my most powerful Pokémon in the game by almost 1,000 CP (I never power anything up).  After evolving him I still continued to catch Slakoth on the rest of my afternoon journey to work.

So, what happened?  Why was a Pokémon so hard to find all of a sudden spawning like Pidgeys?  I was under the impression that Slakoth nests didn’t exist, much like Dratini and Larvitar.  Momentarily I thought I’d simply stumbled upon a nest.  After more thinking I’m wondering if some weird switch was accidentally flipped and suddenly they were spawning everywhere in the game for a brief time.

At any rate it was a pretty remarkable hour or so of playing the game.  On the one hand it’s exciting to have my most powerful Pokémon without even needing to use any candy or stardust to power up.  On the other hand some of the thrill of the hunt is now suddenly gone.  I can’t remember any Pokémon that I’ve desperately wanted that took me so little time to catch.  I walked Larvitar for well over one hundred kilometers to get enough candy to evolve right before raids came out.  I walked and hunted Dratini for months.  Even Abra and Machop took me forever in the days before Pinap berries.

I don’t know if there’s any truth to my theory of an accidental mega spawn but I’d be interested to know if anyone else experienced any similar situations today.

With Slaking out of the way so early I’m not setting my sights on Ralts and eventually Gardevoir.  Ralts has been another rare find in my area.  I’m not sure if another Mega Spawn is possible but I’m intrigued to find out what exactly happened today.

In the meantime I’ll be putting my Slaking in gyms where, apparently, it will be nowhere near as effective as I’d hoped.

It doesn’t get much better than that.

Pokémon Go Gen 3 Launch and Real Time Weather

Generation 3 is upon us in Pokémon Go.  Well, at least one third of it is.  I’ve been saying for some time that the launch of a new generation of Pokémon is exciting but that excitement will be shortlived.  After the first weekend of playing through the game I am already sick of Zigzagoon and Gulpin, however, there are plenty more of the new generation that I haven’t caught.

The excitement of registering a new Pokémon to the Pokédex is always exciting.  In the 90’s when the card game was huge I was always more interested in collecting all the Pokémon.  Once you catch ’em all, there needs to be something to keep you playing.  In the case of Pokémon Go it is certainly a lot more affordable than the hundreds of dollars I spent on those damn cards.

Weather, on the other hand, is a new game play element.  This is the sort of thing the game has desperately needed for a while.  The introduction of weather is so much more than I originally thought.  It’s not just a cool effect thrown on top of what’s already there.  The introduction of weather influences spawns of certain types, it makes them stronger, it improves their IVs, and it strengthens their attacks.  Raiding in weather is even better as you have the opportunity to catch higher level Pokémon (up to level 25) and deal more damage in those battles depending on what Pokémon you select.  There is now more strategy in raiding and gym battling.  Sometimes the strategy is just cursing up at the few clouds in the sky so that you have a chance to catch a level 25 Ho-oh.

I didn’t know about the weather boost at first so when I came upon a 836 CP Eevee in the wild I was shocked.  I thought maybe they’d done a CP rebalance again as the max CP for a level 30 Eevee is 830 CP.  I’ve never encountered one beyond 800 CP in the past.  Now I’ve caught several even higher than this one.  The max level for wild spawns is now level 35, something that makes the weather effects that much more interesting.

Increased Pokémon storage is another great feature.  It seems crazy but my storage was constantly filling up with only (only?) 1000 slots.  With 1500 I can now bank a heck of a lot more Pidgeys for the next double XP evnet.

Adding Waterfall as a quick move has just made Gyarados the strongest water type attacker in the game as it should be.  Eevee, at least where I play, are extremely common and having a dozen overpowered Vaporeon is relatively easy.  With the 400 candy needed to evolved a Gyarados it only makes sense that it is more useful in the gym and raiding systems.

The introduction of Slakoth (evolving eventually into Slaking) makes for a fun hunt.  It took me forever to accumulate enough Dratini to evolve Dragonite or enough Mareep to evolve Ampharos.  It’s nice to have something challenging to work toward.  The bonus is that this time it will be a Pokémon which could be extremely important, if not just fun, to use in gym battle and defense.

Overall this new update has been a breath of fresh air.  It’s great to get out there, find new Pokémon, and see this game take an interesting strategic turn.  Ultimately releasing all seven generations would be fun but it would be short lived.  What this game needs is more little tweaks like the one we just witnessed.  More stats, more strategy, and more nuance in the game play.

I’m very excited for what this new update has brought.  This is the biggest rework to the game since the new gym system and raids were introduced.   I hope Niantic does not sit back for too long before rolling out nice new features like these again.  The game has taken a great step forward with depth but there is still more work needed to increase the overall percentage of time I, and many others, spend playing this game.

It’s Raining Hoenn

Niantic surprised us all this morning with an announcement about Generation 3 Pokémon dropping later this week.  Even more surprising is the announcement of a new weather system in Pokémon GO.

This has been rumored for a while now but actual weather hitting the game will mean an increased chance of catching particular Pokémon.  Even more interesting is Pokémon battle effectiveness will also be adjusted based on the local, real time weather.

While it seems a little cruel to increase certain Pokémon spawns in the rain and snow it is also a very interesting change to the game.  While the third generation of Pokémon will add a very brief excitement to the game it’s just a matter of time before we catch them all and are left with the same game and same problems.  I’m in favor of anything which improves the level of strategy involved, particularly in battle.

Generation 3 Pokémon are apparently going to be released in waves based on type.  For example they will release all the fire type Pokémon, then all the grass type, etc.  I know a lot of people will have a lot of different opinions on this tactic but I really feel like, while fun, a new generation of Pokémon is not the most pressing need in the game right now.

 

Niantic has been full of surprises for us lately.  The Global Catch Challenge ended with the release of Farfetch’d, something I was not super excited about as a grand prize.  Then they shocked us by releasing Ho-oh shortly thereafter.  While we all knew Ho-oh was coming eventually no one seemed to know when.  With the double XP, and even after the event, Ho-oh raids have been some of the best attended I’ve been to.  After a month of Suicune it was easy to get excited about a potentially useful Pokémon raid being released.  It was even nicer after Suicune went away and you didn’t have to take your chances waiting for a Tier 5 egg to hatch.

Overall new generations are always very exciting.  One of the best parts of the game is catching a brand new Pokémon and watching it get registered to your Pokédex.  Sadly it is also one of the shortest lived joys.  After a few hours of Farfetch’d I was already sick of seeing them.

After a few catches unless the Pokémon are very rare or very useful there’s no real point in catching them.  At this point I’m most excited about catching a Pidgey for the XP, a Rattata to get one step closer to my gold Rattata badge, or a Magikarp for another crack at a shiny.

The introduction of weather is one of the most exciting changes I’ve seen in a while because it is a step toward new game play features that are greatly needed to keep long term players interested.

Here’s to hoping we have an exciting December ahead of us!